Avatar of Sick Ducker
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Status

Recent Statuses

8 yrs ago
The most common color for highlighters is yellow because it doesn’t leave a shadow on the page when photocopied
4 likes
11 yrs ago
40000 Americans are injured by toilets each year
5 likes
11 yrs ago
A strawberry is not an actual berry, but a banana is.
4 likes
11 yrs ago
No one knows who invented the fire hydrant because its patent was burned in a fire
6 likes
11 yrs ago
Sea otters hold hands while sleeping so they don’t drift away from each other
3 likes

Bio

Most Recent Posts



4E 205



Certain events are only known by affected parties. If you decide to reference an event, make sure it is appropriate for your character.





Factbook



All NRP events are canon unless contradicted.

Fruits of Contention will always take precedence in lore conflicts with Rising Storm.









Archive



Stories for another time...






Unpublished posts; they are considered canon.





Tamrielic Gazette; the newspaper and ongoing world events.










Introduction



In the year of 4E 202, the Dragonborn slayed both Alduin and Miraak. In the year of 4E 203, the Nerevarine returned to Morrowind, spearheading the reconstruction of the Dunmer homeland with never-seen-before Akaviri knowledge. These individuals would controversially realize their visions with their iron fists, swiping aside opposition with mythical power and much hated discipline. However, when Tamriel found itself in dire hour in 205, there would be no miracle. As Akavir followed the Nerevarine in invading Tamriel, the Godslayer chose to collaborate, rather than resist. Windhelm fell quickly as the invaders swiftly swept into Skyrim, taking advantage of the Dragonborn's assassination. There was no accord, no cooperation and no solidarity. A continent found itself divided, with the peoples of High Rock, Orsinium, Hammerfell, Valenwood and Elsweyr occupied in wars near and far. Great powers would clash and great heroes could rise, but on center stage of the upcoming chaos, it would be everyone for themselves.

You were not the few beings blessed and cursed with power; you were a regular mortal. What transpired in the wider world were all but ambient noises. The murmurs of a quiet revolution on Summerset Isles, or the rumor of the Argonian prince being Hircine's champion were simply unheard of. Even if you somehow caught a whisper or two, they just could not matter. You were someone trying to live in a world of constant flux, a existential crisis was not so different from losing a meal. From the lowliest beggars to the second born child of nobility, who just shied of inheriting a throne, you had to earn your living. You weren't the best, but you held your own in your trade. Maybe you were a healer, maybe you were a hunter, or were you a thief? Whatever you were, you are bound to be affected by the coming crisis. Time has come for you to act, for a struggle of such will shape individuals in profound ways.



Setting



IC Time: Sun's Height 27 (Dawnstar)/29 (Bleakrock), 4E 205

Total IC Time Elapsed: 1 Month

Unique Characters: 90+






Gameplay



This RP combines of both open-world exploration and linear storytelling. Within a defined area, player characters are free to interact with minor NPCs. However, an overarching plot also exists, with several major NPCs to guide it forward. Player choices determine portions of the story. Combat, character development, interactions and adventures are all major focuses of the game. Each one are equally as important as another; to get the most out of your roleplaying, I advise you to overlook none of the above.

For the sake of creating a smooth RP experience, solid knowledge of TES lore will be useful, but not exactly necessary. The goal is to have a story based on Elder Scrolls lore but remains mostly independent from established events, so that we have the room to create something unique.

Please start with one character, there may be chances to introduce more, should we proceed that far. As an advanced RP, your application is the proof of your writing skills. Bring your A-game on grammar, spelling and TES lore, and you'll have no problem being accepted. If certain parts of your character require editing, please do so appropriately or provide valid reasons otherwise.




Character sheet template available in characters tab.



Rules



§ Player participation can be terminated at any given time, at the GM's discretion.

§ The following offenses will result in the player's removal

  • Starting arguments
  • Circlekjerking
  • Discrimination
  • Harassment
  • Spamming and excessive shitposting
  • Advertising without GM permission
  • Breaking forum rules

§ The following offenses will result in the character's removal

  • Metagaming
  • Flawless characters
  • Controlling other players
  • Writing strictly for winning
  • Low effort IC content
  • Inactivity

§ Posting guidelines

  • Max 5000 words per post; split anything longer
  • No exotic glyphs or H1/H2 headers
  • Color coding optional; medium contrast colors only
  • Put character sheets and OOC posts longer than 500 words in hiders
  • Clearly indicate the IC time and location
  • Collab outside of IC



Miscellaneous



Questions? Objections? Suggestions? Feel free to take it to OOC or send me a PM.

For more information on The Elder Scrolls series, check out UESP.





We're still tweaking the finer details of mechanics, so don't commit yourselves just yet. Some stuff here might be subject to change.

Also, invites for NRP veterans. @Mortarion @Hyperdrive @Catharyn @Schradinger @LimeyPanda

And invites for potential new recruits. @Preacher @Chronothesis @TTNoobs @rush99999 @The Grey Dust @Haeo @Valkyr
Good to see some interests; welcome.

I'm interested. I was recently in a similar Elder Scrolls RP (that seems to have died, sadly). I had a scholar-philosopher concept, a Dunmer diver/librarian who looked down on conventional magic but was also unable to use any proper magic. Might try to salvage that guy if that's alright.


I must say, I am intrigued. Perhaps I try an Imperial bard who has been mistaken for a mercenary and ended up in the conflict. Something like Felix Jaeger or Dandelion.


Pretty neat concepts, I like them.

What's up Gcold?

I'll be interested, in playing as maybe a mage or a warrior. Redguard.

One question though, was the Champion of the Cyrodiil also the listener of the DB and therefore killed, or did something else occur?


Hey hey, look who's back. The Champion's story was long over. The Oblivion Crisis was more than 200 years ago, so whether or not he/she was the listener is irrelevant to us.

Interested, don't know what I'd make.

Question though, are faction armors allowed? I don't mean like DB armor but stuff like Dawnguard and Vampire and Ancient Nord


Plausible, I'll have more information on equipment once OOC starts.

Speaking of the OOC, let's wait another day to gather some more interests. Hopefully we'll have a couple more players tomorrow.

Update: This game is on its second chapter, and almost three years old! Check it out here.



Four years ago, I started an Elder Scrolls nations RP. It was all about politics, warfare, diplomacy and the occasional touch of magic. It was a role play where players could change the fate of thousands of imaginary citizens in a whim. We had some fun for a while; but just like most RPs here, it eventually died. Fast forward by two years, I have decided to continue that story. But instead of being burdened with crowns, we took on the role of average folks. There were polarizing decisions made in the NRP, and my intention was (and still is) to keep as much of these canon as possible. Some of you might have chosen the fate of nations, set in motion plots of unimaginable proportions and perhaps even changed the course of history, for better or worse. Is is now time to explore the consequences of these decisions; survive the tides of change and see for yourself this unique realization of Tamriel's future.

Player will take on the roles of second-tier mercenaries. They are not the heroes of legend, but just another drop in a wide ocean. The story started on the final week of Mid Year, 4E 205 (four years since the end of events of Skyrim) and is currently one month in at the final week of sun's Height. As the plot progresses, we will experience the northern provinces of Tamriel; Skyrim, High Rock and Morrowind. Along the way, you will find yourself fighting, learning, exploring and simply trying to make sense of the mechanisms of catastrophe. This is not a tabletop game, hence no formal systems. However, we do have guidelines in place so that every character remain balanced in the overall scheme and conflicts can be resolved reasonably. Although I prefer for everyone to commit, real life can get in the way of things. So, recruitment will be constantly open; even if we reach the maximum amount of IC characters. In which case, new players will be held in queue until a spot opens.
Outpost 57


What is this "Outpost 57"?
we should not have a North Korean Empire



So @Nariata, you disappeared for 2 months?
1 post in 615 days?
Pro-tip #88: Don't thank Obama, thank Obamahz.
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