Avatar of Savo

Status

Recent Statuses

4 yrs ago
Current Do you get to the Cloud District very often? Oh, what am I saying, of course you don't.
2 likes
6 yrs ago
Man, Mahz is still on his really long vacation, huh!
4 likes
6 yrs ago
Better not leave me hanging like Sayori.
8 yrs ago
This is the way the world ends This is the way the world ends This is the way the world ends Not with a bang but a 훌 쩍
5 likes

Bio

Got nothing to say here, sooooo yeah.

I'm a bookworm, gamer, and obviously roleplayer since I'm on this site :P

Anyways, those are a few things that I'll say about myself... for now. Maybe I'll update this a little more in the future.

Ciao!

Most Recent Posts

Second verse, same as the first! Three on floor and not another moor!


@Dead Cruiser alright, back to Makoto. Back to the fighting style... which is a much larger improvement over last time. Instead of hyperboles, you displayed what type of fighting style she utilizes. Good, no problems here at all. Her moveset is more indicative of a shotoclone, leaning toward rushdown, but isn't a hyperbolish to the point where it's difficult to tell her own capabilities... even though you kind of explained it regardless in the int. check.

For the supers and weaknesses, I did a bit of talking over with one of the other gms and how they saw it. It did give me some insight based on how you utilized the hyperboles over. For now, I don't have a problem with her supers... at least right now anyways.

And based on the changes you made to your fighting style, this means I don't actually have a problem with her current weaknesses. She's just a chick with a good amount of ki who is hyping herself up, correct? Regardless, this is a lot better and is accepted on my end.


@DracoLunaris alright, since certain things have been cleared up in the gm chat, it is now a lot easier to review the young descendant of oni's... and the thing I find funny about this kid is that he probably is the shortest member of the cast by far. Three feet and five inches... jeez man xD

In any case, his description, personality, and backstory check out. Looks like we have another character looking to prove themselves, which again, there isn't anything wrong with that. In regards to him, he might make friends with another cast member rather easily... probably... idk.

But I digress. His fighting style description I have no issues with at all. He comes off as a dynamic fighter with me, switching between two powers to go at it against opponents. One is a A melee zoner who plays keep away to avoid his frail body from being hurt and the other is a much larger oni who seems to be involved with his supers mostly.

Regardless, I lack no qualms with his fighting style, as his weaknesses demonstrate that he cannot just swap on the fly and there are debilitating effects to switching into another form... and the fact that he sort of keeps them to a certain degree. Regardless, there aren't any apparent problems with him I can spot. He is approved.


@Valor personality is short like Malus's, but again, it still works. For the most part, descriptions and backstory are good in my book. Now, onto her fighting style...

So she knows a couple of fighting styles but prefers to zone people out... and she is very much dependent on her weapons, so if a nomad gets the drop on her, she won't be in a favorable position. Also, I won't go into detail over the regeneration since Kai already asked about it and approves of it based on the like. Also, since it'll see more use outside of combat/when her body stops sending out adrenaline and the fact that your character is quite... limited to a certain degree with what they can do in a fight involving specials. I'm fine with it being a bit faster when it comes to regenerating herself under these measures.

I'm a bit iffy on the moveset since it reminds me a bit of how Al's was usually designed. If you do any changelogs and add attacks or so for her, I'm going to scrutinize it at least in the guns aspect, taking Lucie Bardot as an example for one... also the way it's formatted bothers me a bit; maybe you could put the portions that aren't indented in indents?

Other than that, she has my ok for now; I think you just have to get Red's approval and you're good to go.


Alright, so once again I am a bit tired. Will get to reviewing Aleks and Ivory tomorrow, as well as writing up some plot blurbs... two to be precise. Wonder where your character will go in Japan, eheh...

But until then, I need my sleep; toodles.
Alright, getting around to some characters...


@Roughdragon1, we have the Punch Crusaders rival it seems - another persons who punches things in a full suit of armor - The Punch Knight. In any case, backstory, description, and personality all check out with Napoleon... Fighting style is also cool with no problems, if there are any I failed to notice. However, I do herald some problems about his moveset...

Namely in the fact that he might not be able to make sense out of all of them. Let me use Sore Throat and The Death Touch as examples.

Sore Throat interrupts Nomads from performing their specials, which is a bit silly all things considered. However, it could of been overlooked if most Nomads had necks... or had any neck to hit. One question is how will this work on complete robots? How will this work on a character who is a lich and has had their neck rot off a long time ago?

Same goes for Death Touch, how will this affect complete robots or a lich without any muscle or skin left on their body? While I could get into the physiology and such of different species, lets be real - getting into that much amount of detail would be pretty dumb.

Regardless, my request is simple - is it possible to change or tweak these moves to some how making sense so certain types of characters will just have an automatic immunity to it? Like, for example, maybe you could have him instead use a disorienting punch that "forcibly transfers" his ki to another use, disabling them from utilizing any moves that require heavy amounts of ki or ki in general.

Other than that, I currently lack any other problems over your moveset. If anything else comes up, I will mention it, but for now, rework it so the attacks aren't hindered by race.


@A Lowly Wretch so far, I have taken a look at everything. His healing has been changed to fit acceptable levels, making it difficult to use in a fight. Above all, he will need some friends helping him if he's going to even be able to make use of that.

Other than that, his moveset has been moved down per usual, and the backstory... hm, depending on the details of these people you mentioned, we might be able to make something even more interesting out of it all. The three of us are curious to hear all the details on this story and what it may pertain to, but other than that, he checks out.

When he learns new moves from his friends, expect the three of us to judge him again, but for now, he passes. I believe I'm the third and last person to approve of him. Move him over and lets see him roll some heads... or get knocked out, he's accepted.


@stoneString it seems you have a snob with a throbbing heart on playing keep away. If anything, Giogio so far is looking good from description to personality and backstory. The specials are looking good so far since he's functioning as a keep away sort of dude.

I think my main problem lies with the five supers. I was thinking that three was the maximum amount we could have... before going into the wording once more and looking up what around three is a bit... subjective. And all things considered, I wasn't exactly ok with five supers. For the most part, I actually have zero problems with any of your supers actually.

So I decided to change the wording around to be much more specific instead. I will say this - it doesn't matter which supers you remove tbh, they're all fine. Remove two of the supers and then move him over to the characters tab.


So I took way too long to get this out, hooray for being lazy-ish. Kazoos

In any case, will get to finishing up Dead Cruiser, DracoLunaris, Lmpkio, Valor, and Wxp tomorrow... or is that later today? Either or, I'm going to bed.
Before I get to the rest of the Nomads, I would like to say that the server is open for business!

... the discord server I mean. Check out the link on the main page and click it to join!

Do it. You know you want to.
@Savo

True, I'm sure his conversation with Margot will also be interesting.

I don't have much to say for the similar abilities, I'll scrap Warrior's Wrath. Anything else to cover before I put him into the Char tab?


Yup, you gotta wait until you get red and Kai's approval too. Once they give you the thumbs up, then you can move him to the character tab.
Time to set em' up, knock em' down, domino's!

I'm going to get through the ones I think are the easiest first, sooooooooooooooo-


@Pirouette lets skip all the formalities and get to Death and Decay.

... done. She's good to go. Get your approval from both @redbaron1234 and @KaiserElectric and you're free to post her in the tab.


@dragonmancer, a returner with an altered character. Description, backstory, and personality are to go on For the most part his rushdown kit has remained the same with some differences than before, most of which are acceptable. My main question is... why does he have both Warrior's Wrath and Dragon's Blaze in his kit? Both of them function as a knockback.

Maybe you could take out one of them because I don't see either or as necessary.

Supers look fine so far, but for now, only issue is why he has two of the same things (sort of; only like two differences between the two), so unless you have a good reason or remove it, he's not approved in my book.


@Valor alright, so I still didn't think you needed to remove one of your supers just because we couldn't figure out how long a set post would be for it to be enacted. I still think you should keep it, save have it worked out with trust/your best judgement. It worked well for what it did, but that's just me, imo.

Moving on...

The only real beef I have (other than you removing that super :P) is the permanent damage over time effect for Living Metal if someone strike him and leaves their fist in him for some insurmountable time. At least give the users some way to get rid of it, like make the DoT temporary, or keep the damage "permanent," lest the fighter does something to ward them off, sort of like using a torch in Dark Souls 3 wards off the maggots eating away at your character in a certain part of the game.

So yeah, straighten that portion out and he'll be good to go on my end... unless you add the speed super back, then we'll do a bit of discussing on my end :P


And there goes what I consider the easiest reviews for me... welp, time to stop being lazy and get to the rest!~
I was taking a brief glance and for a moment thought we had a new alien character @DracoLunaris...

Also, yay. Again, will get around to doing your oni kid soon, still thinking on stuff in our chat.
Alright, now lets knock out a few things, shall we? Judgement will rain from above in a few minutes.

@Darkmoon Angel trust me, Karliah won't be at the bottom of the pecking order at the moment. That award will go to a trio of characters in the making who are some birds of a feather that flock together.

And along with that, every so often we will all do changelogs to update our characters, so aye, we will most likely get new abilities to a certain degree... either that, or improvements performed, either or, everyone will know when the time is right.

@dragonmancer I'm more curious to see how the conversation between him and Margot might turn out since their last excursion... possibly Aldous as well, mayhaps...

@Dead Cruiser alright, so, here's the example I'm going to demonstrate. My recommendation is that you change it from this...

■ Black Star Strike
Makoto's power cannot be understated. Even this technique, a simple straight punch, is enough to defeat most opponents, with all of her terrifying strength behind it. Those that have endured it compare it to being struck by the cannon of a battleship.


... to something like this.

■ Black Star Strike
Makoto's simply rushes at the opponent and launches a straightforward, but powerful punch at the opponent. While she has been able to best most average opponents in one punch with it, she has never exactly used it against an actual Nomad.


It doesn't come off as too overblown, but it doesn't undercut her strength either. You see where I'm going with this for the description of her specials and fighting style?

With that said, back to the chopping block... *Sharpens cleaver.*
Alright, to respond to the people I did not get to responding to last night... will review character sheets when I get home, so don't expect much here... in any case...

@Dead Cruiser the percentiles is unnecessary. I'll give you an example of what we are requesting you to do when I get home. I don't want you to list it through percentiles, I want it to be shown through the description of her attacks... or something like that.

@Pirouette I talked to wxp about it on discord and he responded that she looks good; nothing screws up his own plans with his company so the complaint I had earlier now equates to nothing :P

So work on Death and Decay as you mentioned earlier and tell me when it's done. If it works well, she gets a stamp of approval on my end and I'll see whether or not the other two see nothing wrong with her.

@dragonmancer, I was about to say you would function as a returner in this case, lol. But for now since you've made your dude... oh well, will look over him later. Glad to see you're back, though this does raise a few questions about Fafnir... again, will ask later.

@Lmpkio I have taken a glimpse and found the notion interesting. I'll read the rest over tonight over Diego Brando's organization.

In any case, I'm half tempted to finally induct you all into our discord... maybe I should, maybe I won't? I'll just wait for a bit and see how things are... also will try to have the prompts for the arcs up as soon as I can... but for now, adieu!
I'll respond to everything tomorrow... or possibly on Friday. Depends on how tired I am tomorrow, just want to get this easy approval out of the way.

@Lmpkio, took a look over your stuff and it all works; weaknesses are up to date as well with fighting style too. All in all, he is good to go.

And now that he has all three of our approvals, he goes straight into the character tab.
All I can say is that this is the true JJBA part 9 :^)

... with a mix of Skullgirls 2.0, kek... sad they never finished it completely.


@Dead Cruiser ok, back to the way you described things with her. You put her ki levels at about, I dunno, above, above average when comparing the average nomad to her. Along with that, you described her more as a rushdown. With the tools in her kit right now, she comes off more as a shotoclone in that regards to attack, defense, speed, and her kit. You might need to retool her to make her sound more like the rushdown you thought she was... or make her a shotoclone.

Speaking of retooling, back to the two things I mentioned earlier - descriptions and weaknesses. Could you change the description of your fighting style and moves to match her current strength at least? This is to avoid any confusion in the future for the most part. I know I'm reiterating what red covered, but could you at least do that?

Along with that, retool her weakness and give her somethings that fit her rushdown nature, like obvious telegraphed attacks and not a whole lot of ways to protect herself... possibly dropping some attacks like the black hole one possibly, I dunno? If you want to focus on shotoclone, a weakness to list could be having her be balanced in all areas but not excel in any of them. Just a thought on her.

Correct her and set her up once more and I shall review her again, but for now I need to deny her until these problems are addressed.


@Pirouette Mori is a character that doesn't harbor a lot of problems for me. I only really have two issues with her - some portions of her backstory and one of her supers. Description and personality are superb, and the backstory I give a thumbs up to for right now. However, it does involve one of the user created organizations. it was not originally conceived by Kai, red, or I, but rather @wxps350. It is best if you discuss things with him over this and whether or not you have to change her backstory.

Next, your moveset and fighting style. For one, I already see the synergy here and how she functions. She whittles away at opponents slowly and keeps her distance while pissing them off with debuffs. She seldom has any decent attacks and her only one that doesn't require two moves at once is a super.

So good on you, save for Death and Decay. On paper, it sounds pretty neat. In practice, it basically permanently effects a character easily. I have two suggestions for how she could change it.

One is having her sap a nomads ki temporarily. If they are fully drained, they will start to take more damage and have their health decrease until they leave the affected area or until the super comes to an end. With that said, when they get out of the area, they can regen their ki and not take more damage.

Another thought is that maybe it could damage tools and equipment while lightly damaging them rather than temporarily draining their ki and doing the rest I described... with the same effects of gtfo of the zone that she has affected.

Regardless, get that all sorted out because for now, I have to reject her. Interesting pixie chick though.


@wxps350 ok, so, personality, backstory, and descriptions check out. His fighting style is clearly defined and while the descriptions on his attacks are short, they get straight to the point. Weaknesses are clearly defined both in his fighting style and psyche. Above all, I have no problem with him in the slightest. Punch Crusader fists his way into the nomadic fist!

Accepted. Add him on with the rest of your characters.


And last but not least, @DracoLunaris...

The co-gms and I are having a bit of a discussion... so I can't exactly go over your character properly until we straighten some things out. Apologies.
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