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@Pyromaniacwolf
I'm not too interested in werewolves(I also find it a bit strange that lycans are werewolf descendants, I always imagined it was vice-versa; but semantics, its your race.), but void magic is ripe with flavor.
Overall I'm liking the feel of your lycan void sorcerer, but I do have some things to adress

Void magic is really cool, however I'd like to compensate its power with a bit more of a chaotic feel; something you've already established but I think we can emphasize that a bit more.

For starters, void call; Using this ability will physically peel and damage his body for casting it, though how much damage he takes from an individual use of this spell depends upon how strong the unstable energy. Mind warping abilities and similar effects from this spell also can backfire either to the caster himself or a random ally (However the caster may have some resistance to void magic, in comparison to someone who's never experienced the void someone who uses void magic will take less damage and a bit less likely to destroy their own minds; keep in mind this isn't an immunity however. This fits a better idea in his physical frailty as years of exposure to the void has weakened his body in scars and other injuries alongside age itself.)

Planemeld doesn't distinguish between friend and foe, summons only distinguish their summoners and everyone else in the area is just something to kill for them; meaning that they are unable to distinguish friend from foe. The same applies to the unstable energy attacks that leak from the area, however the caster himself is vulnerable to that as well.

Reanimated dead should be changed into a different title like Void Corruption or something, since this feels more like a void creature possessing a mutating a corpse rather then a typical necromancy. With that in mind, The void beast corrupts the corpse into a cross between whatever the corpse was and a void beast itself. To enforce that it can only be used on corpses, casting this on a living target will fail as the victim will natural fight off the attempt of infection. I imagine that the beasts that infect bodies are a unique void beast, and he has a limit of controlling 15 of them.

Frenzy should be a double edged sword; those that are 'buffed' and do not immediately get rid of it will suffer a constant blinding rage that may cause them to attack allies as well. they also become berserk as they lose the sensation of pain; however while they are affected by this spell their skin will blister and peel from the void exposure.
This spell only applies to mortal creatures or similar beings.

The void creature summons are fine, especially since you describe that they need sacrifices for the stronger summons.

His artifact I propose is a gift from Lancelot that happens to deal with void magic. A summon-able chain that can be casted from the hand, and lashes out and attaches itself to a victim. While someone is wrapped by this chain, they are slowly (and painfully) drained of magic energy in addition to being exposed to void magic. This also results in the typical skin peeling and mind-melting effects, both of which are both slow and painful.
Absorbed energy within the artifact can be used as a substitute for sacrificing in both rituals and summoning.

His role will be a mage. Lancelot doesn't care if his powers will backfire on allies so long as he uses his ability to destroy his enemies.

@Sophrus

Love the goblin design, especially in how their leader is the only 'smart' goblin. I do have a couple of issues though.

First, I'd like you to list the general units of his army, as well as all weapons and vehicles standard to his forces. (Tanks, rifles, soldier ranks zeppelins, etc.) List them in the equipment section and give me a good standard description on each.

I'd also like a rough estimation of his goblin population. Additionally I'd like estimations on how many units he has total (how many zeppelins, how many soldiers, tanks, etc.) Personally I expect him to have an overall large population, but few tanks, and only several zeppelins.

As a job he will be the strategist/Admiral. He will accompany parties for war missions and provide the forces, both the Knights of Evil and his goblin army, the strategy in how they will win that fight for Lancelot. Use of his zeppelins for air transport for the Knights of Evil is something to be expected of him as well. The Goblin Warlord is not expected to fight unless he gets confronted

The abilities and weapons he has now are fine. Artifacts are usually gifts from Lancelot, but I can allow him to have this gem instead its not a big deal.

Contact me once you've done the suggestions above so I can give it a second review.

@Thecrash20

I know the sheet isn't finished yet, but I'm really intrigued by the current state its in and I have a few questions and ideas I'd like to share.
First off I think you perfected the Sci-Fi element perfectly for a fantasy setting; this gives me endless legion vibes so far which is what I'd like to see in a collaboration of Sci-Fi in a fantasy setting.

Which brings the question; Do you consider his force power/psychic power to be magic-esq or separate from magic entirely? As an alien it would make sense that their otherwordly powers are foreign to magic, at least on an earthly level. This could determine whether or not anti-magic shit would affect his abilities, how his abilities react to other players, and so forth.

His overall power is interesting, and considering he is by himself and can make his own army I think his backround would fit best as some outcast of his race (For whatever reason) and ended up upon earth, where he sought the chance to appease his war god by making a new start for himself here and whatnot; joining lancelot's conquest in exchange that Lancelot will aid him in returning to the stars.

I Really love the concept of him making armies by infecting people. However my gripe with its current build as that they seem to be assimulated completely to fit their standard soldier bill you described. I think it would be more interesting if the mutations weren't as uniform (especially since all of his units aren't human) and maybe something a bit more like Zergs. This is up to you of course, however since we already have two war lords and he does presently have some decent psychic prowess I'd like for him to have a limit on his army. Namely, he cannot possess nor control more then X soldiers at a time. With typical population logic stronger units take up additional space so you'll have a bit more micro managing with your units.
I'd also prefer if you didn't start with an army, rather slowly built up one overtime. This can be done by 'recruiting' former enemies as a part of his army; overtime giving him a sizable mass that he can replace with each battle.

These suggestions aren't manditory, and I'll wait for you to finish the sheet before reviewing it and giving any other suggestions if needed.

@Thecrash20

Sure!

If you want you can reserve your old character as a back up too. Just send me the new submission when you get it done.
@Komager
For most characters, they have been enlisted either three days prior, or on the very day they move to the castle. The opening IC post will have these characters cross the bridge and enter their new base of operations; and given some time before their first meeting for any interactions.
Some characters at my specifications will already be at the castle that will help organize the newcomers. Lancelot will not be present, but the keep's 'manager' will be present and give a speech on Lancelot's behalf.
@Button

This is an interesting one!

-I like her record and recall gimmick, however I feel as though the recall ability should have a long cast time (ideally, by recalling a memory I imagine she'll have a few seconds where she'll be still and vulnerable; trying to think of that spell.) to compensate for its versatility.

Aside from that I don't have any other balance issues.

For her job, she will be a part of the task force. Unlike the rest of the Knights of Evil, the task force is expected to work as a team.
Her specific role will be the librarian. Namely, she is to consistently keep tabs on her collection of tomes to make sure none are stolen or missing. Knights of Evil have permission to read these books, but are not allowed to leave the library with them.
As an additional role, her artifact that gives her the knowledge of all languages will make her a translator for the task force.

@Scarescrow
Don't have a preference, you can submit it on either


Accepted Characters



@RedDusk
Valen Astor

@Snagglepuss89
Emerson

@January
Star Misch

@Thecrash20
Enzoyo

@Komager
Nraz'gagr

@Riffus Maximus
Par’Sath Eth’Erax

@LadyRunic
Alysse Blackwater

@TheCrash20
Gawth

@GreenGoat
Camilla

@Didos
Isinu

@Bluetommy
Denuubim

@Sophrus
Grolik

@Pyromaniacwolf
Val'Vath

@Piercing Light
Ester

@Zelosse
Bartuc

@TheDarkTemplar
Evelyn

@Chasers115
Liv & Vitus

@Lmpkio
Jakorian Fraustous

@Ciaran
Phirra Darnos

@ManoftheNorth
Azal Chardon




NPCs






Places of Interest







roleplayerguild.com/topics/165852-kni… OOC is up! Accepted characters may put there characters in the char tab.
The unholy gathering.


It has been 50 years since the fall of Camelot. Since then countless evils have plagued the world. Demons toying with mortals, Necromancers raising an undead legion, Orcs pillaging and plundering settlements, Dragons razing cities, and so on. The benevolent forces of the world, humanity and its allies, take shelter in reclusive areas, protected shrines and forests, great imperial cities and other matters of protected places. All the while, villains now fight each other for the title of the dark lord, one who will rule all the world. Lancelot, the destroyer of Camelot, is one of those players.
Little is known about Lancelot; other then his betrayal of camelot and the various legends of his power. Few know who he truly is, but one thing is certain; The Dark Knight fully intends on becoming the Dark lord. But to do that, he needs an army. Not some mere cannonfodder assembly of monsters and mens, but a collaboration of the world's most wicked of villains, weakest of slaves, and all inbetween; A chaotic melting point to help spread his branches of conquest; and to provide him the loyalty needed for his conquest.
The mysterious, former knight of Camelot, has invited many abhorrent individuals into seats of his table; To form the Knights of Evil. Under this family-like organization, all knights swear allegiance to the self-proclaimed dark lord Lancelot. They are free to have their own ambition and goals, and do not have to cooperate with their fellow knights. So long as they prove loyal to the dark lord and respect his boundaries, they are protected under his rule from all matter of good and evil other then themselves.







Welcome Ladies and Gentlemen to the most sinister organization to plague earth. The Knights of Evil are an unruly group of a seemingly random and unorganized position. Some seem to me more keen on working against each other rather then to cooperate, each knight for their own goals and reason for swearing their loyalty to Lancelot.
Still, the glue that holds them together is that sworn duty, a duty some may honor and others detest; but a duty they must keep regardless. Some are here against there will, others curious, others willing. No matter the case, all must follow their duties willed upon by the self proclaimed dark lord.

You will be playing as either a Knight of Evil, or a slave. As a Knight of Evil, your character is assigned a specific role within the organization. Aside from fulfilling that role, your character is free to do as he or she wishes. Your character will also have of possessions a legendary artifact gifted to them from Lancelot's ancient treasure.
As a slave, you were either captured by force or cursed by dark magic to serve Lancelot. Slaves either take the roles of prisoners, who are forced to do manual labor when they aren't contained in their cell, fight battles against their wishes, or simply serve as a house servant depending upon the individual.




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