Avatar of Lady Absinthia

Status

Recent Statuses

5 yrs ago
Current Happy International Women's Day to all the fabulous female Gm's and Rpers out there
9 likes
6 yrs ago
Bond, James Bond, 007. You can never be replaced and will be deeply missed sir. RIP Connery 😭
7 likes
6 yrs ago
Major Congrats to all my peeps in The Walking Dead - We have reached the 5 year strong milestone!!! HOLY SHIT!
4 likes
6 yrs ago
If things get real bad and you have to resort to cannibalism remember: Vegans first, they are the closest thing to grass fed.
12 likes
6 yrs ago
March didn't come in like a lion... It came in like a T-Rex with PMS, and hemorrhoids, wearing barbed wire undies....
16 likes

Bio

✾ 𝙻𝚊𝚍𝚢 𝙰𝚋𝚜𝚒𝚗𝚝𝚑𝚒𝚊
Keep moving forward ۩
⚘ A Brief History
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I've been at this a long time and when I say a long time I mean a long long damn time. I started out with table top, ADnD, back in the 80's, then dived into others: Nightlife, Mage the Ascension, Shadow Run, HoL, etc. Moved onto Online in the 90's. I've been running various incarnations of a single RP group for twenty years now. Worked helping setting up, building, and/or admining/modding various RP forums over the years: Adventure Quest, Priston Tales, War Gods, etc. It's been a long road filled with ups and downs. I'm an evil GM, you've been warned.

Outside of RP, I am a mom. Yup, I've reproduced and there are little Lady A's running around plotting their own take over of the world. I am a published author and once upon a time an award winning poet. I've done a lot in my life. I haven't done as much as I would like. I've grown a lot. I have a lot more growing to do. I love to cook, baker by trade currently. I went to university and majored in Mathematics. I've programmed websites, worked as a model, worked as a 3d modeler. Shit, I even used to dance. And have been known to sing a bit. Jack of all trades. Master of like 3, lol.


⚘ Looking Inside
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This is where I go into my personality. In the past I would normally make some self deprecating remark about how I am a bitch of a GM, pushing my rpers as hard as I push myself and so forth. Not anymore. People change, or perhaps they just come into their own. This can happen at any age. More than that it can happen several times over the course of your life as you discover and rediscover yourself. Everything happens for a reason, usually that reason is ones owns actions. Or inaction's. Right now, I am in a better place than I can remember being in the longest time. I am happy and at peace. I have no regrets. Maybe I should but I don't. I plan on keeping this peace I have found, I went far too long without it.

Currently I am enjoying several things. Some are things I have enjoyed most of my life: Coffee, chocolate, bacon, M*A*S*H. One isn't something I have enjoyed since I was seventeen: being clean and free of poisons in my system. It is beyond description and I love it: One-hundred and twenty days and counting. Music taste is shifting to more mood oriented than anything, strange I am finding a lot of newer Country I am enjoying and I have NEVER liked country. Watching things like Lark Rise to Candleford and being hooked to the point of reading the trilogy. Recently added yoga to my workouts and all I can say is, "Fuckmaste: the fucked up in me accepts the fucked up in you."

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The first step is scary.
Take it anyway.

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Current Roleplays
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Resources and Tutorials
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My Main RP Peeps
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Everything Else

Most Recent Posts

@Sigil @Morose @FantasyChic @Bluesky44 - Due to the power outage in my area that lasted way longer than it should have I am subtracting 2 days from all counters. Once you post, counters return to normal. So look at it as you are on a 9 day counter currently, instead of 7 - I am begging you - don't ride this!!!!
Okay - we are still in what could be considered combat - order is as follows.

Thomas
Person in Robes
Satilla
Kyra
Cyne
Sana
Keystone
Nor

Grey, you're up.
@Sigil @Dragoknighte @Morose - Once your emendator sheets are done, please post them here in the OOC for official approval. (You can go ahead and include your relation sheets if those are completed as well.)



Character Death Count: 2

Overview

WARNING: This RP will be all over the map and will be very random! You will get no choice in your characters skills - they will be assigned by the GM via a randomization from Lady Luck.
Location: Ville au Camp, Destrehan, Louisiana, USA (Starting) - Who Knows (Throughout The RP)
Time Frame: October 31st, 1943 (Starting) - Various (Throughout the RP)
Rp Tags: Drama, Tragedy, Mythology, Historical, Fantasy, High-Casual, Horror, Mystery, Mentoring
Type Of RP: This RP is historical drama with a fantasy twist that is situated in a Time Loop. The main location for the Rp will be fixed in a set time and day that doesn't ever move forward and yet it will have exits to different periods of time in both the past and the future. Consider this Purgatory and you are either a newly placed Paradox or a long standing Emendator. What you do in this RP can have a direct influence in what happens in any other Lady A RP!
Goal Of RP: There are three possible goals of this RP, depending on who you are and what your life was once like. Stop the Destruere, find peace, or find redemption.
Special Note: Feb 8th, 2019: Full save for Personal Invite

Premise

Somewhere behind the veil, locked between life and death resides a place known as Ville au Camp. A certain time, a certain place, where all points connected. A fixed point in the universe that never changes but is ever changing the world around it and the afterlife beyond it. Here resides the Paradox's and the Emendator's. Why are they there? No one knows, or at least no one is telling. What we do know is that these beings only reside here and that they are constantly on the move. Where? More like when. You see, in each generation problems can occur. Problems that lead to unwanted events, events that can throw off the time line of the world, alter destinies, or out right end humanity and the world as we know it. Why is this a problem? Simple, without life, without death, there is nothing.

What can you do about this? Die. Yes, you heard me right. You must die to enter. Sounds like such a terrible thing doesn't it? Or perhaps it sounds like paradise to you. In truth, it is neither. It is a job, a purpose. Perhaps it is a purpose that you never had while you were living. Perhaps it is atonement for your passed life. Whatever your reason for waking at Ville au Camp, is your own, but now you have a choice. Do you seek peace or do you seek something else? Doesn't matter in the end for either way you have a journey before you. The road will be long, it will be hard, and it will make you question everything you thought you knew or believed in. Fasten your seat-belts my lovelies, what ever dreams or nightmares you have had are only the start of what awaits you now. Death was only the beginning.


Characters

    Emendators:
  • The Dice: Lady Evelina Lucas (Lady A) - MIA?
  • The Cards: Nancy Parker (Morose)
  • The Hat: Gilbert Summers (Sigil)
  • The Watch: Giosue Zino (Dragoknighte)
  • The Glasses: Drem Jones (Deceased?)
  • ???: Could There Be More?

    Paradoxes:
  • Sophia Harris (Nallore)
  • James Grady (Sigil)
  • Faith Masters (FantasyChic)
  • Alexandra Andonova NPC
  • Bartholomew Rosecliff (Natsu)
  • Andromeda Aldrich (Morose)
  • George Benaszewski (Lady A)
  • Peter Keystone (Lady A)
  • Alicia Gonzalez (Lady A)


Emendators

In a time long ago they were called the Fates, other times they have been known as Angels. Yet what they truly are humankind has never really grasped and that is how they prefer it. The Emendators are a group of beings that were breathed into being so very long ago. When that was they do not know, all they know is that they have been here for as long as they can remember. For them that is saying something. Each came into being at different times but as they gained a consciousness they knew everything that occurred before them. At least historically. What was the world before people? They do not know. What is beyond, in the cosmos? They could care less. What lays beyond the realm of life and past the veil of death? That is not their concern. What is though is ensuring that life continues down a particular path. Something within their being tells them to do this. Like breathing for the living, they just do what they do. They know when they are needed, what they are needed for. Their ultimate purpose was never in question. It rushes through every fiber of their being. And be thankful to whatever deity you believe in for without them, humanity would have ended an age ago.

The Dice: Life and death are but a game of chance, a set of dice clicking in the fingers and once let loose they fall where they may. The Dice is the embodiment of that chance. That randomness that occurs in the world. Situations where a choice needs to be made and sometimes one just gets frozen. That is when The Dice steps in, they don't make the decision for you but they are on control of what does. A flick of the wrist, nod of the head. They are what determines if you live or die, stumble and fall or catch yourself, fight or flight. Some things are out of The Dices control still or she chooses not to do anything but if she does, there is nothing you can do about it. It just happens. The Dice determines who arrives and when they leave. The lead of the Emendators, her dice trump all others.

The Cards: Wish to know what the future holds? What your past means? Then take a seat and pick a card. The Cards have the answers but be careful. The answers you receive might not be what you wish to hear. It could be too much to bear and at this point you really can't choose death because it already has chosen you. The Cards is the Emandators key to knowing where they need to go and when they need to be there. They are the one that tells us if something is amoke or potentially could be. They are our sight, seeing far into the past and clearly into the future but do not be fooled. Unlike The Dice, things are not set in stone. It is only a glimpse of what could be if things do not change.

The Hat: And what do you have in your little bag of tricks? No tricks, only salvation. The Hat is our arms dealer, supply master, historian. You have to travel to 1920's Egypt? He will have the guns you need because the laser pistol you are using out in the black would draw just too much damn attention. Regency England? He will train you in the ways of the ton. Modern day Georgia? Better pack a water filter and a machete. There is not a time he cannot educate you on, there is not a situation he cannot arm you for. It is all within his little hat. The ultimate bag of holding. The Hat is here for all your needs out beyond the realm of Ville au Camp.

The Watch: Hickory Dickery Dock, the mouse ran up the clock. The Clock stuck one, the mouse vanished, he shouldn't have been on the clock to begin with. The Watch is a master of time and a manipulator of such. He keeps Ville au Camp in its perpetual state of unpassing time. He is the portal which sends us into the realm of the living, both past and present. And if he is by your side when the shit hits the fan he is the Omega 13, giving you a jump back instantaneously a few moments to be able to correct a grievous error. (Yet only if The Dice say it is so.) What year do you need to arrive? Where do you need to go? What time must you return by? Oh your fairy godmother cannot help you this time, only The Watch. Be careful. He is ever punctual, never late, never early. And he expects you to be the same. He will not hold the gate open a split second longer than needed. If you are not through it, get used to your current surroundings.

The Glasses: There are things seen and unseen in this world to all. All except The Glasses. Most things are not important for him to see. The truth of someone's feelings is their own business. What someone is truly planning can be of service much of the time. Yet the true value of The Glasses is his ability to see the most vile of all creations; The Destruere. He was the first line of defense against them. Yet... He sees no more. And without him all, at times, seems to be lost....

???: The Emendators that are known to this date are all that they have ever known yet that does not mean there couldn't perhaps be more. Emendators went centuries, even millenniums alone before they found another like themselves. Just because it has not been foretold by The Cards, felt by The Dice, seen by The Watch, or experienced by The Hat does not mean there could not be more. If the Emendators have learned anything in their long existence, it is that almost anything is possible.


Paradoxes

What are you? Who are you? You are you, it is as simple as that. You are just different now. You see, when you cross into the realm between life and the afterlife things change. Circumstances cause all of us to change and what circumstance is more life changing than death? You aren't alive but you aren't dead either. At least not in a traditional sense. No you aren't undead and do not worry, there is no need to drink blood to survive another day. Think of this as a simple wiping the slate clean but retaining the memories of what brought you to this point. You have arrived.

Why were your chosen? Ask The Dice but chances are she will not tell you. Lady Luck is an enigma that way. She prefers for you to find the reason for yourself. What you do know however is that you are now here and while you may not know why it doesn't mean you don't or can't have purpose. Perhaps you have unfinished business? Something you feel you need to atone for? Maybe that need for peace is what has brought you here and now you have the chance to not exactly right a wrong but atone for it. If only all were so lucky. Not many get a second chance. Even if that is not what brought you here that is alright. There is always more you can do. You have eternity now don't you? Well maybe not. But you still have more time than you thought you did as you drew your final breath. Life, unlife, the time before the afterlife can be a full and fulfilling thing. Now you are able to live each day as if it was your last. There is nothing but you holding you back now. Make the most of it. For yourself, for the loved ones you left behind, for those that never were given the chance. Just breath, take it all in. Who knows, this time might turn out to be the greatest time of your life. (In the broadest sense.)

You might learn a thing or two. Actually, you are going to learn far more than you ever thought possible if you just give this moment in time a chance. And don't worry, take all the time you need for today is the day that lasts forever. You will have as much time as you need to adjust, to learn, to forgive, to push passed everything that once held you back. The shackles of your previous life will no longer bind you unless you allow them. You are not alone, there is a guide waiting on you. Someone that will take your hand and lead you the first few steps into this new existence. They will explain everything. Answer any questions you have and probably even a few you hadn't thought of yet. Don't be afraid if you can't remember how to pull the trigger or hack the net. No one can when they arrive. Oh you suddenly know something else? That's okay, most arrive with something new unlocked.

Now, open your eyes. The world awaits and even more than that... The future. (And the past.)


Destruere

For every action there is an equal and opposite reaction. Or at least that is what Newton's Third Law of Relativity states. Perhaps that is why the Destruere exist. Beings created to be the counter balance to the Emendators. The Yin to their Yang. But what is relative? Are these monsters actually something akin to the Emendators? In the most warped sense that is. The Emendators think not but even they cannot really be sure. No one knows who came first. Where the Emendators created to balance the Destruere or was it the other way around? Or is it just some cosmic coincidence? The world may never know, and perhaps it is better that way.

What we do know is this. Destruere are cruel, they are evil, and they are bent on destruction on any and all levels. What some belief structures might call demons or even the devil himself. Like little gremlins the span the globe, wreaking havoc where they can and even killing as they see fit. Why, no one knows. Perhaps their draw to cause such chaos is as ingrained in them as the purpose is in the Emendators. Either way, if we knew perhaps we could stop them once and for all. As for now, we can only try to pursue, capture, contain, and end them as we must.

They seem to hold a mirad of abilities, some of them quite frightening. The most frightening in fact is their ability to travel through time, and even have the ability to completely dismiss what The Dice determine. Their existence seems to be the only thing that can truly send a cold chill down the backs of an Emendator; especially considering recent events. Emendators, once thought invulnerable to actual death, have recently had to watch one of their own fall at the hands of a Destruere. The Glasses was who they lost and this loss has left the group vulnerable and shaken.

What do they look like? We do not know anymore. The Glasses were the only one that truly ever was able to see them. And he never gave a description. Whether that was because they were far to horrific to ever put to words or just because it was pointless to since no one else could see them, we do not know. Yet he is gone and they remain. A family of five, that had lived together for more centuries than they could count, is now down to four because of these beings. If only The Cards could see a future with them back together, if only The Dice could change their luck and make it so. Yet neither can. Will they lose more or will they finally able to bring about the end of the Destruere? Only time will tell....


Ville au Camp

Ville au Camp, or better known to the locals as Destrehan Plantation, is located in originally enough Destrehan, Louisiana. Built in the late 1700's for the de'Logny/Destrehan family. It was your typical southern plantation up until 1914 when it was purchased by the American Oil Company, then known as the Mexican Petroleum Company. An Oil Refinery was built on the property near the main house and it seemed like that was how it would remain - a company clubhouse and work station.

Yet in early 1940 peculiar things began to happen. People began to be scared away. Why? It wasn't ghosts. Well in a sense it was. The Emendators needed a new place to live and this one was the one foreseen by The Cards and decided on by The Dice. Work was done and by the middle of 1940 is was effectively abandoned. A few months downtime and it was for sale. It was then purchased by Lady Evelina Lucas as a retreat from England and the rest of Europe due to World War II. Moving in she made herself right at home and took in others who were displaced by the war. What the locals did not know was that while these people were displaced due to the war they were anything but your typical victims of war. They were Emendators and Paradoxes.

When the time was right, The Watch stopped time. Picking October 31st, 1943 as the perfect day to repeat and hold them safe in a Time Loop to continue their work. The days never move here, everything is stopped at the perfect time of year. Fall has set in, the air has a nice chill in it, the gnats are gone for the winter will soon be setting in, the leaves have changed color, and yet it is never too cold. Clouds dart the sky but it does not rain nor is it too sunny. Another thing about the day is the date itself. It is of course All Hallows Eve and that day is most important for both Emendators and Paradoxes. It is the day when the veil between life and death is the thinnest and the only day of the year in which The Watch opens the portals for new souls and The Dice causes them to awake.

The only down side to this day is the visitors which come at night but to at least one of the Emendators this is a wonderful thing. It allows them to interact with the people of the town and have a bit of fun without worry of the repercussions that could follow the next day. Why? Because when it clicks over to November 1st no one remains. The day never proceeded forward for those that reside there so when visitors showed up the following day no one was there. What happened is the stuff of legends and folk lore and in the years and decades since it has been deemed one of the most haunted locations in the United States. Not that the Emendators care.

Should they ever need to move again, they will leave precisely at 11:59 P.M. (When a time loop is needed to be destroyed, the Emendators and Paradoxes move forward in time until what is the current date and find a new home. Reasons for moving can be infiltration by a Destrehan, the very home being destroyed at some point in the future outside of the time loop, and so forth. Sometimes Emendators just grow weary of a particular place and wish to have a change of surroundings.)



    1st Floor:
  • Room 100: Parlor
  • Room 101: Sitting Room
  • Room 102: Library/Study
  • Room 103: Dining Room
  • Room 104: Receiving Entrance/Hallway
  • Room 105: Hallway
  • Room 106: Bedroom - George Benaszewski/Peter Keystone
  • Room 107: Bedroom - Sophia Harris
  • Room 108: Bedroom - Faith Masters
  • Room 109: Bedroom - Andromeda Aldrich

    Second Floor:
  • Room 200: Bedroom - The Cards
  • Room 201: Bedroom - The Dice
  • Room 202: Bedroom - The Watch
  • Room 203: Bedroom - The Hat
  • Room 204: Bathroom
  • Room 205: Hallway
  • Room 206: Bedroom - Alicia Gonzalez
  • Room 207: Bedroom - Bartholomew Rosecliff
  • Room 208: Bedroom - Alexandra Andonova
  • Room 209: Bedroom - James Grady




Character Sheet

*Remove CS instructions in the code as you fill it out, do not keep it there when you submit your CS for approval. Make sure to read all rules before filling out for additional instructions not listed on the CS. CS's will be updated through out the RP to adjust for personality growth, new skills, etc. when the GM calls for it. If you feel it is time for an update, tag the GM in OOC for approval before you do anything.

Paradox CS:


Emendator CS:



Relation Sheet - Header Code

*Paradoxes: Pick the top 5 people that were a part of your characters history before their death and fill out the relation sheet. Emendators: You will need to complete relations for every Emendator in the RP. Relation Sheets are only to be done once the CS is approved and will be updated through out the RP.
Paradox Relations Sheet:


Emendator Relations Sheet:


Header: *Headers must be used at the top of each IC post.



Soundtrack


  • Soul Rebels - Sweet Dreams Are Made Of This (RP Main Theme)
  • Florence & The Machine - Wish You Were Here (Opening Post Song)
  • Cyndi Lauper (Eva Cassidy Cover) - Time After Time (The Dice)
  • Black Crowes - Seeing Things (The Glasses)
  • Emil & Friends - Crystal Ball (The Cards)
  • Brian Chapman - I love the World (The Hat)
  • Stevie Wonder - Pastime Paradise (The Watch)
  • Black Lab - This Night (Alicia Gonzalez)
  • Foo Fighters - Something From Nothing (Sophia Harris)
  • Cowboy Troy - I Played Chicken With A Train (James Grady)
  • Styx - Not Dead Yet (Faith Masters)
  • Taylor Swift - Shake It Off (Alexandra Andonova)
  • Gilbert And Sullivan - I am the Very Model of a Modern Major General (Bartholomew Rosecliff)
  • Lord Huron - Meet Me in the Woods (Andromeda Aldrich)
  • Papa Roach - Give Me Back My Life (Peter Keystone)
  • Florence + the Machine - What The Water Gave Me (George Benaszewski)
@FantasyChic Sure thing



@rivaan @Pundii @Morose @FantasyChic @Nallore @Sigil @ONL
October 4th, 1924 - 3:25 P.M. Local Time


*Note: Okay - remember to PM me BEFORE you post if you are in Vera's office! (This is ONL, Morose, Pundii, Nallore) No one has gotten an ALL CLEAR roll yet with George.

Streets Of Cairo: "Just stop by here tomorrow, I just live up there," Rosheen said as she pointed towards the stair case to the side of the little food stop and then up to the balcony that hung over head. It was a common practice in Cairo that the businesses were on street level and anything above that was apartments. Some buildings were owned by families that lived for generations there and they just kept building up as more room was needed while running their little own business out of the front. It was how so many businesses were alive in the side streets. Not everyone had main street access, so alleyways became the local markets and the main fairs became what the tourists were used to. It also explained why prices were so much lower just by turning the corner instead of finding an entirely different area of town.

"The older couple should have a view thinner pieces of fabric as well that would do to make a veil. Though there are a more than a few places in town that you can buy the items already ready made. If you are good with a needle then by all means make your own but you may want to grab one or two already done. If anything would let you have one to wear while you finish your own, and would also let you see how they do it," Rosheen said as she pointed over towards a couple of vendors across the way.

"Or you could just be like me, be in Cairo long enough that they know you live here and aren't buying everything they sell when you walk by. Took me ages though before I stopped getting mauled," she said with a bit of a laugh. "The first few months here though were a test in patience to say the least."


Vera, Peter, & George


Location: Egyptian Museum: Vera's Office



"Mmm, you're welcome," George said quietly as he nodded slowly. Taking a cautious step back he tried to keep his head turned so that Lauren wasn't getting a full on view of the mask. It seemed to be simpler sometimes to hide it as best he could around people that were not used to his appearance.

Neema got up from where she was and proceeded to go check on Nora now that Lauren seemed to have at least some of her wits about her and wasn't running off and screaming. Kneeling down she tilted her head to the side as she gathered her robes and bunched them up around her ankles so that they would be out of the way. "My girl, you were startled. It okay. He seems alright," she said as she brushed some of Nora's hair back out of her face and gave her a reassuring smile.

George figured it would be best if he didn't approach either of the two still laying out on the floor. Walking over to the couch he sat down on the edge and placed his hands on his knees, hunching over slightly as he did and trying to keep the mask portion of his face turned as much away from them as possible between glancing over to try to make sure they were okay. He hoped Peter would get back over there quick enough. Hearing the man George sighed a bit. "Mmm, fainted," George said as he patted his hands on his knees and rocked back slightly as he sat there. "Gave you a pillow. Better than then floor for your head."

Vera looked down at Peters hand before looking up at William. This was not a position that she wished to be caught in but she hadn't had a chance to think before she ran off. She just had. Her instincts driving her. Why they had driven her to William she didn't know but now that Peter was there, this just wouldn't do. The scandal it could cause to have her caught in the arms of another man besides her suitor, it wouldn't matter that she had been scared out of her wits.

Peter noted the look on Williams face and simply smiled. "I promise you Vera, what ever way your opinions have been colored because of Mr. Drake here, it is no reflection on George," he said as he kept his hand out, patiently waiting. His patience seemed to have paid off as Vera nodded timidly and finally released William. Her hand resting in Peters and stepping over to him in a moment of silence before she spoke.

"I am dreadfully sorry Peter, such behavior. I hope I have not offended your friend..." she said in sheepish voice.

Shaking his head Peter chuckled as Vera stepped over to him and spoke. Reaching over with his cane in hand he touched the under side of her chin and tilted it up so he could look into her brown eyes. "Vera darling, you could never offend any mans senses," he said in a charming voice before leaning in and placing a soft kiss to her brow. He eyes darting over towards William for a moment before pulling back and looking back down at Vera. "Now, shall we try introductions once again?"


Aziza Tarek


Location: Her Quarters


Aziza bit her bottom lip lightly. She wasn't sure if he wasn't telling her because he didn't want to talk about it or just simply he didn't want to talk to her about it. Either way, it was obvious that he wasn't just going to open up about everything and she really couldn't blame him. It took her a rather nasty scare to finally say anything to him about her past. The past wasn't ever easy for people, especially if it was a rough past. They seemed to have that in common at least.

Giving him a nod, she decided to let it go as best she could but she didn't want to drop it completely. Maybe one day I read what you write? Help me better with my English," she said in a kind voice. It wasn't a lie, she could use the practice and what better way than to actually read. Plus she figured if he did want her to know but didn't know how to talk about it perhaps reading it would make it easier for him. If not then he could just never let her read it and that would be that.

"Maybe we should go check on others?" she said after a long silence. They had been gone a while from the group considering they had stopped by both their places, and had been back and sitting and talking. It would probably be prudent to see what was going on and if there was a way they could help. Maybe getting along with things would help Harry relax a bit and keep his mind off things. It surely would help her. Seemed right then she was either focused on what was going wrong in her own life or worried about what was eating at Harry. For her own sake she needed to clear her mind a bit and there was no way she was going to be able to go to her place of work tonight to dance; which was a shame because dancing, entertaining in general, always cleared her mind. Yet it wasn't safe anymore.
Gotten a lot of Pm's about characters and questions - just sent out the last of the replies to those. Things are coming along quickly and very well! I am green lighting it because of the amount of characters either A) already completed and submitted to me or B) in the works and about to die lol. So we have more than enough to start this and run it successfully. We are not beyond capacity yet. I will be giving this Interest Check another day, maybe two before I move it over to RP section officially.
Welcome to our little slice of Neverland. Straitjackets are on the right, padded rooms are on the left. We are currently our of meds, someone broke into the pharmacy last night. ~shrugs~ Anyways, if you see anyone running around with a clever just duck.
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