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Status

Recent Statuses

2 yrs ago
Current i hear dies irae bells ringing in my ossicles every time i claw from the dirt and peer wistfully through the rpg tomb doors thinking, "one last job..." another bony finger of the monkey's paw curls up
5 yrs ago
i can't believe it's already christmas today
2 likes
5 yrs ago
*skeletal hand emerges from an unmarked grave* the drive thru forgot my side order
2 likes
6 yrs ago
Imagine having an opinion on rpg dot com
6 yrs ago
Let’s play a game where you try to sext me and I call the police
1 like

Bio

Maybe the real plot was the friends we made along the way. [Last Updated: February 1, 2025]


I'm too old for this shit and I have learned not to share too much of my personal life on the internet. I earned a 4-year English degree, work as an English and writing tutor at a local college, a communications copywriter for a non-profit, and I'm a development editor at an academic publishing company. That means I word good.

I like literature and poetry. I first started writing as a hobby with online roleplay at the start of 2010, and I've slowly drifted away from it in recent years. I enjoy most genres, but if I had to pick a couple of favorites, they would be sci-fi and high fantasy—heavy emphasis on the high fantasy. Some of my favorite moments have come from Elder Scrolls roleplays, since it appeals to the D&D nerd in me.

I have a tendency to get carried away with making my character sheets. I've always been a fan of characters overcoming their weaknesses and obstacles and I try to make that show in many of my characters. Therefore, many of the narratives I explore come from a place of vulnerability, but I try to balance the heavy themes with light whimsy. Sometimes though that door swings the other way and I lean into the whimsy while sneaking in moments of vulnerability.

I also try to research whatever it is I'm writing about so that I'm not just spitting into the wind. Unless that's what my character is doing, in which case I try to make sure that's made clear in my writing. Sometimes that gets in the way, like in the case of blacksmith character I wanted to make but felt compelled to study up on blacksmithing first (don't fall into that trap, no one really gives a shit).

It’s kind of hard to define my style, as I’m influenced by all sorts of literary movements and schools of criticism; dark romanticism, modernism, post-modernism, Marxism, feminism, post-structuralism—I have a lot of isms in my pocket. Nathaniel Hawthorne is one of my favorite dark romantic authors, Dickinson is one of my favorite naturalist poets, Judith Ortiz Cofer, Langston Hughes, and Robert Frost—they’ve all in some ways informed my writing, as well as many others. I even tend to look to some of my fellow guild mates for inspiration or analyze what I like about their writing and see what I can do to improve my own through their example.




Prime Rib Boneheads
@Dragonbud
@Luminous Beings
@Maxx
[@Shin Ghost Note]
@JunkMail
Calcium Supplements
@megatrash
@ML
Rest in peace, @Polymorpheus
@SepticGentleman
@Byrd Man
@Skai
@Heat
@Chuuya
@Enarr
@Tiger


These Tickle My Funny Bone
You can find me in:

Currently in no roleplays.

Most Recent Posts

Where in the setting will this interaction be had?
The day I go back to work. Nice.
Here's a RAVEN NPC y'all

Being less of an asshole now - I've always made it a personal rule of thumb to never explicitly state my character is beautiful. I describe them as objectively as possible and I let the reader decide for them self. In books, we often see through the eyes of the character - if they see someone they find is beautiful, they're gonna describe them that way. But most decent narrators wouldn't objectively assert them to be so. It's forcing it and it isn't very relatable.

The personality doesn't go very in depth into who they really are as a person. People are so nuanced that it's practically impossible to reduce them to bullet points, and some of the traits contradicted each other. Some role plays would accept it, but having written with Allen for a decent 5-6 years, we've come to appreciate humanity to such a degree that anything less than a paragraph for their mannerisms, one for their virtues, and one for their flaws wouldn't be enough. Then you have all the ticks such as exceptions, rationalities, triggers, and potential avenues their dispositions may take if a particular prerequisite is met, but those are usually "above and beyond" options that we would allow players to expand upon if they so chose. Not a requirement, as that can be explored in character if it's difficult to explore them.

The rest of us don't need to know your goals or history. The GMs do. It's how we keep each other from bullshitting or metagsming or pulling shit out of our asses and thumbtacking skills or events that don't make sense. Which, speaking of, skills weren't mentioned. That's all.
I'm not the GM, but

no
Mine is the best, right? Right.
I'll keep you guessing.
I like you. Usually we got some folk who like to argue. Thanks for understanding, man.

And I don't mean that in a "I like you because you're subservient " kinda way.
I was gonna, but then it seemed like too much work.
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