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ROLEPLAY
All Star Marvel

NAME
Henry “Hank” Pym, Jr. / Ant-Man

MORAL ALIGNMENT
Hero

AFFILIATION
Pym Technologies

ORIGIN AND BACKSTORY
Henry and his sister, Hope, were born in 1988 as a set of fraternal twins in the Pym Estate in New York City. For most of his childhood a degree of his parents past seemed shaded in ambiguity. This was due to the fact of Henry Pym (Sr.) and Janet Van Dyne’s former work with the federal agency known as SHIELD, a secret that the two tried to keep buried throughout their children’s youth. As it is known, Henry Pym founded Pym Technologies whilst he also invested in his wife’s start-up company called Yellowjacket — a fashion design firm that due to Janet’s expertise in business and enterprise led to a successful venture that became one of the most relevant fashion & design firms in New York City.

After a brief attendance at Empire University Hank found himself bored and feeling anxious at home. His father and mother had recently separated due to an altercation between them that led to additional stress at the Pym Estate. Whilst his sister fell into academia as a full-on exile Hank seemed to approach his stressful feelings in the opposite direction as he began to get into a string of debates that turned into messy arguments with his father. After several of these arguments and the issues that followed Hank decided he was done with New York and took a flight to Europe for an extended period of time. In the period that followed he began wandering as a sort of wayward soul as he traveled through Symkaria, Transia, Sokovia, Slokovia, Lichtenbad, Latveria, and other countries as he tried to not only get away from the expectations of his family and his peers but also to gather his thoughts— to become something closer to himself and not “Henry Pym II”. However, years later in 2011 Hank returned when Hope, the only one he kept in contact with, reached out to him telling Hank that he had to come home immediately—something had happened.

Henry Pym, Hank’s father had been hospitalized. Annoyed at however this could’ve happened, whatever bridges he thought were broken between him and his father seemed to reconstruct overnight as he took flight from Paris to New York. His father’s condition brought the fractured family together in a weird fit of irony – something that Hank would reflect on much later. Following clues left by his father, he discovered the culprit of his father’s condition being Pym Technologies co-founder, Elias Weams, who was on the brink of discovering “Weams Particles” and continuing a project that Pym wanted buried due to the dangers of not only development of the technologies but also the military consequences that were bound to follow-- Pym refused to allow his company to go the way of Stark or Osborn. Knowing Pym was in his way Weams hired an individual to take care of him named Hargood Wickham. After discovering his father’s “Ant Man” suit, his journal, and connecting the plot to Wickham and Weams he proceeded with stopping Weams’ intentions by donning the Ant-Man suit and infiltrating the facility to sabotage the fruits of Weams’ labor. This would end with a battle (after dispatching Wickham) between Hank and Weams’ – but not before Weams donned the “Gigantus” suit himself driving him insane in the process. When Weams was defeated he found himself at the center spotlight to the world and the vigilante career for Hank had begun.

It seemed like the Pym family was back on track with the recovery of Henry Pym and his rekindling of his relationship with Janet, Hope’s extreme success at taking control of Pym Technologies in the aftermath of Elias Weams betrayal and attempted murder of her father, and Hank’s own passion for helping others through the identity of Ant-Man— things were settling back in. Deciding to stay out of Pym Technologies Hank looked to focusing full-time on helping others and looking into the history of the AST-62 suit through discussions with his father. As 2011 came to a close he found himself stopping many threats unaware that there was one just looming on the horizon…

POWERS & ABILITIES
  • Genius Level Intelligence – Henry has inherited the intellectual capacity and capability of both of his parents and despite not using it as often as he should still shows that he is an extremely smart as well as creative individual who thinks consistently out of the box and on his feet. This lends to a great ability to get out of difficult combat scenarios as well as engineering gadgets seemingly on the fly.
  • AST-62 – Codenamed the “Ant-Man”. The AST-62 (although heavily modified) is a state of the art technological exo-suit developed by Henry Pym Sr. to exploit the utility of Pym Particles for a variety of uses. The suit was ideal for covert operations during the Cold War especially due to its ability to shrink or expand the wearer in size by several magnifications, enhancing the wearer’s speed & strength, and also using a cybernetic helmet with low frequency psionic emitters could grant communication and partial control of insects.
  • Hand-to-Hand Combat – Starting with self-defense classes in the twins childhood, Henry was introduced to judo and karate classes which he kept up decently into his teenage years which is when he “got bored” of the instruction during his rebellious phase. Recently he has been implementing his martial arts into his crime-fighting.
Megaman: If we did Megaman, I'd have to play Roll. Just sayin'.

Mario: It was going to be, but I never got around to it. The only FFnet thing I worked on was Family Ties but it has been some time and it is a DBZ thing. As for contributing, of course; I didn't mean you'd have no input after all. I can see what I can recall about the continuity if we pick this one.

Naruto: AU kind of thing like New Generations by Gerontis was. All of the Naruto canon didn't exist and I completely rewrote a degree of the lore and mythology (and some of the pseudo-science). I have an old prebuild, but it's not up to date if you want to look at it but remember what I do would be updated and revised a bit.
Because it was the right way to do it!

“I understand. This is important—this is for the Kazekage.”


Name – Shizuka Nadra

Age – 10

Village – Sunagakure

Clan/Dynasty – Shizuka

Kekkei Genkai – N/A

Hiden – Refujutsu: The secret technique of the Shizuka clan is one of re-calibrating your chakra network, which sounds a little more unbelievable then it actually is. Called “the art of reflex” prior to the first shinobi world war, the technique has an emphasis on response to the flow of action and the chakra guides it as such. When active this “refujutsu” dynamically dulls all senses but three: touch, smell, and sight—as well as activates an extra-sensory reflex that forces the body into action. If the body cannot maintain itself during this active it can cause health issues that could turn fatal during or after use as vital organs will be unable to keep up with the extra-sensory reactions.

Focus – Taijutsu

Nature – Wind

Skillset – Nadra is gifted, the first in the Shizuka clan in two generations and shows the most potential as a shinobi even over her grandfather’s sons. Born with a capacity for skilled chakra control, trained to be agile and dexterous, and the shining star of her academic graduation class Nadra is sort of an anomaly. But with her affinity for jutsu and intelligence she lacks a distinct social comprehension that works against her. It is said she will earn the highest ranks in ninjutsu or taijutsu in her graduating class in Sunagakure.

Rank – Genin

Personality – At ten years of age, Shizuka Nadra, is an abnormality to her peers with her skills and social ineptitude. Despite Shizuka Hitachi—Nadra’s grandfather’s determination to make her move past the tragedy that surrounded her life. With her mother’s suicide several years prior being the catalyst to her emotional emptiness coupled with the fact that a true father figure was a role that was absent from her life despite attempts by her uncle, Shizuka Shinji. Perhaps Shizuka Nadra never had a chance never to be whole as she was surrounded by demanding training from her grandfather and dodged answers about her mother from her uncle. When Nadra became an academy student it was always clear she was the only one completely absorbed within the way of the shinobi with the other children… acting like children.

A instructor at the academy once commented in private that the only reason Nadra was as talented as a shinobi in comparison to the other students was due to her time with her grandfather—the demanding training was sought out by the young girl as fatherly affection as it was the only real one she had with her uncle being constantly occupied and distant from the young girl due to the shaking fact of how physically she resembled her mother which brought back memories to him that he did not want to revisit. It is very clear that Nadra is socially awkward, emotionally deafened, and overtly direct. Though Nadra does have loyalty and determination around her character. Nadra does not know how to “talk” to people and presents an interesting issue once her graduation from the academy is announced.

Background – Born to Shizuka Junko and an unknown father, Shizuka Nadra has been desensitized by the emotional trauma surrounding her including the distance from her uncle, her mother’s suicide, and her lack of knowing a real father figure outside of her pertinently busy grandfather. Emotionally removed and socially inept—Nadra saw that her grandfather visited often with intents on training she felt at a young age that if she wanted to see her grandfather outside of the Kazekage’s chambers she had to submit to his expectations. Though the truth of the matter was Shizuka Hitachi wanted her to be stronger and prepared for the future ahead rather than actually taking time and care that she needed over dedicated training. Shizuka Shinji, Nadra’s uncle theorized that his older brother’s (and younger sister’s) death had spurred on this attitude as when Shinji was younger it was a much healthier parent-child relationship in his experience.

Despite his desire to want to help Nadra, her appearance that resembled almost identically to her mother (and his sister) caused an intense fear after sweeping nostalgia infected his dreams and memories—memories he did not want to face. This is where the distance from Nadra initially came from. Determined to become a shinobi so she could get the attention she desired she trained harder during her grandfather’s visits and on her own. This pushed her to a degree to talent that was quickly recognized and she was placed in the Sunagakure academy. At the academy, Nadra was seen as a sort of freakish anomaly as she quickly surpassed students who had been training for genin for years. This sense of intelligence, dedication, and perception was often ridiculed though Nadra really paid no attention to the behavior. She had one person to care about.

Nadra is likely to graduate to genin with top marks in ninjutsu and taijutsu.

Notes – Nadra is perceptive—often analyzing a situation before acting out on an action thus she is the opposite of impulsive which is a patience that she has been praised for. Despite this her grandfather worries this will cause her to be too hesitant on a situation and could be problematic in future situations. It is also known that Nadra often speaks in a sort of monotone, deadpan tone though there are fits of emotional panic when she doesn’t understand something or an emotional trigger is launched but these are rare.
@Nightrunner
Megaman: Legends – the first Megaman game I owned and the first one that truly resonated with me. I know tiny-bits about the anime universe(s) and some early games. I also read the Archie Comics publication for awhile including the crossover series. You'd have to take the helm for this RP though.

Super Mario Bros: I actually have always thought fondly of a “darker take” with the setting, in fact I almost started a fan-fiction called “Enter the Pipes” which would’ve been my retelling of Mario & Luigi’s first adventure. It sort of turned the setting into a dark fantasy at times with screwball comedy moments. I could explain the Koopa Empire, its centuries old feud with the Kingdom of Shrom, and everything in-between. It’s been a half-decade since I’ve touched the project though. I can lead if interested.

Naruto: Sloth and I have been working on a complete retelling and restructure of the universe for a year or so now (around the time we started working on Maximum Comics). Conceptually I have ideas for the universe and have plenty of characters though a lot of it centered around a “Genin Tales” sort of approach. A bit information I could explain if you are interested as well.

Also:

I've kinda been a dick to you

Never noticed, only time you confused me was during the whole pseudo-suicide thing.
Highly recommend the mood music lurking in the OP. :)


The song from 2009? Yeah, it's a bit swanky.

@AuntFlavia - Yeah, Carnivàle was great. But I love period pieces in general so I'm most certainly the target audience. Haha.
Holy mother, there's more baloney than an episode of Judge Judy. :P


It's a regular meat market, in'it?
Nadia Ylwizaker


Gender: Female
Age: Teens
Appearance:
Spritzy, brash, and overconfident; Nadia’s personality traits reflect her appearance in one way or another. Bearing her father’s crimson hair, she arranges it in the form of a crude ponytail locked with whatever she can find at the time— which includes bows, string, bands, and on one occasion a torn piece of cloth. Her hair is rarely undone and when it is it drops down fairly far beyond her back, but is not so long she can trip over it with her feet. Nadia prefers loose clothing for comfortability as well as mobility but always tends to have a schoolgirl’s sweater jacket on her person whether she is wearing it correctly or not. Her eyes are a shade of brown, and her expressions tend to be cocky and self-indulged. She tops out at around five foot three and has an athletic build.

Race/Species: Meister
Soul Colour & Traits: Sienna - Seems to be weighed down by an anchor as it flutters in energy.
Abilities:
  • Meister: “Meisters are warriors who fight and battle using the weapon forms of Demon Weapons, people who're able to transform into traditional weapons.” — Much like many at the DWMA, Nadia is a Meister; the leading half of a Meister/Weapon pairing. This leads to skills that come under the umbrella of the role.
  • Combat Trained: Lan Olzon trained Nadia constantly as a favor to her friend during the time she raised her. This included rigorous perception training, conventional weapon awareness, and physical conditioning. This however did not include any distinct level of advanced martial arts training, so as such Nadia lacks much more than resilience, athletics, brawn, and awareness.
  • Soul Perception: Nadia is skilled enough in perception of the soul to sort out the “noise” that lies as a challenging buffer for identification purposes. She however does have difficulties beyond intermediate levels of the ability.
  • Soul Resonance: A rare ability, but one that Nadia has the potential for as with all Meisters. When synchronized perfectly with her Demon Weapon pairing she can utilize sort of “true” soul abilities that are immensely powerful. It is hard to say if it is reminiscent of her father’s Soul Resonance ability due to the fact he never synchronized on such a level with his Demon Weapon partner.
    • Arisia Königin: When synchronized Nadia and Arisia create the Soul Resonance abilities that fall under the “Gun-type” category (despite being a Bow & Arrow foundation). The only one known to them is called Danmaku, a barrage category technique that uses the supercharged ability from a synchronization to spread the soul energy into a complex “machine gun” sort of volley.

Weaknesses:
A lot of Nadia’s weaknesses fall under her general personality, a fact that she has either failed to realize or care about. It would take much self-awareness and guidance for Nadia to break her frequency to emit arrogance, brash behavior, antagonistic playfulness, lack of care towards others opinions, her “act first, think later” methods, and temperament.

Beyond her personality, intellectually Nadia is lacking— a fact that is apparent on the exams despite her tenacity and cohesive understanding. She is ranked in moderate levels in academics and rarely applies herself due to her own apathy or spite towards her instructors for comparing her to her father.

Physically speaking, Nadia is generally the least flawed but is far from perfect. She is nimble and can endure a lot of damage, but lacks precision and focus preferring to blindly attack over elaborate planning. She has little advanced martial arts training and her acrobatics are only slightly above par for a typically ranged Meister. Her stamina varies depending on how much energy she chooses to exert both physically and mentally as well.

Brief History:
The result of the union between Ivran Ylwizaker and an unknown woman, Nadia Ylwizaker was raised for the majority of her childhood not by her father but by his comrade, Lan Olzon. This was because of the fact that Ivran had supposedly gone missing on a contract along with his partner, the Demon Weapon known as Hokori. This created a darkness above Nadia as she began her interest in Meisters and Demon Weapons as a sort of idolization from the stories she had been told by her guardian. Though Lan did not paint false pictures of Ivran Ylwizaker for his daughter, Nadia still found a passion ignited within her at the stories of her father’s earnest dedication to protecting others despite a reputation that painted him weak and unskilled— the reputation of “the worst Meister in recent memory”. A reputation Nadia would later learn to be a constant obstacle for herself.

By the age of eight years old Nadia’s passion turned into an annoyance for Lan; Nadia beginning to badger her guardian about training her to be ‘just as awesome’ as her father and ‘as cool’ as Lan herself. The flattery may have been the first step to Nadia’s aspirations; though the journey itself would be rough and meticulous due to Lan’s rigid perception of skills a Meister should be expected to have before they entered the DWMA due to Lan’s own status as a child prodigy in the past. Somehow, Nadia took to it despite the difficulties in front of her— the life of a Meister was all she dreamed for. A dream that was as idealistic and naive as it came… though perhaps it was because of that passion that hardened her for what was to come.

Upon entry to the DWMA at age thirteen, the truth of people’s perception of her father really hit Nadia— but what began to grind into the young girl wasn’t the whispers of her father’s skill alone but also the reputation that came to have her judged by proxy. “The Daughter of the Worst Meister”, a titular nickname that would drive Nadia to obnoxious levels of distaste; for whatever Nadia could do it always seemed to her to be dismissed in a condescending comparison to her father’s infamous level of skill and talent. A reputation that would twist Nadia from her innocent passion and forge her into a defiant troublemaker with a zeal that matched other problem students at the DWMA. Upon passing through the NOT program and pairing with Arisia Königin Nadia’s behavior only continued in this fashion for many more years.

Nadia & Arisia became an odd pair indeed as they took upon the contracts given to them through the DWMA as Nadia looked to prove herself and Arisia served as a buffer to temper her partner’s erratic personality. The quest to defeat and absorb corrupted souls (and eventually the goal to defeat a Witch) was hardly a simple task and one that would take the pairing through many challenges and obstacles. Though in the end, they stood as some of the younger pairs to complete graduation with the soul of Witch in hand. Upon that graduation the eyes of another organization came upon them called AID...



Arisia Königin


Gender: Female
Age: Teens
Appearance:
Intellectual, poised, and focused; Arisia’s personality traits reflect her appearance in one way or another. Birthed with colorful purple hair, Arisia’s appearance seems prim and proper to a fine point— her long hair groomed and meticulously arranged no matter the hairstyle she chooses. Generally her hair is often undone, falling down her back and to her waist. When Arisia puts up her hair it is for occasion and not a frequent affair. Arisia prefers extravagant dress and schoolwear with bright bows and accessories. Her eyes are a bright yellow green. She sets in at about five foot four and has a above average build.

Race/Species: Demon Weapon
Soul Colour & Traits: Yellow Green - Seems dignified with what resembles a bow.
Weapon Form: Shortbow
Abilities:
  • Demon Weapon: “Demon Weapons are a race of people who can take on the form of traditional weapons.” — Much like many at the DWMA, Arisia is a Demon Weapon (or Magic Weapon); the weaponized half of a Meister/Weapon pairing. This leads to skills that come under the umbrella of the role.
  • Soul Perception: Arisia is skilled enough in perception of the soul to sort out the “noise” that lies as a challenging buffer for identification purposes. She however does have difficulties beyond intermediate levels of the ability.
  • Combat Trained: Trained by aristocrats, Arisia is skilled in some degree of self-defense despite her lack of mentioning so. Whilst she lacks the techniques of Anastasia Yngling (see; Royal Karate) she is similar in pedigree with expertise in European fencing and by extension Canne de Combat. This can be extended to hand-to-hand combat and isn’t limited to swords and canes.
  • Soul Resonance: A rare ability, but one that Arisia has the potential for as with all Demon Weapons. When synchronized perfectly with her Meister pairing she can utilize sort of “true” soul abilities that are immensely powerful.
    • Nadia Ylwizaker: When synchronized Nadia and Arisia create the Soul Resonance abilities that fall under the “Gun-type” category (despite being a Bow & Arrow foundation). The only one known to them is called Danmaku, a barrage category technique that uses the supercharged ability from a synchronization to spread the soul energy into a complex “machine gun” sort of volley.

Weaknesses:
Arisia is particularly reserved and ambivalent towards most things, which ends up being a costly double-edged sword. Whilst it might be hard to invoke an emotional reaction from her it also means she has less passion thrown out into combat which can cause weird off-put synergies with her Meister, Nadia.

Mentally, Arisia has the least obvious flaws given her high academic scores and her great level of focus intellectually.

Whilst Arisia has some conditioning (and is a Demon Weapon) she is not the most physically conditioned with lower stamina than most and a lower threshold of pain tolerance and endurance. She is extremely accurate and precise, which is perhaps why her Demon Weapon form is as it is, but that is her only central physical strength, with the rest being poor-to-moderate.

Brief History:
The youngest daughter of the Königin family, Arisia was discovered to have inherited the Demon Weapon ‘gene’ when she was thirteen years old thus starting her on the journey to DWMA. Within the NOT curriculum Arisia showed herself reserved and rather… introverted to the point of awkwardness. Arisia became know to speak few lines and seek little things and up until her pairing with Nadia Ylwizaker was believed to have difficulty finding a pairing of any sort with any potential Meisters despite her studious personality. Once paired with Nadia she would often be called the “ice” to Nadia’s “fire”— a reference to their vastly different personality types. But somehow the two would learn to become quite cohesive in their bond with one another for just that reason.

Nadia & Arisia became an odd pair indeed as they took upon the contracts given to them through the DWMA as Nadia looked to prove herself and Arisia served as a buffer to temper her partner’s erratic personality. The quest to defeat and absorb corrupted souls (and eventually the goal to defeat a Witch) was hardly a simple task and one that would take the pairing through many challenges and obstacles. Though in the end, they stood as some of the younger pairs to complete graduation with the soul of Witch in hand. Upon that graduation the eyes of another organization came upon them called AID...



Allocated Contract:
Nadia & Arisia have taken on a new contract — a trail of bodies leads through a small town located near an ominous forest; to which the villagers have hushed in a silent panic as no investigation has led to results other than death and suspense. The sighting of something dangerous could lead it to be the work of a monster, witch, or perhaps both? It seems that another neighboring village is facing similar issues… but that’s another contract entirely. Or is it?


Name/Nickname:

Nadia Ylwizaker

Age (DOB):

20

Gender:

Female

Race/Species:

Empowered Human / Celestial

Height/Weight:

5’3” / 122 LBS

Appearance:

Spritzy, brash, and overconfident; Nadia’s personality traits reflect her appearance in one way or another. Bearing her father’s crimson hair, she arranges it in the form of a crude ponytail locked with whatever she can find at the time— which includes bows, string, bands, and on one occasion a torn piece of cloth. Her hair is rarely undone and when it is it drops down fairly far beyond her back, but is not so long she can trip over it with her feet. Nadia prefers loose clothing for comfortability as well as mobility but always tends to have a schoolgirl’s sweater jacket on her person whether she is wearing it correctly or not. Her eyes are a shade of brown, and her expressions tend to be cocky and self-indulged. She tops out at around five foot three and has an athletic build.

Powers/Abilities/Skills:

Combat Trained: Lan Olzon trained Nadia constantly as a favor to her friend during the time she raised her. This included rigorous perception training, conventional weapon awareness, and physical conditioning. This however did not include any distinct level of advanced martial arts training, so as such Nadia lacks much more than resilience, athletics, brawn, and awareness. This extends to the weapon arts as well.

Exorcist: Also known as a “demon hunter”, “cleric”, and “warden”. As a warden of the divine path, Nadia can fight demonic with the usage of knowledge from the study of exorcism and witch-hunting. This includes rigorous knowledges of celestial texts to combat demons, usage of holy artifacts to her advantage, and much more.

Half-Celestial: Nadia’s mother was a “fallen” celestial being (see: angel) of the domain known as perseverance and has inherited the abilities from this ancestry. Her soul is considered a holy conduit which allows her powers to channel the abilities of a celestial being such as cleansing corruption, purifying items of demonic taint, imbuing herself with holy power for smiting evil, and creating divine wards of protection. However being only half-celestial the strength and consistence of her abilities within it are unreliable.

Backstory:

The result of the union between Ivran Ylwizaker and an unknown woman, Nadia Ylwizaker was raised for the majority of her childhood not by her father but by his comrade, Lan Olzon. This was because of the fact that Ivran had supposedly gone missing on a contract. This created a darkness above Nadia as she began her interest in Wardens and demon hunting culture as a sort of idolization from the stories she had been told by her guardian. Though Lan did not paint false pictures of Ivran Ylwizaker for his daughter, Nadia still found a passion ignited within her at the stories of her father’s earnest dedication to protecting others despite a reputation that painted him weak and unskilled— the reputation of “the worst Warden in recent memory”. A reputation Nadia would later learn to be a constant obstacle for herself.

By the age of eight years old Nadia’s passion turned into an annoyance for Lan; Nadia beginning to badger her guardian about training her to be ‘just as awesome’ as her father and ‘as cool’ as Lan herself. The flattery may have been the first step to Nadia’s aspirations; though the journey itself would be rough and meticulous due to Lan’s rigid perception of skills a Warden should be expected to have before they begin the long route to earning their duties due to Lan’s own status as a child prodigy in the past. Somehow, Nadia took to it despite the difficulties in front of her— the life of a Warden was all she dreamed for. A dream that was as idealistic and naive as it came… though perhaps it was because of that passion that hardened her for what was to come.

The truth of what the people’s perception of her father was really hit Nadia— but what began to grind into the young girl wasn’t the whispers of her father’s skill alone but also the reputation that came to have her judged by proxy. “The Daughter of the Worst Warden”, a titular nickname that would drive Nadia to obnoxious levels of distaste; for whatever Nadia could do it always seemed to her to be dismissed in a condescending comparison to her father’s infamous level of skill and talent. A reputation that would twist Nadia from her innocent passion and forge her into a defiant troublemaker with a zeal unlike any of her peers. The quest to defeat and purify corrupted souls was hardly a simple task and one that would take the pairing through many challenges and obstacles but Nadia would be quite willing to pursue such things to prove herself on her own terms and away from her peers perception of her or her father's legacy.
Anyway, people I'd like to and haven't had the chance yet/in awhile?

@Architect
@Beta
@Dedonus
@Dervish
@Ellri
@Hank
@Jorick
@Mr Allen J
@Noel
@Pachamac
@Rin
@Rtron
@Ruby
@Sini
@Vahir

First to come to my mind, anyway.
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