Avatar of Savo

Status

Recent Statuses

4 yrs ago
Current Do you get to the Cloud District very often? Oh, what am I saying, of course you don't.
2 likes
6 yrs ago
Man, Mahz is still on his really long vacation, huh!
4 likes
7 yrs ago
Better not leave me hanging like Sayori.
8 yrs ago
This is the way the world ends This is the way the world ends This is the way the world ends Not with a bang but a 훌 쩍
5 likes

Bio

Got nothing to say here, sooooo yeah.

I'm a bookworm, gamer, and obviously roleplayer since I'm on this site :P

Anyways, those are a few things that I'll say about myself... for now. Maybe I'll update this a little more in the future.

Ciao!

Most Recent Posts

@Savo

True, I'm sure his conversation with Margot will also be interesting.

I don't have much to say for the similar abilities, I'll scrap Warrior's Wrath. Anything else to cover before I put him into the Char tab?


Yup, you gotta wait until you get red and Kai's approval too. Once they give you the thumbs up, then you can move him to the character tab.
Time to set em' up, knock em' down, domino's!

I'm going to get through the ones I think are the easiest first, sooooooooooooooo-


@Pirouette lets skip all the formalities and get to Death and Decay.

... done. She's good to go. Get your approval from both @redbaron1234 and @KaiserElectric and you're free to post her in the tab.


@dragonmancer, a returner with an altered character. Description, backstory, and personality are to go on For the most part his rushdown kit has remained the same with some differences than before, most of which are acceptable. My main question is... why does he have both Warrior's Wrath and Dragon's Blaze in his kit? Both of them function as a knockback.

Maybe you could take out one of them because I don't see either or as necessary.

Supers look fine so far, but for now, only issue is why he has two of the same things (sort of; only like two differences between the two), so unless you have a good reason or remove it, he's not approved in my book.


@Valor alright, so I still didn't think you needed to remove one of your supers just because we couldn't figure out how long a set post would be for it to be enacted. I still think you should keep it, save have it worked out with trust/your best judgement. It worked well for what it did, but that's just me, imo.

Moving on...

The only real beef I have (other than you removing that super :P) is the permanent damage over time effect for Living Metal if someone strike him and leaves their fist in him for some insurmountable time. At least give the users some way to get rid of it, like make the DoT temporary, or keep the damage "permanent," lest the fighter does something to ward them off, sort of like using a torch in Dark Souls 3 wards off the maggots eating away at your character in a certain part of the game.

So yeah, straighten that portion out and he'll be good to go on my end... unless you add the speed super back, then we'll do a bit of discussing on my end :P


And there goes what I consider the easiest reviews for me... welp, time to stop being lazy and get to the rest!~
I was taking a brief glance and for a moment thought we had a new alien character @DracoLunaris...

Also, yay. Again, will get around to doing your oni kid soon, still thinking on stuff in our chat.
Alright, now lets knock out a few things, shall we? Judgement will rain from above in a few minutes.

@Darkmoon Angel trust me, Karliah won't be at the bottom of the pecking order at the moment. That award will go to a trio of characters in the making who are some birds of a feather that flock together.

And along with that, every so often we will all do changelogs to update our characters, so aye, we will most likely get new abilities to a certain degree... either that, or improvements performed, either or, everyone will know when the time is right.

@dragonmancer I'm more curious to see how the conversation between him and Margot might turn out since their last excursion... possibly Aldous as well, mayhaps...

@Dead Cruiser alright, so, here's the example I'm going to demonstrate. My recommendation is that you change it from this...

■ Black Star Strike
Makoto's power cannot be understated. Even this technique, a simple straight punch, is enough to defeat most opponents, with all of her terrifying strength behind it. Those that have endured it compare it to being struck by the cannon of a battleship.


... to something like this.

■ Black Star Strike
Makoto's simply rushes at the opponent and launches a straightforward, but powerful punch at the opponent. While she has been able to best most average opponents in one punch with it, she has never exactly used it against an actual Nomad.


It doesn't come off as too overblown, but it doesn't undercut her strength either. You see where I'm going with this for the description of her specials and fighting style?

With that said, back to the chopping block... *Sharpens cleaver.*
Alright, to respond to the people I did not get to responding to last night... will review character sheets when I get home, so don't expect much here... in any case...

@Dead Cruiser the percentiles is unnecessary. I'll give you an example of what we are requesting you to do when I get home. I don't want you to list it through percentiles, I want it to be shown through the description of her attacks... or something like that.

@Pirouette I talked to wxp about it on discord and he responded that she looks good; nothing screws up his own plans with his company so the complaint I had earlier now equates to nothing :P

So work on Death and Decay as you mentioned earlier and tell me when it's done. If it works well, she gets a stamp of approval on my end and I'll see whether or not the other two see nothing wrong with her.

@dragonmancer, I was about to say you would function as a returner in this case, lol. But for now since you've made your dude... oh well, will look over him later. Glad to see you're back, though this does raise a few questions about Fafnir... again, will ask later.

@Lmpkio I have taken a glimpse and found the notion interesting. I'll read the rest over tonight over Diego Brando's organization.

In any case, I'm half tempted to finally induct you all into our discord... maybe I should, maybe I won't? I'll just wait for a bit and see how things are... also will try to have the prompts for the arcs up as soon as I can... but for now, adieu!
I'll respond to everything tomorrow... or possibly on Friday. Depends on how tired I am tomorrow, just want to get this easy approval out of the way.

@Lmpkio, took a look over your stuff and it all works; weaknesses are up to date as well with fighting style too. All in all, he is good to go.

And now that he has all three of our approvals, he goes straight into the character tab.
All I can say is that this is the true JJBA part 9 :^)

... with a mix of Skullgirls 2.0, kek... sad they never finished it completely.


@Dead Cruiser ok, back to the way you described things with her. You put her ki levels at about, I dunno, above, above average when comparing the average nomad to her. Along with that, you described her more as a rushdown. With the tools in her kit right now, she comes off more as a shotoclone in that regards to attack, defense, speed, and her kit. You might need to retool her to make her sound more like the rushdown you thought she was... or make her a shotoclone.

Speaking of retooling, back to the two things I mentioned earlier - descriptions and weaknesses. Could you change the description of your fighting style and moves to match her current strength at least? This is to avoid any confusion in the future for the most part. I know I'm reiterating what red covered, but could you at least do that?

Along with that, retool her weakness and give her somethings that fit her rushdown nature, like obvious telegraphed attacks and not a whole lot of ways to protect herself... possibly dropping some attacks like the black hole one possibly, I dunno? If you want to focus on shotoclone, a weakness to list could be having her be balanced in all areas but not excel in any of them. Just a thought on her.

Correct her and set her up once more and I shall review her again, but for now I need to deny her until these problems are addressed.


@Pirouette Mori is a character that doesn't harbor a lot of problems for me. I only really have two issues with her - some portions of her backstory and one of her supers. Description and personality are superb, and the backstory I give a thumbs up to for right now. However, it does involve one of the user created organizations. it was not originally conceived by Kai, red, or I, but rather @wxps350. It is best if you discuss things with him over this and whether or not you have to change her backstory.

Next, your moveset and fighting style. For one, I already see the synergy here and how she functions. She whittles away at opponents slowly and keeps her distance while pissing them off with debuffs. She seldom has any decent attacks and her only one that doesn't require two moves at once is a super.

So good on you, save for Death and Decay. On paper, it sounds pretty neat. In practice, it basically permanently effects a character easily. I have two suggestions for how she could change it.

One is having her sap a nomads ki temporarily. If they are fully drained, they will start to take more damage and have their health decrease until they leave the affected area or until the super comes to an end. With that said, when they get out of the area, they can regen their ki and not take more damage.

Another thought is that maybe it could damage tools and equipment while lightly damaging them rather than temporarily draining their ki and doing the rest I described... with the same effects of gtfo of the zone that she has affected.

Regardless, get that all sorted out because for now, I have to reject her. Interesting pixie chick though.


@wxps350 ok, so, personality, backstory, and descriptions check out. His fighting style is clearly defined and while the descriptions on his attacks are short, they get straight to the point. Weaknesses are clearly defined both in his fighting style and psyche. Above all, I have no problem with him in the slightest. Punch Crusader fists his way into the nomadic fist!

Accepted. Add him on with the rest of your characters.


And last but not least, @DracoLunaris...

The co-gms and I are having a bit of a discussion... so I can't exactly go over your character properly until we straighten some things out. Apologies.
Lets get down to reviewing... to defeat... the huns.

Did they send me normies... when I asked... for nomads?


@Lmpkio as usual, the story, age and everything checks out. So far. No complaints here... or rather, it's impossible to come up with any. Regardless, moving on to fighting style...

I don't think I was clear since most of his moveset has stayed the same, save for like a new move that was added. I was also asking for a moveset alteration as well with the idea... to a certain degree since it looks like he still has access to all his moves... or maybe he doesn't and it now depends on the element he's in? Either way, that either makes me think he's a lot my gimped or still retains the same power as before. My apologies for not being clear.

Lets use your elemental slashes as an example and change them up a bit to show you what I meant.

Wu Xing Slash
A slash that changes to fit what element the user is utilizing at the moment.

Fire allows the user to send a wave of fire wave of fire towards his opponent. It goes quickly in the direction of the swipe and upon impact can cause severe fire damage if it hits an opponent. It can travel for very short distances in water before it extinguishes.

Water causes the blade's edge to become enveloped in high pressure streams of water. This makes a blade capable of breaking through rock and dirt at such pressures and can easily detach organic limbs on contract.

Air allows the user to produce a gust of wind that can knock back opponents and break through wooden walls with a single sword swing.

Earth has the user simply strike the ground hard with his sword and issues a small earthquake to stun and/or throw the opponent off. The shaking only lasts a second or two, but its strong force still can tip unbalanced opponents off. It also produces a small shockwave that can knock opponents within 2 meters off the ground, however any further and it doesn't effect the opponent.


While this does come off as sort changing your charys moveset in a way, it gives him access to all his current moves (just not at the same time) and allows you to add more moves if you wish. It also goes into play over his meditation over altering his element. Depending on what element he is makes his play-style different or something and he plays around with adapting and so on and so forth. So far, I'm going to reject him so you can change his move set so that he doesn't seemingly have access to other moves, as well as give you some time to come up with more moves based on it all.


@Valor back to evaluating your machination of man. Once more, backstory and description are fine with the personality being a bit iffy, but easily overlooked for now, for now... but can I make one request? Could you make his age unspecified or vague? All things considered, this rp takes place sometime around 201X I would say and if you took his age... yeah, it would be around a certain era at the time.

Now onto your moveset. A fighter who just keeps on trucking along and is slow but tanky. I'm fine with his fighting style and how he beats people up for money, but I am a bit iffy on a few things. Living Metal for one... in fighting games, it's difficult to balance out healing... and he can either kick his healing up to eleven or let himself passively regenerate.

A suggestion I have is remove the passive regeneration. Instead, make it so when a chunk of him gets removed, he can go over it and begin reabsorbing it. This would, however make him vulnerable for the time if the person attacks him since they could knock it out of his hand. After battle regeneration I'm cool with, but maybe it was difficult to regenerate when on the battlefield or something? Just a thought for Living Metal.

Next is the shield which can deflect projectiles... after doing some discussing with a few others and some gms, it has come to the conclusion that this acts as a way to exploit his main weakness. Asking you to make him unable to move or attack or both seemed to be good at first until it was mentioned that he could basically stall out until they got into his range. I can't exactly figure out a way around this, but this removes options some zoners might have. Find a way to rework it or scrap it.

And the security systems... something tells me it can be used to bring things over to his side... how about limiting how many security systems he can hack, or something like that since he has a fragment? Maybe shooting, or hitting the orb could disarm it or something? Just a thought.

Now onto the super which we have discussed on discord. You haven't specified a time in the list, but have told me a bit about it in discord, which was 30 minutes... which is a lot. Given his power and tankiness, give it a time limit like Aldous's move and make it 30... seconds. Does that sound reasonable enough?

Next is the other super move where he can summon five other dreadlords to help him, again given that you've described them as being there to shoot others, they are probably as tanky as him, and if they wanted to, easily fight as well as him. Proposition - give this a time limit as well and maybe make them weaker than Malus in terms of tankiness and melee attacks if they chose to attack like that?

Above all, he needs some changes. The character concept of him being a tank is good, but somethings will have to change before I can accept him. These changes do sound fair, no?


@A Lowly Wretch ok, for starters, please fix the formatting. Your hrs are still messed up due to the fact that they have a space in them as shown - [ hr]. Please fix that. Other than that, description and personality is good with a long ass backstory to boot. I'll give it a few read next time around, but I'm skimming it for now.

Lets move on to your moveset... which is strange since he lacks none in both areas. Basically, the uniqueness I'm guessing comes from training and being influenced by other nomads which is interesting as is. I'm fine with it all, save for the other descriptions in his fighting style. I have taken a look at them all and want them to be moved to the special moves section instead of acting as a free slot. Along with that, I've looked over his healing. Healing is an iffy thing in fighting, and right now I can't exactly think of a good way for him to change it.

So, yeah, I want you to change how his healing functions to an acceptable degree. I don't know what might be an acceptable degree like Malus or Aldous since they both have their own ways for going about it, so figure out a change that might look good for everyone.

Fix every thing I listed and give me another show because for now I'm going to have to reject him.


I'll be getting to the other four in a bit, just wanted to get this stuff posted up first.
Is it just me or are there a lot of female characters?


Out of sixteen of the returning characters, five are male (including those of a robotic nature and our resident lich) with nine others being female... we lost a lot of dudes and that isn't taking into consideration the new characters some of us want to create as well.

Some bizarre things are gonna happen and it's gonna be fun, fun, fun.
<Snipped quote by Dead Cruiser>


Too literally then. Sorry then, I took the parodic version a bit too far in my mind based on what she could do. Since I have a better baseline level, like really above average but not near being the greatest, that gives me a better understanding of her abilities.

Move her to the main thread for the full review, as for now I'll just simplify my two current problems and get back to you in the thread with the full explanation. The weakness she has and the descriptions. I know what you said about hyperboles, so I'll get to you on it in the main chat.
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