Roy stands out a bit as a foreigner despite the world of quirks and abnormalities he lives in. The main features that catches the eye is his Blonde hair, slightly tan skin, and sea green eyes. He prefers to give his hair a spiky appearance despite it being quite soft. Another big eye catcher is the Tattoo like markings that run alongs his arms and legs. When he activates his quirk the markings change from the neutral black color to a radiant yellow. Roy has an fairly lean build. Though he doesnt exactly work out to gain muscle weight, his body is slightly toned and defined. His skin gives off a slight healthy glow because of his above average body temperature being about 130 degrees Fahrenheit on average. The temperature can go upwards varingly in correlation to the amount of solar energy he has stored in his body. Surely if someone comes into physical contact with him for a prolonged amount of time they will feel the slight burning sensation coming off the boy.
During the summer and spring season Roy enjoys wearing comfortable and loose clothing. Track jackets, sweatpants, shorts, long sleeve shirts, and running shoes are usually in his casual wear in the warm seasons. He adores the breathability that the style gives as well as the coverage on his markings to fend off unwanted energy. Majority of his clothes are neutral colors, White, Black, evne some Tan. Though here and there you can see him wearing a wardrobe that incorporates Red, Orange, blue, and purple clothing. Another important item that he usually dones during that is a pure black cloak that completely blocks out sunlight. During the winter and fall season he often wears a lot of layers and is built like the michelin man because of it. He is incredibly sensitive to the warm weather and a drop in his body temperature. Because of the daylight savings and cloudy weather, generating heat and energy takes more time for him around this time of year. Needless to say he uses the sunlight actively in order to keep much warmer. Once he takes off the winter wear after a long day its similar to opening an oven.
Title: The Radiant hero Hero Name: Solar Sentinel Battle Music
Hero Costume
Roys costume takes on more of a futuristic approach. The main features of the armor is combining lightweight armor with efficient user body cooling. It also includes a helmet with a onboard communications system as well as head protection. A thick steel plate is what the chest plate upper and back chestplate of the armor is made out of while the rest of the armor is mixed lightmetals and carbon fibre. This armor also incorporates a battle ready sunlight blocking cape for Roy to use, Reinforced with Carbon fiber and as well as detailed to fit in with the rest of his suit. The reason for the lightweight feature was to keep Roy in the fray for longer and allow him to store more solar energy. As long as he has energy, he can defend himself fairly well.
This guy is many things, that at the core of his nature he is a kind soul despite what he might do. Because of his deficiency he missed out on a good amount of human interaction with others. Roy is energetic and easily exciteble, he has a big admiration for most of the heroes today as he would watch them do their job from the internet or live news brodcasts on tv. Rarely will you see him tire out unless he is fully depleted. People may find him weird but at the same time comfortable around Roy because he doesnt hide much, he would tell his life story to a stranger if they asked. This guy is an ambitious fellow, as long a he sees an end goal he doesn't mind working his ass off until he gets to where he want to be. The ambitious side also sparks his competitive side. He doesn't fear much and will challenge those stronger than him if it can prove effective towards his goal. He is rarely complains much about anything as he doesnt come from a wealthy family. Roy absolutely hates losing and wont back down until he is on his last leg.
Despite his appearance, Roy has a rather high durability and decent pain tolerance. Not that he is invincible or anything, When he is hurt he will bite his tongue through the pain until his body gives out on him. Though its not healthy putting your body in such strain where it forceibly shuts down, his competitive attitude prevents him from giving in to defeat easily. Roy enjoys teasing those who tends to let their emotions lash out. The reactions that they give are priceless to him though he wont go as far to say anything completely offensive. What others say about him does not bother him all that much because he understands where and why he ranks where he does compared to others. The only things their words do is motivate him to work harder. Roy is not shy to ask for help if he needs it, whether it is training to become stronger, tips, or even on academics. He feels as though no one can reach their peak potential alone, some type of assistance is needed whether it is positive or negative.
Because he was given a newfound chance to become what he wants, he isn't going to stop until he reaches his goal or drops dead.
The background for Roy is quite mysterious as his father wasn't in his life much, the boy was born in Florence, Italy. Roy was moved to Shinjuku, Japan almost immediately after his birth for safety reasons. His mother did not want any part of his fathers business as he was apart of dangerous work. In Shinjuku , she raised Roy as a single mother. Making sure he given all the love and attention he needed as well as raising him to be a efficent member of society. Roy hadn't have any contact with his father since the day he was born. Though it wasn't exactly easy for the boy once his quirk manifested
Roy Kusayanagi, the name of a boy who had a hard time spreading his wings. He was known as 'Tattoos' in kindergarten.. Roy is a mixed race, his Mother being Japanese and his father Italian. Since a young age he had always attracted attention with his yellow hair, sea green eyes, and tattoos. Though initially before fully manifesting his quirk, his tattoos didn't absorb energy from the sun and where basically just for looks. The same day that his quirk manifested was when he had gotten heat exhaustion in pre-k almost dying from it. He was rushed to the hospital where the doctors immediately had to work on the 4 year old to save his life. Bathing him in ice as well as giving him plenty of fluids in order to keep him alive from the exhaustion. The early years of his life he was prone to heat related illnesses and dehydration because of a deficiency in absorbing energy. Roy eventually figured how to work his quirk in a way though his control over it was completely lousy to begin with.
After being discharged the first time he often would find himself in the hospital for heat exhaustion and spasms, his own body causing him such trouble. As he was proned to having high temperatures wearing Hoodies and heavy clothing was something Roy couldn't do. He hated how he couldn't control his quirk and decided to learn how to learn to the point where it wasn't a health issue. Through intense training Roy and perseverance Roy managed to control his quirk to the point where hospital visits were a thing of the past, he even managed to increase the amount of heat he can withstand. Giving him the chance to pursue what he always wanted to do, heroing.
Roy is a stubborn boy and despite multiple people telling him that he could kill himself he persevered through the doubts and was able to make way to live a normal life. His new found mastery allowed for him to take that chance and live a life of adventure and risk while removing negativity and becoming a living legend for kids who aren't as lucky as he is. He remembers those days being hospital ridden or stuck in the house while others are outside enjoying the day. He wanted to be a symbol to those who felt like giving up. A way of telling them not to and keep on going until they reach the light on the otherside of the tunnel.
Roys quirk is not one which falls into any singular category as the intriquices of his quirk can fit into all 3.
Roy does indeed use energy from the Sun to fuel his quirk though the place where he can absorb the suns energy on his arms and legs through tattoo like markings. The tattoos marking all travel and meet at a sun tattoo placed on the center of his chest.
The energy Roy absorbs is at his disposal for him to create simplistic things made out of solar energy that appear bright yellow, though nothing too complex like guns or the such, more along the lines of basic things like shields, melee weapons, regular blocks of energy. With more practice he can create more complicated constructs with modifications as well as maintain multiple constructs and even increase the length and size. Roy can also shoot the energy raw but at his current level it will deplete 5% of his current energy. Though he can make detailed items these will take more energy and focus to make
Though it seems like he can just use the energy all the time he has a couple of draw backs, his body has a limit to how much energy he can store which proves a problem as his body is constantly pulling in solar energy whenever his markings are in the sunlight. If he acquires too much energy Roy can indeed overheat and have heat stroke so when exposed to the sun he must expel excess energy constantly as being at 100% power turns into a double edged sword for him, around 70% is when Roy begins feeling uncomfortable from the rise in bodily temperature so he usually tries to maintain his energy level around 50%, whenever he uses his quirk whether it is to expend energy or for making constructs his tattoos will glow yellow and his eyes glow a fiery yellow making it pretty hard to sneak use his quirk.
With having a limit and expending energy during the day he can keep himself pretty comfortable, when the sun is gone he has a limited amount of solar power and will unable to acquire more until exposed to the sun again making him more cautious as he has a limited amount of use of his quirk until sunrise. It is unknown what exactlty happens when Roy goes beyond his max capacity but it can't be anything safe as the energy turns quite malicious at 90%.
- Roy persay is a blank slate when it comes to combat, he has never been in any battle prior to attending Komei. Though he is quite good at watching others and trying to incorporate their skills into his own crude version. Almost like a sponge, because of his quirk he is able to perform a range of moves others are not able to. Despite the versatility this does not mean performing skills outside of his skill range wont have a negative effect on his body. His observance, durability, and pain tolerance are his core talents that allows him to be able to stand on the battle field decently for someone with such little expereince.
Stats
Power - B Speed - C Technique - D Intelligence - C Cooperativeness - B
Amane is larger than most kids his age.He has medium length hair that falls shortly under his chin. At the height of 6'1 and weighing a little over 180 lbs. Amane might be percieved as older than his actualy age by some people because of his large stature. Amane a few deep scars on his back as well as his upper arms and shoulders. The boy has a very slight tanned skin tone with jet black hair. Most of his wardrobe consists of black clothing as he prefers this neutral color. He usually dons a black jack following a black longsleeve v-neck. Rarely does he smile unless excited, his usually facial expression is an aloof straight face that seeems as if he is looking straight through you.
Amanes armor was made to withstand his high pressure battle style. With the ability to bend gravity to his will he was in need of an armor that could withstand it. The armor is made of a metal mesh that makes it strong enough to withstand blows and Amanes quirk yet not to heavy that it will incapacitate the user. The knuckles on gauntlets are reinforced with steel, giving him impromtpu knuckle dusters if he is without his weapon. His main weapon of choice is a polearm. Though being underaged, wielding such a weapon openly is forbidden. In exchange he uses a retractable steel battlestaff.
One word to describe this guy is Arrogant. Amane believes he is the best, to him he has no equal. Not only is he talented, he has worked since a young age to hone his skill. Other then his parents and Grandfather, there is no one else he treats with the upmost respect. Though he is arrogant this does not mean that he is cocky, he knows when and how to pick his battles. Amane is talented but at the same time a hardworker. Though most people just believe he was gifted with a strong quirk. It pisses him off when they bring that up. Amane wants to build his own reputation but his title of, "Gravity Yarl's Grandson" always precedes that. This created a growing resentment towards his grandfather over the years.
Amane is what you may call a loner, he prefers being by himself than with others. In this transforming hero society where teamwork is the strong suit, this ideal is a curse. This boy despises working with others, he prefers being a lone wolf as he finds others as nuisances to his task. If he finds a 'teamate' in his way he has no problem moving them out of his way forcefully. When he meets someone new he will give them a full body inspection to deem if they are strong or weak.
Despite his demeanor, Amane is well grounded on hero heroifics as well as keeps a sharp eye on his surroundings. When he fights he is quiet, in order to keep his focus on the battle. He believes those who talk too much do not know how to fight properly. Needless to say this does not mean he will fight with a straight face, if he smiles or smirks you can tell he is enjoying the battle. Call him a bit of a battle junky, he enjoys fighting the handful of tough opponents that give him a challenge. Though if he must do battle with someone, he will give them his full power.
It takes time for Amane to talk to someone as a regular being. He will often observe from far away before he will think about speaking with someone. Amane avoids getting involved with others quarrels, often leaving the scene if drama is brewing. He is very mature for his age. He spent msot of his time around people much older than him when he was younger.
Amanes parents were very busy as a kid, as a result there never really had much time to spend with the boy. When his quirk manifested, he was often deemed as the successor to the Gravity Yarl. Amane had been lucky enough to get the same powerful quirk his grandfather has. This was when he began looking up to his grandfather but at the sametime when the reputation began. Amane's favorite person in the world was his grandfather because he would spend most of his time with him. They would laugh and train together, but it was also the bond they had he enjoyed the most.
After school he would always go to Komei Academy and watch as the students trained with Arsenal. Around this time Mr.Hisakawa asked Amane if he wished to become a hero. The young boy nodded in excitement and replied to his grandfather "Yes Grandpa, I want to become a hero like you." Amane would often take part in the afterschool training sessions that the teachers at Komei Academy held. While over the school breaks he would train rigorously at his grandfathers house. Taking up the staff as his weapon of choice, he liked its reach and ability to dispose of multiple enemies at once.
Towards the end of elementary the resentment towards his grandfather grew. Kids did not look at Amane as a kid but as the Gravity Yarl's grandson. They often treated him different because of this, in which pissing off the boy. Most kids were afraid of his overwhelming power, while others believed him to just be a snob. Fights were often picked with the boy just because of this. During these years were when his loner persona began growing as figured out that he could not trust no one. He even went to the length of using his mothers last name 'Kishimoto' in exchange for Hisakawa during his middle school years.
His middle school years were no easier, the opponents got bigger and the fighters uglier. Though Amane kept up with his hero training and physical training. By the end of middle school he had a muscular physique, being 5'10 and 170 lbs. By the end of middle school, most kids just avoided him as he was deemed a bully. When most kids really just picked a fight, lost, and complained to the higher ups. Though Amane took all the blame and punishment and said nothing at all. He did not care about middle school because he was sure he was going on to a top hero academy after intermediate school.
and he did
Amane attended Komei Academy not only because it was his grandfathers school. This had been a long term dream he wanted since he was a kid. Amane basically grew up inside the walls of the establishment and there was no where else he wanted to go. Not only this, he wanted to learn more about how to control his quirk directly from his grandfather. Amane was placed into A-2 class where immediately he made the mark of being a Lone wolf. His battle prowess was much greater than the other students. Though he kept a tab on class A-2's class president, Shiki, and the rest of her lackeys.
Once arriving at Komei his Long term goal changed from being like his grandfather to 'I want to become a hero who surpasses my grandfathers reputation.'
Like the Gravity Yarl, Amane is able to bend gravity to his will. Universal Gravitation allows him to manipulate gravity control and the power of black holes to his advantage in a number of ways. He can freely increase or decrease the area around him devastating effects over a short period of time. He can even apply this to physical attacks, weighing them down and rendering them useless. This quirk was concieved out of quirk marriage, in which one individual mates with another to concieve a more powerful quirk. Amane happened to be the second bearer of this powerful quirk.
This quirk also adds a physical mutation of a purple dot on the center of his left hand palm, and a black dot on the right palm. When he activates his quirk, the dots become radiant and a black and purple orb are emitted from the corresponding hand in which tye begin to orbit the user. The black orb is able to pull things towards it strong suction power. While the purple orb is capable of can increase, decrease, or reverse gravity within a specified radius. These orbs are capable of being destroyed if they take a direct hit, making a large explosion which will most likely be point blank for the user. If destroyed it will take the user 20 minutes to prepare another.
Gravity Well
Gravity well is the ability he uses from the purple orb. Amane can create a gravity field that slows the average being to a crawl while strong foes will most likely see a significant decrease in speed when in range. Weaker opponents will often be slammed into the ground under the crushing weight. When Amane increases gravity his agility also takes a small cut though not as significant as his opponent. The orb is capable of being destroyed which will negate the effect all together and relieve those caught of their shackles. If destroyed it will set off a large explosion. When black hole is in use this ability is not able to be used. Amane is capable of increasing gravity for 15 second, while he can reverse it for upwards of 30 seconds. When Gravity is reversed Amane is also susceptible to its effects.
Black Hole
From his right hand he can use the ability Black hole. Amane can summon black orbs which he can activate a vortex that sucks in what he chooses though the vortex will only be active for a 5 seconds before he must take a 20 second interval. Unlike gravity well, he can produce more than one of these orbs making them more expendable as well as powerful when he uses more than one orb together. Though at his current level he is unable to use black hole and gravity well in tandem. At his current level he can produce 3 black hole orbs. The orbs are capable of making a vortex strong enough to take unanchored people or items off the ground and even pick up loose earth. These orbs also can be destroyed in which they create a large blast. If these orbs make direct skin contact with anyone other than Amane, the foe will be suffer deep slash wounds from the vortex.
Talents Amane has been training with a staff for quite a while as the syngergy with his quirk is exceptional. He had been learning bojustu ever since he had decided to become a hero. He knows how to fight exceptionally with it against multiple weapons, whether it be another Staff user, swordsman, or axe wielder.
Amane just about as lethal in hand to hand combat, though he may not be a complete master. He is not one to be taken lightly in a fist fight. A combination of Martial arts and street brawls has honed his skills making him quite the foe armed or unarmed.
Stats
Power - B Speed - B Technique - B Intelligence - B Cooperativness - F
Hero Name: Gravity Yarl Real Name: Yasunari Hisakawa Role: Principal of Komei Academy Age: 64 Quirk: Unknown Description: Principal of Komei academy, an Ex top hero from over 20 years ago. He retired due to old age and not being as strong as he was in his prime. He decided to open up Komei Academy as he still wanted to be of use to the hero society, now he teaches the young what it means to be a hero and how to reach it.
Hero Name: Kiwi Real Name: N/A Role: School Nurse Age: 29 Quirk: Spawner Type: Mutant Kiwi's quirk allows her to generate and manipulate various insects she hosts from inside her own body. Spawning too many insects will eventually cause her to collapse due to malnutrition. Which is why she carries an experimental serum for whenever she feels lightheaded. The drawback is, she will be unable to use her quirk for twenty-four hours.
Her insects can be used for defensive purposes as she can communicate with them over long distances and reinforce the security around the academy if needed. However, the main purpose of her bugs is to provide medical assistance to those who require it. The insects themselves can come in various sizes and possess different bodily features, but all of them will share the same ability. Every single one of them can repair damage done to the human body. The severity of the damage does not matter, on the condition that if the patient is still alive and if Kiwi is not too fatigued. Unfortunately, the insects cannot heal its master or cure any diseases.
Description: Kiwi is sexy, well educated, and playfully sadistic. A woman who probably relieves others of their skeletons just for fun. Often seen carrying a giant syringe around. Kiwi believes that big needles can solve any problem. It doesn't matter where she puts it, as long as it enters someone's body! She takes pleasure in her work and often intimidates other students with the creepy things she tells them...threatening to conduct experiments on their bodies, sewing on extra limbs, taking away limbs, or simply putting a bug inside them.
Hero Name: L Guardian Real Name: Akihito Yoshida Role: Homeroom Teacher Age: 30 Quirk: Divine Guard Type: Transformation Akihito's quirk gives him the ability to materialize an invisible guardian from his body. This guardian excels at close combat and cannot stray far away from its owner. The strength, defense, speed, and even size are all dependent by the amount of light available. At night, the guardian will be visible due to the low level of light compared to the day. Akihito would take reduced damage if the guardian were to be attacked directly. When his quirk has been active for too long, then Akihito will suffer from temporary blindness or in extreme cases, permanent damage to his eyes. Akihito's physical condition is shared with the guardian.
Hero Name: Infinity Real Name: Isshin Ueda Role: General Studies Teacher Age: 25 Quirk: Round of Applause Type: Transformation This quirk allows Isshin to temporary create clones of himself through specific actions, his preferred method is by clapping his hands. The amount of clones he generates will always be an odd number. He can only generate fifteen clones in total. While each clone cannot communicate with each other telepathically, they do share information and experiences when one has returned to the main body. Fatal injuries applied to one of the clones will not affect Isshin himself, however he will feel excruciating pain that makes him wish he were dead. Repeated use of his quirk causes extreme fatigued.
Description: A rookie teacher assistant kicking off his career at Kosei Academy.
Hero Name: Sarge Real Name: N/A Role: Head of Security Age: 38 Quirk: Master Lock Type: Emitter
This quirk allows Sarge to shoot spiritual chains from his body to ensnare an opponent's body with great force.This does not work on any Mutant type quirks, due to it always being active. Since this quirk is tied to Sarge's Stamina, but its effectiveness decreases the more targets there are. The maximum amount of targets he has ever locked is nine.
Description: A short tempered foreigner from America. Sarge may not fully understand the Japanese language, but he sure as hell knows when someone is giving him the business. He rarely speaks to the students, but can often be seen having work related discussions with his colleagues. He takes his job very seriously, which is why he was referred by Principal Yasunari.
Appearance:
Despite his age, he looks like he is still in his late Fouries. A feat helped with his diet and strick workout regiment. Along with still being active as a hero. He doesn't have an eye patch but often wears shades, due to him being "blind" and all. He also carries a cane with him to act as his "seeing stick" which he uses in fights as it's a saber inside the wooden cane.
Costume: basically what he wears all the time. As he wanted to portray being just a man to inspire those without quirks to get up and fight as wel for justice. Made Home more relateable. Also he didn't have to find a phone booth to change.
Hero Name: The Frenchman Name: Jais Haven Gender: male Age: 60 Height:5'11 Weight: 200
Personality: Jais has a strong sense of duty, honor and justice. A gentleman among gentleman, and a loving father and grandfather. Honor is a major part of his life as he believes that it grants a person far more power emotionally and rallies everyone to the same cause. One of the reasons he was so successful as a hero and still is considered the number one hero in France.
As a teacher he was strict, but did have a good sense of humor when appropriate. He could always see the true potential in his students and helped cultivate them realizing their true porpose in life in using their gift. Yes as heros but more than that as well. He keeps in touch with most of the students he had the privilege to teach, some more than others, and consideres them extensions of his family.
Background: Jais was a poor boy from a poor family.... also blind from birth he was destined to be a begger and homeless because of his family's status and there was really nothing a blind man could do toget ahead. Even at a young age he was bright enough to realize what his life had in store. He wished he could change his destiny with all his heart, if only he was given a chance.... he would do all in his power to seize that opportunity and make use of it to do something great in his life and prove that destiny is what they made it.
His chance was given when he started to notice shapes and movement around him. Not as other people see, but with his mind... and sound made it much more clear. It was as if he was seeing with his hearing. His quirk had finally manefested by the time he was five. He took this gift life given him and ran with it. Literally. The first thing he did was run without worry of running into something.
This turned into an obsession as he then learned parkour. Invigerated by this change in his life he also wanted to change his standing in society, by learning and becoming knowledgeable. He also learned Savett from his father, and even sword lesions from his teacher in school. He soaked everything up like a spunge and decided to use it to help those in need. No way would he leave this gift for a better life to be wasted on his alone. He wanted to help others that couldn't help themselves.
He became known just as "The Frenchman" as he stood for what all of France could and should be. He was so relatable as well because his quirk wasn't something people could see, but he looked like a normal man performing these amazing feats giving hope and inspiration to others to do something more with their life.
Jais soon married his childhood friend, and while more heros appeared in France, Jais moved his family to Japan, where he was offered a job at Komei Academy. This he would do for a while, as it was a safe job but still somewhere he could make a difference in helping the next generation find its heros.
Now even though he is "retired" this does not stop him from still putting on his gloves and saving people.
Quirk: Echo location or Sonar: basically all the sound bounces off everyone and his mind is able to paint a picture. He can literally see details as a normal person can, but he can see all around him in like a 3D image. The more sound, the clearer the picture.
Frost Desk Attendant and Secretary, as well as Villain Psychology teacher.
Personality:
There’s an air of mischief about the former supervillain. Her eyes are seemingly always shut and her mouth is always sporting a sly or bemused smile. She revels in teenage drama, and gets a kick out of watching the sparks fly, though she doesn’t stir the pot herself. She’s found that the pot gets stirred plenty without her input.
Though she does her job well and takes her responsibilities seriously, she does not do so at the cost of her personal enjoyment. She finds this job fun, and during after-school hours, even enjoys a cheeky beer or two at her desk as she sorts out the paperwork.
Just because she’s not a hero, and that she enjoys drama, that doesn’t mean that she is lenient with those who misbehave. If you think she’d go easy on a student who must be punished on her watch for acting villain-like, you’d be mistaken. Her punishments are cruel, but each designed to help you grow as a hero, rather than just to teach you not to do it again. Akane’s stern, serious face, when she stops her perpetual sly smile, and opens her golden eyes revealing their angry spark, is one of the more troubling sights a student can see.
Supervillian Name: Madame Obsidian
Quirk:
Akane's quirk is an emission type quirk. She can heat up anything she touches. The scope of this quirk is so vast that she can warm up her coffee if it gets too cold, or she could superheat stone to it's melting point, breaking a hole in a wall in the process. She has incredible control over it. Talents:
Due to her six year career of thievery, Akane is very acrobatic and flexible if the need arises. With the weight of hero-fighting experience and knowledge on her side, she’d actually be a match for most students without even using her quirk. Background:
Akane, even as a child, had a sadistic streak. While not a bully as such, she loved nothing more than to manipulate other students to cause drama and revel in spectating the chaos she’d caused. She was worryingly sadistic, and intelligent and cunning enough that she never received her righteous blame.
She never used her quirk in public ever since she discovered what it did. That’s because she knew what it could be used for. At first, the plan was simply to do wrong, but as she got older, she set her sights on one career path; stealing.
When she left school, she immediately started to use her quirk to break into buildings and steal the valuables without anybody knowing she had committed the crime. All they knew was that it was the same thief, and they were using their quirk, which by its nature burned any evidence which might be traced back to her, and nobody knew anybody with a quirk that could do this.
By the time she was 22, she was rich, and wanted for only one thing; infamy. Seeing the heroes and villains on television, she realised what she wanted; she wanted her deeds known, and credited to her. She wanted to be a supervillain.
She fashioned herself an elaborate costume using her ill-gotten gains, and started offering her services to clients under the name ‘Madame Obsidian’. The more challenging the robbery, the more appealing that job was for her.
Thus began the eight-month career of the professional thief Madame Obsidian. For a brief window of time she was THE supervillain all the Heroes were trying to catch. THE supervillain that everybody was talking about. It felt amazing.
She knew that it was inevitable that she’d be caught eventually, and sure enough, eight months into her career as Madame Obsidian, there were Heroes waiting at her target. She didn’t even put up a fight or tried to flee. She accepted defeat, and played up to the media during her entire arrest. supervillains who fight back until death, or act like once they’re caught, it’s game over. They’re never remembered, yet to this day the people who watched the news around that time still remember the witty and charismatic interviews given by the captured villainess.
She spent seven years in prison, in an isolated, reinforced cell, and frankly, the peace and quiet to think wasn’t that bad. The question she came back to a lot was ‘what would she do with her life now?’ She’d had her fun as a supervillain. It was time for a new life direction.
To the media’s surprise, the famous thief went straight out of prison and into a secretary course. Despite that being the whole purpose of prison, it was still rare to see a supervillain actually turn over a new leaf! The press anxiously awaited her relapse in crime, and many Heroes kept a close eye on her.
What she did next surprised everyone; She applied for a post at Komei Academy of all places! Her reasoning, as many news sources quoted, was to have some of the best Heroes in the world keeping a close eye on her as she started a new, honest chapter in her life.
She has been working at the academy for three years and she has given none of the staff any reason to trust her. She loves her new job, and she loves seeing all these confident young Heroes-in-training aim for their dreams, just as she had once aimed for, and achieved, hers.
Hero name: Arsenal Real Name: Erron Kaiser Role: Hero gadgets Teacher/ Afterschool battle tutor Age: 30
Quirk: Marginal Counter - Arsenals quirk givs him superhuman reflexes allowing him to percieve and react 5x faster than the average hero. Allowing him to perform an action much fast than the average hero. Not to get confused with super speed this only has to do with his reaction time alone. This allows Arsenal to dodge attacks that come at him swiftly but also strike fast, though because he is moving faster his energy also drains at an increased speed, drawn out fights are not his forte.
Description: Erron is a man who enjoys teaching the hot blooded youth, he as a noble man who enjoys treating students equally though he does have his favorites. Erron is a training weapons specialist trained with a multitude of weapons and gear, any weapon you name he is a monster with and his quirk makes him even more deadly. He was initially hesitant on taking up a teaching job but after his first year he ended up growing pretty fond of educating the upcoming heroes on gear that the pros use on the daily.
Hero Name: Connoisseur Real name: Clemont Enzo Age: 26 Role: Culinary Arts teacher Quirk - Food Augmentation
Clemont can enhance objects that can boost ones quirk and abilities, though the only way for someone acquire the boost is to take in the enhanced object. What other easier object to ingest is there other than food? These boosts can be changed to how effective he wants them to be or how negative he wants them to be. Though the more positive effect, the harder the recoil will be for the one who ingested it.
Description: Clemont is a french man who loves the culinary arts very much so, since a young age he was a prodigy in the world of culinary Arts. Becoming a master Iron Chef at the age of 18, since then he has relaxed but needed another calling wanting another calling that gives him the same excitment cooking does. Clemont's weapon of choice as a hero are throwing knifes in which his accuracy with them are near perfect. As a teacher he is chill and laid back, enjoying hanging out with the students and spending time with them in class as well as teaching them how to cook. He believes knowing how to cook is essential in order to mature.
Retha is quite possibly the very definition of a ‘tiger mom’ and it comes out even more as a teacher. She is extremely strict and highly demanding pushing her students to the edge of both physical and mental sanity in order to draw out each student’s hidden potential she knows is in them. Retha will swear up and down that each student has a claim to greatness and can be the most important hero in their own way and is capable of saving millions. She has crazy high standards for each student depending on their quirk giving each student the one on one she feels they deserve to become great in their own ways.
Regardless of how she seems outwardly Retha is very protective of her ‘babies’ and won’t hesitate to throw herself in harm’s way to save even one. Her lessons may be hard, but she only wants the best of them and regardless of how rigorous she trains them nothing too serious will ever befall a single student.
Quirk:
Molten Core: Retha’s body is an organic fully functional smelting plant running at an unfathomable temperature much too deadly for any normal human being to survive in. Her stomach acid is actually molten hot magma that is converted into the lava when she throws up; she can also control the amount of heat as well as the product, she releases from her mouth from a combustible black smog to a regular orange flame all the way up to her signature dazzling white fire that burns for more than 1,500 °C. Retha’s sweat is hot enough singe wood, her spit can catch certain objects on fire and her blood is impossible to measure as all wounds are instantly cauterized and pain relief is delivered in the form of searing hot embrace.
Talents: Can control her gag reflex and projectile vomit on command. Physically durable to an absurd level, hand to hand expert though fights like a berserker when angry.
Fun facts: Retha has fourteen brothers and sisters and she herself is apart of a triplet set. If Retha’s core body temperature gets too low she will shut down completely and be unable to move.