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Hidden 4 mos ago 4 mos ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Fanilly Danbalion
  • Age: 16
  • Gender: Female
  • Race: Human
  • Appearance: Armored. She is 5'1, with pale skin, blue eyes, and blonde hair. Her armor is silver with gold decorations. Her sword has a golden hilt.
  • Personality: Fanilly is one to take her duty seriously. This is both due to a belief in the cause of the Iron Rose Knights, and a severe insecurity and self-consciousness about her position. She is well aware that she is young and comparatively inexperienced. She knows that she is only in the position she is because of her birth, as she was born under a full moon. This only makes her feel worse about it. For Fanilly Danbalion, captain of the Iron Rose Knights, she can't help but feel that they have a point. She's young. And even though the founder was the same age, she was viewed as something miraculous, almost a saint. Should Fanilly truly be leading them? This weighs heavily on her mind, and thus one of her biggest desires is to prove that she is. In spite of her young age, in spite of how this tradition has worn thin for some, Fanilly wants to prove that she is a worthy captain of the Iron Rose Knights above all else. Aside from this desire, the girl is somewhat socially awkward, sometimes unprepared for conversation. However, she is not really shy and can generally deal with attending various functions in the capital, as is expected of the Iron Rose Knights. She is dedicated to the purpose of the order, to defend the innocent and protect the land of Thaln. However, the doubts surrounding her have lead to a lack of confidence in herself. Fanilly has a younger sister and as a result has a somewhat stronger affinity for children and desire to keep the safe, but as someone dedicated to the Iron Rose Knights' cause she wishes to protect all those in need. While she has a lacking in confidence, she retains some pride in her training, as she has proven to be skilled at swordplay in spite of her youth.
  • Brief Backstory: Fanilly is a daughter of the Danbalion family, a noble family already. While they had never been knights, her birth on a full moon immediately made her a potential future candidate for the Iron Rose Knights' captain. She was simply needed sooner then many expected. And so she experienced training for several years leading up to her installment as the Captain of the Iron Rose Knights. Initially she was confident in herself, but it quickly became clear that even some within the Knights had grown tired of the tradition of selecting a maiden born on a full moon to be the captain. This wore on her quickly, and has lead to her desperation to prove herself.
  • Equipment: Fanilly wears a well-made set of somewhat ornate armor. She wields a fine longsword in her right hand and a dagger with a curved hilt for trapping weapons in her left.
  • Skills: Fanilly has experienced extensive training in swordplay, specifically in the use of a longsword in both hands, or paired with a unique parrying dagger.
Hidden 4 mos ago 26 days ago Post by HereComesTheSnow
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HereComesTheSnow Can you hear me, pilot with the Three Strikes?

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Name: Gerard Segremors

Age: 23

Gender: Male

Race: Human


At roughly 5'10, the young man is of middling height for a warrior, with an athletic build to match his many years spent living by the blade. His hair is coarse and coal black, and just barely reaching down towards his amber and world-weathered gaze. He has a somewhat reserved disposition outside of combat and his face often hosts a thoughtful, but not wholly unapproachable expression.

Personality: Gerard is a man who seems beyond his mere twenty-three years behind the eyes. Despite having a history as a mercenary, and being used to just as many tavern brawls and rowdy atmospheres as one might expect from the profession, he carries a far more calm demeanor in his day-to-day interactions and life. He is not entirely familiar with courtly manner, but he is perfectly polite in personal interaction and humble in his presentation, with a sort of earnest air about him. He holds great steel within, however, having leapt at the chance to join the knightly order and become an outright force for good. There are many cruelties in this world that he, as a man and knight, cannot abide. Enough for him to take up the sword once more to put them to an end, and drag evil into the light.

One way or the other.

Brief Backstory: Born to a small family in a small village in Thaln's northeastern fiefs that borders a large stretch of woodland, Gerard (Gellért in the village dialect) grew up like many other rural boys— hunting, fishing, and making merry within the woods whenever not set to work with his father in the fields. With such a proximity to the border with Velt, he was raised quite obviously adherent to the Church's teachings, in his case as a Reonite, and was instilled with a strong sense of justice and wonder for the tales of knightly virtue and valor championing Her Paladins. He grew into a strong, hardworking lad, more than fit for any path he chose in life— And when a mercenary corps espousing the virtues of fighting the good fight for the Goddesses and making a living through your sword, perhaps even proving yourself worthy of knighthood? He was sold.

And just like that, the sixteen year old boy walked into Hell. A country bumpkin with a strong back and a steady hand was, at the end of the day, still a country bumpkin. He fell for the pitch hook, line, and sinker. Spending years fighting pointlessly, seeing lives waste away, and people trod upon as lower than dirt, it wore heavily on Gerard. At times, his faith in justice was tested, at others, it was all that kept him pushing forward. The band of mercenaries was by no means incompetent— their captain lead with a firm, measured hand, the quartermaster had a frank outlook on weaponry and training recruits, and in the end they did indeed follow the tenants of Reon by capturing a particularly well-defended encampment of slavers holed up in one of the ruins dotting Velt. For their efforts, the group was disbanded shortly after— and folded into the Church of Reon's militant arm if they so wished. Fearing disillusionment but chasing a lifelong dream as closely as he could, young Gellért accepted, and soon after was recruited into the Order of the Iron Rose. He continues to pursue his idealized image of a knight with a desperate fervor, and it permeates his every moment.

Equipment: A fairly standard longsword of just over a meter's length from pommel to tip, a well-kept kit of half-plate as he cannot yet afford a full, custom-fitted suit. A sturdy, large knife for general survival purposes (both clearing brush and sliding through gaps in armor, should need arise).

Skills: While not an exemplary swordsman like the order's founder, he is schooled well for a mercenary and trains vigorously to improve his mastery, day in and day out. His style is rooted in simplicity and pragmatism, at times even leaning near brutality compared to the romanticized and beautiful swordplay of the ideal knight he wishes to evoke, a carryover of life as a soldier-for-hire. A trained, keen eye can spot many similarities to properly denoted longsword fencing technique within various Fechtbücher beneath the roughness of it— the kid's fundamentals are there, simply learned secondhand as opposed to the traditional knight's manuals, and applied with a dash of that distinct recklessness of the expendable.

In addition, he is quite comfortable with a wide variety of other tools and weapons, such as spears or handaxes. He had to make do with what was on hand for much of his life— both as a man-at-arms and as a simple boy from the woodlands. He is a natural at speaking to common folk on their level, and holds a host of skills found in a boy whose childhood was spent within Thaln's countryside. Has a mild problem, however, with prioritizing his own safety— it's an act that he is still learning to no longer refrain from.
Hidden 4 mos ago 3 mos ago Post by Raineh Daze
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Raineh Daze Cyberpunk Bartender

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  • Name: Paladin Tyaethe Radistirin, First and Youngest of the Knights.
  • Age: 238
  • Gender: Female
  • Race: Human (Vampire)
  • Appearance:

  • Personality: The opinion of those who only have to interact with the Iron Roses in their capacity as knights is that Tyaethe is a serious, no-nonsense veteran. This is completely true provided that she's acting in her capacity as a knight of the church, off rescuing people or doing simple military work--she's quite serious, if prone to taking the aggressive and faster option. When there's a real fight on hand or something strong to oppose, she gets more hot-headed... and in general is quite prone to an "ATTACK ATTACK ATTACK" mentality, prone to forgetting that most people do not share her ability to disregard physical injury.
    Off the battlefield, outside of religious matters she's quite lazy. There's no equipment for her to upkeep, no physical exercise to keep in shape, no family matters to attend to, and even the captain only needs so much assistance in a day. It leaves her plenty of time for either emulating a cat and finding somewhere inconvenient but comfortable to nap, or playing tricks and teasing other members of the Iron Roses. Or helping them as the case may be. At times, the vampire can actually seem her age, bored of the repetitiveness of time and duty--but still obliged to be here.
    Unless she respects you, making fun of her height or age is quite a way to set her off.
  • Brief Backstory: Coming from a minor noble family, Tyaethe was always expected to carry on her family's duty as knights of the crown. Yet due to favours owed by a highly influential and religious duke to her father, the standard of education that the girl received was much higher than her family would have expected--until the duke's own outspoken nature and the cause of the original favour came back. Having made enemies with a vampire of some age, and defied death once before, they came back for vengeance during a feast. Perhaps the vampire recognised Tyaethe as the child of one of its enemies and wanted to make a more ironic point, or maybe they just didn't want to kill a child in training--but of the attack, she was the only survivor, and quite confused at that.
    With her teacher dead, but his influence still felt, the girl went to the church and pledged herself to training as a paladin and to become a knight in Mayon's service--with no idea of what she had been afflicted with. When this became apparent, it was already too late to back out... despite Reon's virulent hatred for vampires in particular, Mayon had no such compulsion against intelligent but unwitting undead and showed no signs of displeasure. So, even though the church would normally have resisted accepting the undead into their ranks, Tyaethe completed her training as best as possible despite the lack of ageing and became a paladin.
    Hot-headed and somewhat hard to work with, Tyaethe spent most of her time as a crusading knight-errant and working on her magical abilities--not wanting to go to yet another social function made doubly awkward by her apparent age, or snap at another companion for bringing attention to the fact. Her tendency for long trips away from most paladins helped with forgetting what she was, and Tyaethe developed a reasonably good reputation for her abilities.
    Which is about when Elionne prevented the assassination of Falthir and impressed the older paladin so much that she was the first to swear her service--before the Iron Roses had even been founded--and was something of a teacher. This, combined with her apparent age, is the source of the "First and Youngest" title... which she still hates hearing. Unfortunately, it's open knowledge, along with her condition, leaving Tyaethe with a very strange reputation.
    When Elionne disappeared, the vampire didn't know more than anyone else, though she certainly took the news hard. In the end, Tyaethe stuck with the knights, though she's become touchier about her apparent age over time, and has a tendency to act as a stumbling block to changing tradition. Occasionally, nobles looking to advance their control over the knights have been dismayed to learn that the circumstances of Tyaethe's original vow to join the knights more or less require Elionne to be the one to make her leave or be proved dead.
  • Equipment: The only piece of "real" equipment that Tyaethe possesses is her sword--a blessed blade enchanted to have no weight to the wielder, so that even someone in her situation can wield it without any difficulty, and as resilient to damage as it could be made. Everything else, aside from her scarfs, is nothing more than a magical construct created as needed.
    Though it isn't really equipment, she also has two hundred years of accumulated money left over for whatever might need the investment--not a bad amount.
  • Skills: As one would expect of the most experienced knight in the order, Tyaethe's greatest asset is her swordsmanship, despite the link between vampirism and magical power. She takes pride in achieving victory through nothing more than the mundane application of skill, now honed over entire lifetimes, and insists that using some magic isn't an advantage, merely balancing out her own disadvantages. Some people have disagreed with this. Whatever their opinion on magically assisted swordsmanship, her skill is sufficient that she only gets excited when prodigies join the knights and provide some decent competition until they leave or age catches up.
    The link between vampirism and magical power is no joke, of course, and even with her preference for melee combat, Tyaethe isn't foolish enough to ignore it--or rather, how it can help with her preferred approach to combat. Her speciality is in illusions upon herself, enhanced and improved so far that they cross the realm into proper shapeshifting and conjuration through sheer expenditure of mana. This includes making herself appear "simply" as she would were she an adult, or the tall, armoured knight--and generating the armour in the process. It protects as any armour of its appearance would suggest, but the amount of magic flowing through it actually makes it even better at defending against magical assault.
    Unlike more restrictive approaches to shapeshifting, or mere illusions, the transformations require conscious upkeep--were she to stay awake long enough, even a magical reservoir like Tyaethe would run dry. They also, of course, dissipate if she falls asleep or is somehow knocked unconscious.
    Though the magical power is a requirement to even be a vampire, it's something that provides certain uses by default. For one, any injury will rapidly regenerate, and lethal damage is a study in overkill. She can also enhance her abilities beyond their physical limits (of considerable use given her actual physique), albeit that is even less efficient than her illusions are--but good for unexpected short bursts of power.
    Finally, as expected: vampires can see in the dark. This would be a quite troublesome ability to not possess, even if it leads to weirdly glowing eyes.
  • Other: Yes, drinking blood is required. Yes, the sun is dangerous. It isn't quite lethal, though: Reon hates vampires but she's aware it's not a choice.
Hidden 4 mos ago 4 mos ago Post by Crimson Paladin
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Mostly the same as before.

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