Got called into work

So a relic could boost your strength, or perhaps allow you to regenerate health, etc ?
@Sep Yeah I could still use an example of what you'd consider to be a proper relic. It's not the form I'm unsure about as much as the abilities it would grant.
I'm still fuzzy on what exactly you want as relics... And who our characters are supposed to be.
<Snipped quote by Dead Cruiser>
👍 this.
Would a retooled Hadar work for this go around @Sep? I never did get to play him that much...

[b]Name:[/b]
[b]Age: [/b]
[b]Gender:[/b] (Or a disguise, doesn't have to be their real gender, if their chosen gender is different than their birth gender please detail)
[b]Faction/Allegiance:[/b] (Whom does your character answer to? This can vary greatly)
[b]Relic Description:[/b] (Include the appearance and abilities of the relic, if applicable)
[b]Appearance:[/b] (if using a picture, please pick something that you’d get away with wearing in public and that would make sense for the era. Same goes for text-based description.)
[b]Flaws:[/b] (The more, the merrier)
[b]Skills:[/b] (What sort of non-relic skills/abilities make your character stand out?)
[b]Biography:[/b] (you know, regular background stuff. Its up to you if you want to have just a couple of paragraphs or half an essay, but quality will trump quantity.)
[b]Personality/motivation:[/b] (Explain how your character works. What makes it tick? What sort of quirks are there to him/her? What motivates him/her?)
[b]Relations: [/b](Does your character have any sort of relationship/relations with any of the others? Friendship? family? Sworn enemy? worked together? etc.)
[b]Final Point - Secrets:[/b] (if you want something to be secret from the other players, PM it to the GMs If you want something secret from other players' characters, specify that in the CS, and the others will respect it.)