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Reluctantly retired roleplayer.

Except when I'm not.

Why are you here when you should be writing posts?

You can edit a bad draft, but you cannot edit a blank page.

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A I D E N G A B R I E L R O T H A U G U S T 2 1, 2 0 0 2 ( 1 6 ) M A L E H E T E R O S E X U A L

"You know what I like about rich kids?"

▼ A P P E A R A N C E:


"Are we here to chat, or to play ball?"
//STATS:
◼ HEIGHT | 5' - 8" (~173cm)

◼ WEIGHT | 156 lbs (~71 kg)

◼ ETHNICITY | Caucasian

◼ EYE COLOUR | Blue (Red when Abilities are in use)

◼ HAIR COLOUR | Blonde/Light Brown

◼ SCARS | Aiden has numerous scars on his body, primarily focused on his torso and arms. Although most have faded and healed, there are a number of them that are still quite evident when Aiden lift up his shirt.


//DESCRIPTION:
Often playing the part of the stoic, Aiden is always the last person to enter a room and the first to leave. A teen of few words, but many actions, he prefers not to waste time and effort on idle conversation cutting to the point immediately.

Prone to dressing in layers, Aiden usually layers a tank top with either an open hoodie or collared shirt under his trademark leather jacket. During school spirit days, he can be coaxed into wearing his letterman jacket, although he prefers not to do so on a regular basis due to the unnecessary attention it draws. Always a fan of baggy, straight-legged jeans, Aiden is never seen in shorts unless caught in his boxers. His favourite footwear is a pair of steel-toed high-topped boots, although he can be found wearing Converse hightops during warmer weather and even on rare occasions, flip-flops. Around his waist is always a thick leather belt, bearing a heavy dual clasp buckle.

Aiden prefers to remain clean shaven, keeping his hair short and often tousled as he rarely applies product due to his frequency of wearing helmets and the occasional black ballcap. Due to his athletic abilities, Aiden has maintained a healthy and toned physique. Generally, consider attractive, his body boasts a fair amount of muscle befitting of someone who is a regular athlete.

▼ B I O G R A P H Y:


"My sister looks after me, that's all you need to know."

Born to the North End of Crestwood Hollow, Aiden’s life didn’t get off on the right foot. His father, Lucas walked out after his birth, leaving Aiden’s mother Harper, to struggle with postpartum depression leading to her slide into alcoholism. Aiden was left in the care of his eight-year-old sister, Vanessa, who provided the infant Aiden the support he needed, while their mother became more neglectful and verbally abusive with each bottle she drank.

Unable to hold down a job due to her spiraling habits, Aiden’s mother began to sell her body, which led to a seemingly endless parade of different ‘suitors’ coming into their home. The ever-revolving door of men opening the pair of children to abuse which their mother never failed to notice.

When Aiden was eight, one of his mother’s gentleman callers attempted to force himself on Vanessa. Seeing his sister in distress, Aiden flew into a blind rage. While the boy was physically no match for his sister’s assailant, the yelling and screaming were enough to alert a nearby autonomous patrol car.

It was at this point that Child Services was forced to step in. While Vanessa fought for her right to be emancipated, Aiden was sent to live with his Uncle Tim and older cousin James. While Tim did a good job of putting food in front of Aiden, he was little more than caregiver having little interest in Aiden as a person. Thankfully James, or rather, Jimmy, was more than happy to have Aiden tag along.

With only a three year age difference between them, Jimmy taught Aiden how to be a Northside Boy, and it didn’t take long before Aiden started tagging along with Jimmy as the older boy was inducted into the Northside’s resident gang, the Sons of Salem.

Being the youngest one around didn’t go well for Aiden as he suffered at the hands of the other boys. Constantly bullied and picked upon, he was punched and belittled at every turn and because of this, Aiden was never considered to be an actual candidate for the Sons of Salem. By the age of thirteen, Aiden was at his breaking point and decided to prove himself. Unfortunately for Aiden, he attempted to steal a car was quickly foiled and the boy found himself quickly in a youth detention center.

Sitting across from a public defender was the dose of reality that Aiden needed and he soon found himself living with his older sister once again. Now twenty-one, Vanessa and her fiance, Michael, were able to take custody of Aiden on the condition that he complete a community-based rehabilitation program. Agreeing, the terms were set and Aiden was free to go.

Between the rehabilitation program and seeing how far his sister had come from living in the Tracks made Aiden realize that he wanted to be able to leave Crestwood Hollow when the time came. While he was a sharp kid, Aiden knew he couldn’t compete with some of the other students and so when the time came to start high school, Aiden threw himself into the school’s athletic programs.

By his sophomore year, Aiden had managed to become the Mather Memorial Ravens’ quarterback, point guard and goalie, rotating through football, basketball and ice hockey as the seasons changed. Under the direction of the school’s aging coach, Thomas Clark, Aiden had managed to give himself a fighting chance for a full ride scholarship.

Now entering his junior year, Aiden is hoping to begin to attract the attention of college scouts, but despite his new lease on life, his vices are not completely gone. Aiden houses a lot of deep-rooted issues and has a long way to go before he can surpass the influence of succumbing to his upbringing in the Tracks.

▼ A B I L I T I E S / S K I L L S:


"Light 'em up!"
//ABILITIES:
◼ OPTICAL ENERGY MANIFESTATION | Through the absorption of ultraviolet radiation such as sunlight, Aiden's body has the ability to metabolize the radiation and expel it through his mutated corneas converted to thermal energy. This thermal energy can be ejected from the eyes in one of two ways, as concussive blasts or as a continuous beam.

When fired as a concussive blast, Aiden can either release these blasts singularly or in rapid succession. The size and speed can all be controlled through manipulation of his eyelids, although Aiden lacks such fine motor controls. The temperature of his ability is variable with the Aiden's maximum peak output reaching 1510 degrees Celsius (2750°F) which is even capable melting through solid steel.

Aiden however, has a current peak temperate of 100°C (212°F), the temperature at which water boils, and while he can reach this temperature, he cannot maintain it due to the strain it puts on his body. While Aiden can't currently force his ability to burn any hotter than a hundred degrees Celsius, extended training and practice would eventually raise the temperature of the target higher than the above numbers.

Like the temperature, Aiden controls the force behind each concussive blast. He can simply radiate heat from his eyes or, Aiden can put up to enough force to easily lift a man of roughly 90 kilograms (200 lbs) into the air. At an absolute maximum, Aiden could be able to offset an airborne half tonne truck. That said, due to the strain Aiden can't consistently manage that level of force.

Furthermore, the width and diameter of Aiden's blasts and beams have an effect. A focused narrow beam is more likely to cut through a target where a wide-spread blast will push back or knock down a target. As with the temperature and pressure, Aiden has the potential to control the size of his beams, whether they're small precision blasts or a wide, large blast for a maximum area of effect. Currently, he lacks the understanding and practice to successfully manipulate his eyelids in the manner required for such fine control. Due to this, he can only fire a generic blast or beam.

While Aiden's optic blasts can be fired anywhere within his vision's range, the solid beams can actually be bent and curved by his own will as opposed to simply reflect or refract off of mirrored surfaces. To this extent, Aiden can literally chase a target with his optic beams as long as they are within eyesight. Due to his inexperience with his abilities, he has yet to discover or even attempt such a feat.


◼ ENHANCED EPIDERMIS | Compared with a mundane human, Aiden's epidermis is unique in the fact that while it absorbs ultraviolet radiation, it also is able to displace energy, spreading the point of impact in order to reduce damage. As such, Aiden has partial immunity to his own abilities as any attacks redirected will affect him at a lesser rate. When hit with an energy-based attack, Aiden's skin cells are able to absorb part of the blow before displacing the rest evenly along a larger surface to reduce harm.

◼ ENHANCED EQUILIBRIUM | Due to the force of his abilities, Aiden's sense of equilibrium is enhanced allowing him to maintain near perfect balance even while projecting the maximum amount of force from his eyes. This subtle ability has allowed him to excel in various athletic abilities while remaining relatively undetected.

//SKILLS:
◼ ATHLETE | Aiden is a passionate member of the Mather Memorial Ravens and holds key positions on the football, basketball, and ice hockey teams. A well-rounded athlete, Aiden possess impressive, endurance, stamina, speed and strength and is hoping to continue to refine his skills in order to begin to attract scouts during the remainder of his high school career.

◼ STREET SMART | While not a gifted academic, Aiden understands people well for someone his age and is generally able to navigate most social situations, albeit he's not exactly a black tie event kind of kid but he does maintain a certain rugged charm even when found in an offputting situation.

◼ PRAGMATIST | Due to the severity of the laws regarding Hyperhuman Abilities, Aiden would be the last person to ever rely on his and years of running with the wrong and tough crowd have taught him how to fight, how to fight smart, and how to fight dirty. Aiden is not above being an opportunist and will take a cheap shot if it wins him the fight.

◼ PAIN THRESHOLD | Due to years of abuse under his mother, her clients and his cousin, Aiden has developed a rather high threshold for pain. He often doesn't notice when he's been cut and minor bruises go undetected for weeks. In a fit, Aiden relies on being able to take more hits than the other guy due to his prolonged exposure to being slapped, punched, kicked and generally assaulted throughout his youth.

//LIMITATIONS:
◼ FIELD OF VISION | Aiden's abilities hinder his vision while in use. Each blast he fires is a moment when the world is completely distorted in a burst of brilliant colour. This is even worst when emitting a beam attack as his vision is almost completely obstructed leaving him open to attacks. This is particularly exploitable when you realize that Aiden's own attacks can be redirected back at him and are completely able to injure him though to a lesser extent than the intended target due to Aiden's enhanced epidermis.

◼ FINITE ENERGY | Aiden's energy levels are not finite and overuse will leave Aiden complete drained, possibly even unconscious. In order to recharge his optic powers, Aiden requires rest and sustenance and most importantly prolonged exposure to ultraviolet radiation.

◼ HEAT RESISTANCE | Despite being able to project the high temperatures produced by his own abilities, Aiden is still susceptible to injury from his optic blast if he were to sustain maximum temperature in a continuous beam for a prolonged period. This would likely leave him with severe burns to his body and potentially permanently blinded.

◼ PREMATURE RELEASE | Aiden's abilities are linked to his emotions, particularly his libido and his anger. As such, when aroused, his abilities can flare up leading to him to fire a blast involuntarily. Likewise, when angry, Aiden can lose control of his abilities and either involuntarily fire, or fire much hotter and more intense blasts then he was intending to. When Aiden's abilities are flaring up, his eyes begin to spark out their corners, turning fully red just before a blast emits.

◼ REDIRECTION | While Aiden's attacks are difficult to reflect, certain mirrored surfaces are capable of doing so. Additionally, some glass structures are also capable of refracting his attacks thus altering their path and potentially making Aiden miss his intended target.

//WEAKNESSES:
◼ ADDICTION | While potentially hereditary, Aiden suffers from an addictive personality. Habits, both vices, and virtuous are incredibly easy for Aiden to pick up. Currently, he's addicted to smoking, never found without a pack of cigarettes. But both Aiden and his sister know it's basically a gateway for him. He's particularly afraid of drinking alcohol due to his mother.

◼ LIMITED RESISTANCE | While Aiden's enhanced epidermis is designed to ward off energy based assaults, it's still as equally vulnerable to knives and gunfire. It pierces the same as any other humans and provides no additional protection against physical assault beyond Aiden's own conditioning.

◼ ULTRAVIOLET DEPRAVATION | As Aiden's abilities run on a finite energy level, robbing him of a chance to recharge can render him powerless. Due to this, Aiden must conserve attacks during periods of darkness, including night and indoors if there are no windows nearby.

▼ N O T E S:


"People leave, it's what they do."
//SUPPORTING CAST:
▼ ALLIES

▼ FAMILY

▼ FRIENDS

▼ ENEMIES

//STOMPING GROUNDS
◼ THE TRACKS | The Northside of Crestwood Hollow is known for being poorer and rougher than the South, but the Tracks are the poorest and roughest of the entire city. Generally immune to the influence of City Council, the Tracks are primarily run by the Sons of Salem and many propositions have been made on how to eradicate the Tracks in order to rebuild.

◼ CRESTWOOD RAILYARD | A massive shipping depot, the Railyard sits on the harbor, receiving shipping containers directly from incoming ships before sending them East along the rails. The Railyard also has a trucking depot due to rail becoming less common. The trucking depot most commonly is used to either deliver directly within the city itself or to the airport to be flown out. Aiden currently works at the Railyard, acting as a packer in the evenings and weekends to ensure he's not freeloading at Vanessa and Cal's place.

◼ THE OLD BAG | A bar located in the Tracks, it's owned and operated by the Sons of Salem making it a rather rough establishment and not one that you want to accidentally walk into. The drinks are watered down and the alcohol is more often used to treat bullet wounds than it is for drinking. The Old Bag is instantly recognizable by the line of motorcycles that seems to perpetually sit outside the establishment.

//PARAPHERNALIA
◼ CIGARETTES | Aiden is rarely without a pack of cigarettes on his person. While not a chain-smoker by any means, he lights a cigarette up on a regular base, generally before and after school unless he's stressed out in which case he starts going through packs like no other.

◼ FLIP PHONE | While it may not be the cutting edge of technology, Aiden's personal cell is an older flip phone. Simple and practical, it can make calls and it can text and most important of all it's cheap. Durable and capable of taking a beating, Aiden can often be seen fidgeting with it when bored.

◼ LIGHTER | An antique Zippo lighter, it's been decorated with Royal Airforce logo and by Vanessa's estimates, the lighter itself is from World War II. Supposedly it's been passed down from father to son for generations but that came from his mother and both Aiden and Vanessa consider it unreliable. Atop the RAF logo, a glyph has been inscribed and on the back is tally which Aiden assumes to be the amount of Nazis the original owner assumes. At least, that's the story he tells his friends.

◼ SWITCHBLADE | A simple spring-loaded knife, Aiden picked up the havit of carrying one from living in the Tracks for the majority of his youth. Due to this, Aiden is never without his switchblade, always keeping the weapon concealed on his person at all times. Although he never lets anyone know he carries it, hiding the weapon from even Vanessa. When feeling defensive or threatened, Aiden can be seen towards the weapon subconsciously.
The Haunting of...

A S U P E R N A T U R A L T H R I L L E R
G M (s) : Lord Wraith, Roman G E N R E: Horror, School, Slice of Life, Superhuman, Urban Fantasy T Y P E: Linear with Sandbox Elements
"He who would learn to fly one day must first learn to stand and walk and run and climb and dance; one cannot fly into flying."
-Friedrich Nietzsche

▼ C H A R A C T E R R O S T E R:

▼ A C C E P T E D P L A Y E R S || The Dramatis Personae


▼ I N A C T I V E C H A R A C T E R S || Characters belonging to removed Players

◼ Ross, Rita as portrayed by @Hillan

◼ Black, Archimedes as portrayed by @Kalas

◼ Brigandi, Edward as portrayed by @WXer

◼ Hall, Makayla as portrayed by @Ruby

▼ C H A R A C T E R S U B M I S S I O N S || Character Sheets Under Review

◼ Character Name as portrayed by Player Name

▼ C H A R A C T E R A P P L I C A T I O N S:

▼ S U P P L I E D C O D E || Ver.1.1

[CENTER][h1][color=slategray][b]A L I A S[/b][/color][/h1][HR][h3][sup][sup][color=silver]B I R T H N A M E   [color=slategray]◼[/color]   B I R T H D A T E   ( A G E )   [color=slategray]◼[/color]   S E X   [color=slategray]◼[/color]   S E X U A L I T Y[/color][/sup][/sup][/h3][img]IMAGE/BANNER[/img]
[sup][color=silver]"Witty Quote #1"[/color][/sup][/CENTER]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ A P P E A R A N C E:[/H3][/SUB][/SUP][/B][/INDENT][HR][/COLOR][CENTER][sup][color=silver]"Witty Quote #2"[/color][/sup][/CENTER][INDENT][INDENT][IMG]Image of Character[/IMG][/INDENT][/INDENT][indent][b][color=CADETBLUE]//STATS:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//DESCRIPTION:[/color][/b]
[indent][i]A written description of the character's appearance. Keep in mind that appearance isn't only limited to their physical make up, but the style of clothes they wear, they're body language and in general how they present themselves.[/i][/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ B I O G R A P H Y:[/H3][/SUB][/SUP][/B][/INDENT][HR][/COLOR][CENTER][sup][color=silver]"Witty Quote #3"[/color][/sup][/CENTER][indent][indent][i]This is the story of your character's life, their defining moments nd how they made it from the womb to where they are now. You can include as much other details as you think is necessary but don't go overboard and spell everything out. Sometimes its best to show through the IC than to tell in the CS.[/i][/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ A B I L I T I E S / S K I L L S:[/H3][/SUB][/SUP][/B][/INDENT][HR][/COLOR][CENTER][sup][color=silver]"Witty Quote #4"[/color][/sup][/CENTER][indent][b][color=CADETBLUE]//ABILITIES:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//SKILLS:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//LIMITATIONS:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//WEAKNESSES:[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent][/indent]
[COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ N O T E S:[/H3][/SUB][/SUP][/B][/INDENT][HR][/COLOR][indent][b][color=CADETBLUE]//SUPPORTING CAST:[/color][/b]
[indent][B][COLOR=SILVER]▼ ALLIES[/COLOR][/B]
[indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent]
[B][COLOR=SILVER]▼ FRIENDS[/COLOR][/B]
[indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent]
[B][COLOR=SILVER]▼ ENEMIES[/COLOR][/B]
[indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent][/indent]
[b][color=CADETBLUE]//STOMPING GROUNDS[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=CADETBLUE]//PARAPHERNALIA[/color][/b]
[indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent][/indent]


▼ I M P O R T A N T N O N - P L A Y E R C H A R A C T E R S:

N A M E:
Jonas Lehrer

S E X:
Male

A G E:
31

A B I L I T I E S:
◼ Hyperhuman Detection - Jonas is able to detect Hyperhumans with almost a sixth sense. He feels drawn to them and as such will seek out areas where concentrations of Hyperhumans can be found.

◼ Intuitive Ability Detection - As part of Jonas' ability he is able to look at a Hyperhuman and immediately recognize what their abilities whether the Hyperhuman displays it or not.

◼ Intuitive Ability Comprehension - Furthermore, Joans is able to see the potential of the Hyperhuman's abilities and understand how it works and how they can use their abilities. This makes him an ideal teacher to younger Hyperhumans who are still discovering their gifts.

H I S T O R Y:
Growing up on the Western Coast of Canada, Jonas Lehrer came from a well-off family living an easy life. Excelling through high school, Jonas was offered numerous scholarships upon graduation before eventually deciding to attend McGill University in Montreal, Quebec. Taking a double major in biology and medical sciences, Jonas pushed his understanding of the human body. Having gone through viriumosis during high school, Jonas became fascinated with not only his own being but also all Hyperhumans living and hiding in the world. Crossing the border into the United States, Jonas earned his green card while attending Dartmouth College. Completing teacher's college, Jonas gained several years of experience before taking a teaching position with the Massachusetts Institute of Technology. Remaining on tenured staff for nearly five years, Jonas suddenly resigned one day under rumor of a falling out with his department head. Relocating back to New Hampshire, Jonas took up a teaching position at the local high school, Mather Memorial.

Deleted
▼ H I S T O R Y:

C A T A L Y S T || 1967 - 1984 CE

On October 18, 1967, Earth was hit with an immense Coronal Mass Ejection. During a total Lunar Eclipse, the sun emitted a massive interplanetary CME which doused the entire globe with high energy particles causing the largest and brightest occurrence of the aurorae ever recorded. Unfortunately this also brought a geomagnetic storm which ravaged Earth’s electrical transmission lines, causing power outages on a global scale. It was on this day that the Earth nearly stood still, sitting in total darkness for nearly ten minutes before back up systems began to re-activate. Numerous regions around the globe were left in the dark well beyond that. Cities were powerless for nearly a week while some rural areas were forced to survive for nearly a month without power. This event left a death toll numbering in the tens of thousands becoming known as the Dark Eclipse.

However the aftermath of the Dark Eclipse reached far further than anyone could have ever anticipated. The resulting effect of the high energy particles is a mutation appearing in one person of every million people. While public knowledge of the mutation remains vague, selected sects in the scientific community are aware of it and have dubbed the emergence of the mutation ‘Viriumosis’. In more common jargon, the possession of a mutation is referred to as the ‘Hype-Factor’ or ‘Hype-Gene’. Collectively, these mutants are referred to as ‘Hyperhumans’.

E M E R G E N C E || 1985 - 1999 CE

As the Cold War came to a close, humanity’s attention was turned to a new threat. One that was already in their homes, teaching their children and running their governments. As word of Hyperhumans became public knowledge a perpetual state of fear and paranoia took hold of the world. Neighbor was turned against neighbor and mother against child as humanity’s pattern of fearing that which they didn’t understand continued.

Propaganda against Hyperhumans was widespread especially in North America. Laws were passed that prohibited Hyperhumans from positions of authority on suspicion of using their abilities to gain an advantage. Athletes and other competition driven professions were heavily screened. Although there were those who chose to use Hyperhumans to their own advantage and more than one man or woman desperate to make a living allowed themselves to be drawn into the shadier side of things.

Activism and social conscious was pushed to an all time high during this period as people fought to be treated as equals no matter their colour, sexuality and abilities. Technology took leaps and bounds during this period as Hyperhumans with more subtle abilities were able to integrate into society and excel through their education and in their careers.

V I G I L A N C E || 2000 CE - Present

Due to the emergence of Hyperhumans during the late 80’s, technology advanced at a rapid rate. The majority of Earth’s power is based upon nuclear fusion with coal based energy completely phased out greatly reducing the amount of pollution present in Earth’s atmosphere. Roughly sixty-five percent of power is supplied by nuclear fusion while other clean energy make up the remaining thirty-five percent. Solar power makes up the majority of the secondary energy sources clocking in at twenty-five percent while wind makes up only five percent. The last five percent of energy sources is mixed between nuclear fission, hydroelectric and geothermal power.

Other advances in technology are rather notable among society. As of 2010, three dimensional screens or holographic displays have become commonplace among consumer homes while the self-driving car has been made available to the public market as of 2015. Despite the original fear of Hyperhumans, advances in both law and peace keeping technology has thus far kept any major superpowered crime at bay. Robotic K9 units along with autonomous patrol cars and synthetic officers have become the standard especially among large cities.

▼ B A C K G R O U N D:

◼ H Y P E R H U M A N || Homo-Virium

Hyperhumans are humans who have undergone Viriumosis thus leading to the creation of a ‘Hype-Gene’ and development of extranormal abilities. Viriumosis occurs when the high energy particles create an insertion and add one or more extra nucleotides into the host DNA. As insertions in the coding region of a gene may alter splicing of the mRNA, or cause a shift in the reading frame, this almost always leads to a significant alteration in the gene product. These alterations lead to a wide variety of effects which are often looked upon as super-human abilities.

While Viriumosis was only able to occur in the individuals who were alive during the Dark Eclipse, the Hype-Gene is able to be passed along through reproduction. This is a cumulative result of high energy particles stored within the donating parent's chromosomes. A portion of these particles are replicated and passed along to through genetic material resulting in the offspring going through Viriumosis in utero. Naturally this leads to the creation of the 'Hype-Gene' in the offspring allowing them to display abilities akin to those of their parent(s).

That said, a human born without a 'Hype-Gene' will not display Hyperhuman abilities unless subjected to Viriumosis. However due to the constraints of technology, there is no way to artificially replicate the process which created the ‘Hype-Gene’.

The 'Hype-Gene' isn't exclusively carried within either sex but is a dominant gene within both ensuring that the child of a Hyperhuman will indeed be one themselves. Due to a lack of willing subjects, there are no studies as to whether powers levels are greater or equal within children who have two Hyperhuman parents compared to those who only have one. Hyperhuman abilities are incredibly diverse and more often than not allow the host to accomplish superhuman abilities. When a Hyperhuman is born, they have an unlimited potential as to what abilities they will develop. Hyperhuman abilities are not predetermined by parents but instead are developed during puberty in the majority of hosts. However those who go through trauma at a younger age may prematurely develop their abilities. Environment and circumstance surrounding the time of ability development will contribute to determining the host’s abilities. Due to the nature of Viriumosis, Hyperhuman abilities are closely linked to Earth’s Electromagnetic Spheres and could be considered to be powered through it.

The more of these 'Hyperhumans' that are in close proximity, the weaker they become as they fight to draw from the same EM spheres. Many of these 'Hyperhumans' live their lives without knowing about their abilities, a few odd occurrences happening in times of heightened adrenaline. But there are the few who learn to embrace their nature and use their abilities to accomplish extraordinary feats.
The Haunting of...

A S U P E R N A T U R A L T H R I L L E R
G M (s) : Lord Wraith, Roman G E N R E: Horror, School, Slice of Life, Superhuman, Urban Fantasy T Y P E: Linear with Sandbox Elements
"He who would learn to fly one day must first learn to stand and walk and run and climb and dance; one cannot fly into flying."
-Friedrich Nietzsche

▼ G M N E W S & A N N O U N C E M E N T S:

◼ 2018-05-09: Due to the amount of interest in this concept, I'm going to put a deadline on character applications. I will be accepting character application submissions until one week today, that is until May 15. Any characters submitted after the 15th will not be considered for this RP, although they may be wait-listed if the applicant so wishes.

No character will be accepted before the 15, this is not a first come, first serve style of RP. Instead, I will be evaluating each sheet on a case by case and player by player base in order to ensure I have a cast that compliments my vision and a player base which shows reliability and dedication. Quality will always come over quantity, however, and new users to the Guild will be judged accordingly in order to ensure it is fair for all parties.

Please PM all applications to me for review. In order to build some tension in the IC, bios, and abilities will be concealed from other players.

◼ 2018-05-09: As with the original RP, @Romanhas been brought on as Co-GM and will be helping me primarily with the horror aspects of the story but also general moderation of the game.

◼ 2018-05-10: A lot of the submitted sheets have including some awesome stomping grounds. If accepted, would you want these areas added to the Setting section of the OOC to flesh out the world and allow people to use and visit your 'Stomping Grounds'. Let me know!

◼ 2018-05-11: For anyone submitting students involved in school teams, Mather Memorial's sports teams and the like will be the 'Ravens'.

◼ 2018-05-11: The OOC is under development. Please refrain from posting here and direct any and all inquiries either to the Interest Check or Discord.

▼ W E E K L Y D I S C U S S I O N:

◼ WEEK 001 - Coming Soon!
▼ S E T T I N G:

C R E S T W O O D H O L L O W || Est. 1684

Situated along the Eastern Coast of the United States between Hampton and Portsmouth, Crestwood Hollow is a small New Hampshire city originally founded in the 1684, shortly before the infamous Witch Trials. Settled in the fertile Orlaith Valley, the city is home to a large rural area, boasting a very fruitful agricultural industry. The largest export of the city is the Golden Delicious Apple. Beyond the valley lies densely populated forests of oak, maple and cherry trees. This contributes to several lumber mills in the area that provide a secondary industry to the city.

To the North of the Orlaith Valley is the Great Bay Lake. From there, the River Shannon flows South from the lake then East through the center of the valley and right down the middle of the city. The downtown of Crestwood Hollow is split by the river with one street travelling East on the North side of the river, while on the South side the street only travels West. Located every few blocks is a draw bridge which both connects the city and separates it when the need arises for a ship travels upstream. Towering buildings look down on the river ranging from hotels to banks, to white collar firms and apartment complexes. The Northern side of the city is known for being rougher than its Southern Sister. The 'Beau' half of Crestwood Hollow is home to the Mather Park, in the middle of which is an ancient white oak known only as the Hanging Tree. The Southern half of the city, the 'Belle', is newer than the Beau and is home to several more residential areas than the North. The further South one travels in Crestwood Hollow, the more construction they seem to encounter as the city is constantly expanded to accommodate new subdivisions.

Towards the Eastern edge of the city, the Shannon empties into the Atlantic Ocean, flowing through the Crestwood Port before it is swept away by the tides of the Atlantic. Due to its location within the Orlaith, Crestwood Hollow has very few visits via train and does most of its imports through truck and ship. As such, the Port is often a thriving hub of life with new ships visiting each day. Several fisheries dot the piers but have fallen upon hard times in latter years due to over-fishing in the Atlantic. Numerous recreational boats fill the docks and full warehouses litter the boardwalks.

M A T H E R M E M O R I A L H I G H S C H O O L || Est. 1947

The Mather Memorial High School is Crestwood Hollow's largest secondary school. Built in the late forties, the school has stood in the same spot for almost seventy years. As such the building does show it's age, especially in its tall architecture with a looming main entrance that casts a shadow on the stairs before it. The inside of the school is often stuffy, the air carrying a heavy musty odor that perforates every hallway. The original gymnasium has been transformed into an auditorium while an addition in the nineties added a proper gymnasium onto the school's west side. Outside this expansion are several basketball courts leading to track surrounding a multi-use field. This field is used for a variety of sports and when an event is held temporary bleachers can be erected on either side of the field.

The athletics facility is not the only recent addition to the school. Several portable units line the back of the school, added during the late nineties in order to increase teachable areas however most of these are used as storage currently. A technology wing was added to the east side of the school in the early 2000's. This wing includes state of the art computer labs along with wood working, welding facilities and even an auto shop. These facilities line the bottom of the wing, however the upper floor of the wing adds several new science classrooms and lecture rooms rendering the aforementioned portables null and void. At the rear of the main building is the cafeteria which looks down onto the park which shares the school's namesake. In order to encourage students to get outside on their lunch breaks, a balcony including an outside seating area was added to the cafeteria in 2013.

Like most secondary schools across North America, Mather Memorial offers a wide variety of teachables to its students outside of the mandatory core subjects. Additionally education is supplied in three levels of learning in order to ensure no student is left behind. This includes an essentials level for students who intend to go directly into the workplace after high school, an applied level for students who wish to attend community college and an academic level for students aiming to attend university. Some courses have no specified level and are open to all students but others require the student have certain prerequisites before they can enroll. Courses such as these often lead to graduates return to Mather Memorial for a fifth year, or as it commonly referred to as, a 'Victory Lap'.
@Lord Wraith Well, with more and more join, I think I will stop here. I don't think I am on point if comparing to others yet.
So, thank you and looking forward to rp with you in the future


Always unfortunate to hear and yes I hope to get the opportunity again in the future.
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Are you still accepting people? I mean... there's so many people but this just looks so awesome. I'd love to join- I even have a character in mind who I'd just need to adapt for this.


I'm accepting applications until the 15th, at which point I will be making my verdict on which players will be accepted into the RP.
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