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Purify the Undying
The recent temperatures will have frozen many undead solid. Before they can be buried under snow and be hidden from sight, purify them and return their ashes and tags to the crematorium. Diligence in winter means less of them will be around to desecrate their former selves during the spring thaw.
Bounty: 1 Silver Each
Lives Claimed: N/A
Warnings:Undead mages who held knowledge of fire magic can still free themselves and others around them of their icy shackles.


The Ravager-Wyrm
A writhing creature measuring 20 meters in length has been spotted west of town. Has seemingly claimed a large portion of the forest as its territory, and has damaged many roads in the area. Kill it before further damage is done to infrastructure.
Bounty: 13 Silver
Lives Claimed: 0
Warnings: N/A


The Salamander Riders
A kobold of uncommon intelligence and ferocity seemed to have tamed a nest of salamanders in the depths of Idra Cave. Utilizes a long spear, and appears to trained their fellow kobolds with the same techniques. Exterminate them all before the knowledge spreads too far.
Bounty: 25 Silver
Lives Claimed: 3
Warnings:Salamanders enter a berserk state when sufficiently injured.


The Embalming Hunter
A nine-limbed arachnid of abnormal size. Ninth limb stems from behind it and can seemingly extend without limit. An ambush predator that has crawled over the walls of Andeave at night and plucked people off the streets. Highly likely to have set up a lair in the Goloreen Pass, north of the city.
Bounty: 40 Silver
Lives Claimed: 20+
Warnings:Presumably employs a paralytic venom.


Special Request: Bring Supplies to Fort Stalwart
The storehouses of Fort Stalwart are less robust than Andeave, but the importance of maintaining morale in the Fort remains of utmost importance. Map out your own path to the western mountain ranges and deliver the supplies. Will require knowledge of horses, as well as the vigilance and personal preparations necessary to spend a minimum of 2 days in the wilderness.
Pay: Maximum of 10 Gold Per Successful Shipment, varies depending on whether or not supplies are lost along the way.
Warnings: Marauding monstrosities are of constant concern. Varying road conditions must be considered, and maintaining the wagon’s condition is also important.


Marosh'kil, the Skull Faced Lancer
A spear-wielding goblin, the flesh of his head damaged to the extent that his countenance was absolutely skeletal. Resides within the ruins of Rugome Fort, west of Andeave. Leads a large band of goblins and often preys upon new adventurers using traps and ambush tacics.
Bounty: 30 Gold
Lives Claimed: 100+
Warnings: Utilizes poison, smoke, and some form of blood magic.


Tithemal Dragonscar, the Dragon's Dervish
A skinny, blue-haired orc with dragon-shaped scars over the entirety of his body. Dual-wields warhammers, and has a belt of throwing knives around his waist. The Champion of the Dragonscar Tribe.
Bounty: 5 Crowns
Lives Claimed: 70+
Warnings: Master-class duelist. Breathes fire. Defend backline, as lapses in protection will end with a thrown knife between your priest's eyes. Heavily-armored warriors should not engage if they're not confident in their parrying technique. Has noticeable resilience to magic. Does not appear to rely on sight in combat.



NPCs


Mathers - Cold, blue eyes. Pale, sickly skin. Black hair, combed back. Bespectacles. The surly, perpetually displeased receptionist of the Silver Moon Recruiting Office.

Etono - A fair youth with a warm smile. Silver hair is tied back in a short ponytail, with red streaks running through them. Dark chocolate eyes. A Silver-class Thief who likes acquiring favors.

Old Bear - Thickly built, with a drunkard's red nose. Dark tattoos line the left side of his weathered face, and his eyes are small and black. He's got a scruffy beard and crew cut hair of the salt-and-pepper variety.

Waitress Girl (???) - Braided twintails. Bagged eyes.

Gavriel - Paladin of the Silver Light. Long, blond hair. Conventionally handsome face. Burly and tall.

Darius - Paladin of the Silver Light. Medium length curly brown hair. Sorta chubby, with dimples and freckles. Thickly built, with a bit of a stomach. Very good chef.

The Kebab Man (???) - Master (?) of the Ranger's Guild. Bald, with a black, wiry beard. Quiet, communicates with grunts, and likes (?) to cook meat.

Rahere - Member of the Ranger's Guild. Blond with a cropped beard, moustache, and short hair. Beady, blue eyes. Ruggedly handsome and very tall. Wears a parka and muddy boots.

The Receptionist at the Mage's Guild (???) - Long, light blue hair. Smouldering blue eyes, with a monocle on the right. Pale skin. A face that could be seen as 'dangerously' beautiful. A sadist (???).

Seaweed - Member of the Thief's Guild. Red eyes, a comely face, and brown hair cut shoulder length. Modern day woman with modest assets but a capricious, fiery personality.

Ash - Nun of the Church of First Light. Short, black hair. Pale face. Large, dark eyes. Diminutive in both stature and personality.
How many days have passed?

How many weeks, how many months, since you've awoken into a darkness warmer than a mother's womb?

They all melt together now, a stream of memories replacing the ones you lacked when you first came to this land.

Once, all you had was a name. Now, what more did you have?

Skills. Friends. Connections. Weapons. A metal tag around your neck.

But, as the night grows long, as you sink into the shadows of the dreamscape, you recall again.

The weight of oblivion, the meaninglessness of a life dedicated to the slaughter and the hunt.

The phantoms of the comrades you've left behind.

Urging you, again and again, to...

“Arise.”


Altera ; Of the Destitute and the Destined



Three generations have passed since the destruction of the King of Corpses by the prophesized hero, and yet, the continent of Altera had not yet been claimed by the Jeaulian Empire. Fractured as they are, the demihumans that once banded under the Corpse King’s banner have stayed strong in their respective territories, pushing back all attempts of liberation to this date. Of humanity’s many conquests, only the Seaside Fortress-City of Andeave remains stalwart against the monstrous nations, a frontier town guarded by thousands, housing those drunk on imperial propaganda, those holding delusions of grandeur, those without a home on the fatherland.

But this is not a story about the patriots, the fortune seekers, the outcasts.

This is about those without pasts, without memories, without families, without friends. Those who awoken in the catacombs of an abandoned church, who, with no futures to work towards, were conscripted into the Volunteer Army and tasked with the slaughter, the pillaging of the inhuman.

None of them are heroes, and this is not a fantasy.

But each of them had survived for so long, already. Some adapted. Others broke to bits. They've all crawled, they've all struggled. And, every night, they all do their best to believe.

That this has purpose. That this has meaning. That they are destined for greatness.

For if they are not, then they are naught but a destitute, discarded and neglected by fate.

Whether it be hope or fear that drives them, however, one truth remains.

Life goes on.

They must live on.

The Divinity of Mankind
Ain-Mala, The Woman Within the Gourd
The goddess of the harvest, of festivity, of fertility, of beauty, Ain-Mala is the most beloved of all, and warriors especially toast to her on a nightly basis for being able to enjoy her gifts once more. However, there are no shrines built for her, and she is a goddess without priests. Her worship is found in honest, physical work.

Alri-Qua, Keeper of the Sun
The god who exercises his power the most upon these realms, Alri-Qua's symbol is that of a sun-shaped hexagram, and he shares his powers of life-giving light to all those who offer their prayers to him. It was by his influence that the King of Corpses fell at the hands of the prophesized hero, and for that, many banquets are toasted to his name.

Kur-Inuus, The Jaws of the Eternal Cycle
The beast-god who presides over the cycles of nature, whether it be life and death, drought and flood, feast or famine, and the elusive patron of those who devout themselves to the wilderness. Kur-Inuus's servants take the form of silver wolves, mysterious reapers who punish those who do not properly respect the bounties of the land.

Vyr-Nilil, Lawmaker and Ringholder
A nebulous god-child born when civilization was created, Vyr-Nilil is the watcher of those who tread the gray spaces of the law, whether it be thieves or businessmen. Their symbol is that of balanced scales, and those who wish to avoid karmic retribution will do well to ensure those scales remain balanced.


The Seaside Fortress of Andeave



"Ooof," Allereun replied, "Could I ask you to be a bit careful with the searching, friend?"

He swallowed, leaning against the doorframe. This really was just youthful excess, wasn't it? It was indirect, but he WAS helping someone accused of being a Witch. "Maybe she used it?" the alchemist called out, his hands in his pockets, "I usually just prep the bathtub around this time, so she mighta slipped in or something."

Worse case scenario, could he pretend that he was under her magical charm and shit?
@Searat@Th3King0fChaos@Rondo of Blood@OwO@Vertigo@GreenGoat@Skyswimsky I'll be doing acceptances and OOC creation on Friday, and then be doing set up for the start of the IC during the weekend. So for those who haven't made sheets yet and are still interested in joining, get it in before then.


Cecilia grimaced at the flash of lightning, noting the orb that was floating around her own body now, slowly growing. Finding cover once more, she let out a hiss at the disruptive weather, her eyes flickering towards the roofs of the adjacent buildings. It definitely wasn’t normal for lightning to be hitting people on the ground, rather than all the taller things around, hm?

Or maybe game designers just weren’t paying attention in science class. Never mind, it wasn’t going to stop her anyways.

Stowing away her spear and her buckler, as well as her earrings, Cecilia tied her hair back in a ponytail as she watched the storm rage on. Her Teleport Ring hadn’t been used yet. She still had Light Speed Escape for the general boost. Her boots offered her doubled movement speed, which would stack with all her movement-enhancing Actions. The Chilled effect reduced her Stamina, but as long as it didn’t also reduce her Agility, she couldn’t care less. Briefly, she looked at her leather armor, before an uncharacteristically genuine smile surfaced.

A smile genuine and dangerous.

Cecilia removed that as well, leaving her with only her raincoat, her clothing, and the leather-made items that granted her extra speed. If a War Chief couldn’t beat her, this wouldn’t either. She faced a sky that rained green helldrops; a regular lightning storm was laughable compared to that. And the early a start she could get, the better. Subclass quest was popping up in the corner of her vision, and the greater a lead she could get on everyone else, the better.

“Sprint.”

She broke out through doorway, an orb of lightning instantly forming before her. Surging through empty streets, the cloaked lancer weaved around puddles as her coat deflected heavy droplets of rain.

“Accelerate.”

Before her speed could fall back to regular levels, she gave her legs a second wind, more and more power surging into her limbs as she shot through the streets, the rain around her now a sheer wall of water that she faced head on.

“Redeeming Glow.”

A beacon in the night, a flash of light purer than the lightning that strike all others indiscriminately. In that brief moment of illumination, Cecilia marked the direction of the Guild Hall once more, all the way on the other side of the town. But that was no detriment. That was a challenge.

Before her eyes, the orb of electricity reached its apex, moments away from discharging.

The grin grew feral, vicious, defiant.

If she succeeded, this was a feat that no one would witness.

But she was feeling rather reckless anyways.

“GREATER ACCELERATE! GREATER DASH! EVADE MISSILE!”

She was Lycanbane, slayer of wolves, the hunter that no beast could escape from. But she was also Cecilia Tonitrus, the girl with lightning in her name. Who the hell was she, if she couldn’t even outpace the thunder?

Above, the heavens split to send down a burning bolt.

Below, the lancer proclaimed her words of power, and grew faster still.

The world bloomed white, and in the aftermath, what remained but the silence of the storm?


Amaryllis breathed sharply, before letting Sammy go. A part of it stung, but more than that, it simply made…sense. She watched the super sleuth walk off, disappearing in the mass of other magical girls. Nothing she could do about it now. Just gonna have to be ready when Sammy was.

Standing up, the Knight of Rose ran her hand through her hair, slicking the sticky strands out of her face. Every part of her felt gross now; all the elegance in the world couldn’t keep her spotless when she dove headfirst into that lump of eldritch mass, after all. She offered a smile at the phantom thief first, glad to see his own kindness remain consistent, but it was Rina who she turned her words to. “It’s not my blood,” Amaryllis replied, somewhat ruefully, “Wonder if I coulda finished it earlier if I didn’t focus on evasion so much though.”

She hefted her sword up again, inspecting it for chips, fractures that she knew wouldn’t be there.

“Wonder if this could have ended if I let myself go…”

But hypotheticals meant nothing, not when she lacked the power to travel back in time or anything silly and self-indulgent like that. Amaryllis shook her head, scattering such depressing thoughts away, and this time, she stopped try to fake her smiles. “Yeah, she’s a friend. Sleuth and all that got me here to begin with. Rode on a tiger, but, well…guess he’s gone now.”

Negative, negative, negative. Switch gears already!

“Say, Rina, where did that girl who was offering us a free meal go? I only see you and Phantom Man here, and he certainly doesn’t have the voice for it. Could really go for McDonalds right now.”
@Shifter_Master@Rune_Alchemist

“Perfectly sufficient, Tanya,” Kress replied, flashing an ok-sign with his right hand. “A very Verholtan symbol, isn’t it?”

Before either of them could delve further into the talk about the value of symbols in uniting a vast group of people and inspiring nationalism within the hearts of the downtrodden though, a familiar face popped up from the distance, the bright red hair and eyes, offset by pale skin that seemed to make both glow, making the person instantly recognizable. Kress had done his homework before entering Arkus Academy, after all, and Christina Mett, Lieutenant of Security within the Academy, was one of the people he decided to commit to memory first. Well, at least, after he did his reading on the teaching staff and the cafeteria workers. Unperturbed by her stark appearance and robotic tone, Kress replied brightly, “Pleased to see you too, Ms Mett. We were just about to head out anyways, so your escort would certainly be welcome here.”

After all, his uncle had eyes in his forehead and his mom still thought black scleras were high fashion. The physical eccentricities of the more magically inclined have long become normalized by the son of the Alsteins.
@banjoanjo@OwO@AdmrlStalfos19@Savo@Asuras

Here's a pic, Asu. Feel free to shunt the two at the front doors of Galaxy, Burger. Miyane will still be in traffic cause I don't want her to get run over by the motorcycle gang immediately, so just chill or, idk, make a post about Miyane contemplating her meager, pointless existence. It'll also be about time for Tsurushi to have her appointment maybe, so I guess voila, actual things for you to do, Stalfos.
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