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Lackeys and Associates









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@A Lowly Wretch

For starters, we never said we don't like the idea of her being a summoner. I even told you that's all fine, just limit the number of summons. Besides, if each summon takes a limb and renders them out of commission, then isn't it fair to say she can only have 3-4 summons anyway? In any case, this isn't a point that will be changed. As @Lonewolf685 said, 3-4, no more than that. It's not up for discussion.

On to each summon having a weakness; again, that's fine, but you need to put those in your CS. As @Lonewolf685 said yet again, it's the GM's job to make sure these powers aren't too OP for the setting they're playing in but if you make these weaknesses more apparent into her CS, then that makes it all the easier for all of us. I can allow defeated summons not appearing for several nights but understand that time skips will usually be a thing in this RP; as such, that would make this aspect almost unnecessary. Depending on how the story goes will determine how time flows but overall, I can accept this limitation.

Onto her being rendered weak; there is reason why we put each of your characters into your teams. I don't see how limiting the number of summons limits any creativity on her part because she still has one for each limb. I do see how she would be rendered immobile because of her magic, but also remember you have a partner, as well as the rest of the Magical Girls to help you. It's not like you're fighting alone here so I have to say I'm keeping firm on the notion for 3-4 summons. If she finds herself in a bad situation, call upon your partner or the other Magical Girls to help IC.

Something else I want to address that I'm not sure if you responded to or not, but we'd like her fear-reading ability to change. That's simply too problematic for us to manage if she can read every character's fear. Thus, I suggest you can change to something like pulling from a general and universal pool of fears. After all, her summons already kind of go off that theme anyway as they all fit with general fears most people have.

Overall, you can have the summons provided you make their weaknesses more clear in her CS, limit it to 3-4, and consider changing her fear-reading ability to one where it's universal pool of fears or something else that doesn't involve reading other character's fears. That's the compromise and the verdict we've given. Again, we never said we blatantly don't like your character. But you need to edit her to fit the appropriate suggestions we make as GMs to make sure she's balanced and fun to play as regarding other characters.
@floodtalon, @blackdragon, @Unlucky0013, @ERode, @A Lowly Wretch.

I'm going to be switching around teams to make things a little more smoother.

@floodtalon and @ERode will be partnered together since I suspect @Unlucky0013 will be taking some time to make a post; as such, they will be paired with my character. That means @A Lowly Wretch and @blackdragon will be a team now.
My apologies. I did mention that in an edit as an afterthought but it seems I underestimated your celerity. If you'd prefer I could stipulate that once three are chosen she cannot select a new roster of fears for the duration of that night.


I would still prefer her to not have so many summons in total. Please limit it down to 3-4.

As for her father Daniel he is not aware of the arcane yet. He would be looking for less... socially welcoming components to his art, like cadavers to name one example. If such things aren't acquirable that is fine. Just a curiosity.


I'll allow this with careful observation.
Firstly, she is limited to three summons at the practical maximum. One summon for her off-hand and one for each leg. By writing a fear's name upon a limb that limb of hers is rendered inert, useless. After three summons she is basically immobile, save a single arm with which to crawl with if absolutely necessary.


I meant limited in her pool as a whole. As in, she only has 3-4 summons in total, be it summoned or kept on hold with no more exceeding that. Or in other words, cut down on the summons she has to 3-4.

As for the summons themselves I can always trim the powers to the desired level of power. She is meant to be something of a glass cannon summoner, the highly fragile pin that the entire setup depends upon to exist. The strength of her magic depends highly upon preparation as well, the process required to conjure forth the avatars requiring a fair investment of time to both conjure the ink and write them into reality. With that in mind if you still feel her summons simply don't meet up with the general power level of the cast I can always adjust them as needed.


I'll leave this for KoL to decide and tweak upon.

As for how scary the avatars are that's a bit trickier. They are meant to be the physical embodiments of people's fears after all. None of the selections for their appearances I've picked out have been particularly gruesome and the implied violence these avatars can wreak is no less than any blade or gun. As there is a strict no killing clause to the club the violence will be entirely centered on nightmares anyways.


I'm fine with this. KoL just has a weak stomach.

In regards to Daisy's weapon, the quill, it's sole purpose is to harness the power of the ink. An extraordinary ink calls for an equally extraordinary writing tool after all. In combat the worst her weapon could offer is a mean poke.

As for Daisy's background I do suppose I wasn't explicitly clear in regards to that. Her mother is Irish and her father is English. When they married Daniel bought an estate just a ways out of the city and immigrated to Japan so he could continue his work without too much interruption.


This is fine; just be sure to add it into her CS.

I must ask, given how Miso City is an unusual town plagued with evil would more... Unusual acquisitions be a possibility? Things of a black market variety perhaps? I ask since it might play into her father's work later, should she be accepted that is.


Can you elaborate on this. Do you mean trinkets and other objects? Or something like cursed possessions?
@Polaris North

That would be fine.
@A Lowly Wretch

Going off of what KoL has already responded to, are the fears that she draws off of general universal fears or specific fears? I feel if they drew from a more common and universal pool, they'd be more balanced power-wise. The fear reading is a bit too powerful just as KoL said and I suggest limiting the total summons she has at hand to 3-4.

Secondly, this RP is taking place in Japan. Unless there's a good reason why she has a Western name here or a reason she's in Japan as a Westerner as KoL said; if not, please change it to fit.

Next, can you explain what exactly her weapon does? You've just mentioned what it is but does it serve any specific purpose?

Lastly, I don't really have a problem with her backstory. These are Dark Magical Girls after all so a little despair is fine. I am wondering, however, about the afromentioned Western origins in Japan. Was her father doing a commission in Japan or was her mother Japanese? Make sure to make this more clear. As far as I'm concerned though, the rest of her backstory is fine.
@ERode

Right now, everyone is gathering to the Detention Club meeting room. It's a good start to introduce anyone new who wasn't seen in the previous night's battle.
@ERode

Very well then. She’s accepted by me; await the Co-GM’s opinion.
@ERode

Just to make sure, but are all traces of her portal magic gone completely.
@ERode

It is; welcome, welcome. I'll look at your CS soon.
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