Its currently May 24 where I'm at--
*glances at computer clock*
Hol' up...
Its currently May 24 where I'm at--
Level 8
EXP: 20%
DANGER! YOUR MP IS VERY LOW!
Unspent Skill Points: 20
Current Skills:
Alert I (1.45)
Lesser Flight I (1.65)
Minor Heal I (1.0)
Muffle (1.55)
Shield I (1.05)
Mana Orb I (1.05)
Meditate I (1.0)
<UNUSABLE>
Crafting (0.1)
Keen Ear (0.2)
Mana Strike (0.1)
Meditate (0.7)
Point Strike (0.2)
Stealth Kill (0.3)
Suppress Presence (0.5)
Monster Analysis (0.3)
Smash (0.1)
Faster (0.3)
Magic Analysis (0.6)
Iron Gullet (0.2)
Charisma (0.9)
Charm (0.4)
Deception (0.2)
Pacify Animal (0.2)
Taming (0.1)
Plant Analysis (0.3)
Mana Sense (0.2)
Spell Chant (0.3)
Stronger (0.1)
Use Light Equipment (0.05)
(NEW) Mana Shape (0.2)
(NEW) Aqua Sphere (0.4)
You used Monster Analysis I!
---Bowhorn Deer---
This species of deer has absorbed magical energy from the forest and the plants, causing its horns to become more like saplings than bone. They're still plenty sharp and tough, but have an added flexibility that makes them valuable to bowyers and other craftsmen. As it grows older, sometimes the horns even sprout blooms or fruit of some sort, varying based on the creature's diet and habitat.
You used Magic Analysis II!
---Shock Round---
The lightning-themed version of a basic magical attack. With roughly the same power, range, and MP consumption as a Mana Orb, it has the unique property of being able to home in on a target, though it moves slowly and may dissipate after a few moments. Its homing tendency may be thrown off by certain conductive materials if they are within its range, such as metal. However, as an elemental spell, these same properties render it harder to use in certain circumstances. Elementally opposed targets, for example, will be much less effected. It is possible to alter the charge of an orb, which might affect its interaction with other electrical spells or magnetic substances.
Current Skills:
<UNUSABLE>
Faster (0.3)
Harder (0.1)
Soil Manipulation(0.1)
Muffle (0.4)
Stealth Kill (0.1)
Charisma (0.3)
Mana Drain (0.8)
Iron Gullet (0.1)
Mana Sense (0.9)
Keen Smell (0.1)
Mana Dart (0.2)
Mana Burst (0.1)
Fireball (0.1)
Plant Analysis (0.9)
Keen Sight (0.3)
Wisp Flash (0.2)
Focus (0.9)
Spell Chant (0.3)
Mental Resistance (0.3)
People Sense (0.1)
Rabid Fit (0.2)
Poison Splash (0.1)
Material Analysis (0.2)
Keen Ear (0.1)
Minor Heal (0.1)
Skill Rank Up: Meditate I > Meditate II (1.95 > 2.0)!
Increase the amount of Mana recovered. Low background noises, movements, etc (comparable to the common room of an Inn, a busy street at the market, etc) will no longer decrease the effectiveness of this skill so long as the user maintains stillness and a calm state of mind. This skill still cannot be used while moving or in the midst of battle. This skill cannot be used in conjunction with other Active skills.
Skill Gain: Mana Sense I (0.9 > 1.0)!
You have sharpened your mental and spiritual senses as well as your physical ones. By focusing upon a single creature or object, you will be able to sense its magical nature in some fashion. Different creatures may perceive this aura in different ways--some may see a colored aura, others may catch unique scents, etc. This is not an Analysis skill, though it may Synergize with some of them. The range of this skill is limited to that of your other physical senses, though in some cases a mana signature may become easier or more difficult to detect depending on factors such as strength, amount, etc. By touching an object or creature, even if they are somehow suppressing their magical power, you have a chance to learn whether or not magic is present. At this rank, you must activate this skill in order for it to take effect. While active it will consume MP.
You used Magic Analysis II!
---Static Bolt---
You are attempting to develop the Static Bolt spell. By building up a charge, an electrical surge of energy can be discharged almost instantaneously. However, only an unmoving object or creature can be targeted, it seems, and it takes a lot of energy to build the charge.
LEVEL UP! Your learning experiences have culminated in new power! You are now Level 7! You gain Skill Points to distribute as you please!
Unspent Skill Points: 10 [[OOC: 5 from normal, 5 from bonuses]]
Current Skills:
Monster Analysis I (1.8)
Mana Orb II (2.5)
Lesser Force I (1.65)
Levitation (--)
Meditate II (2.025)
Magic Analysis II (2.2)
Shock Round I (1.4)
Mana Shape I (1.2)
Shield I (1.05)
Mana Control I (1.4)
Alert I (1.1)
Crafting I (1.1)
Suppress Presence I (1.1)
Growth I (1.25)
Mana Sense I (1.0)
<UNUSABLE>
Faster (0.3)
Harder (0.1)
Soil Manipulation(0.1)
Muffle (0.4)
Stealth Kill (0.1)
Charisma (0.3)
Mana Drain (0.9)
Iron Gullet (0.1)
Mana Sense (0.9)
Keen Smell (0.2)
Mana Dart (0.2)
Mana Burst (0.1)
Fireball (0.1)
Plant Analysis (0.9)
Keen Sight (0.4)
Wisp Flash (0.2)
Focus (0.9)
Spell Chant (0.4)
Mental Resistance (0.3)
People Sense (0.1)
Rabid Fit (0.2)
Poison Splash (0.1)
Material Analysis (0.2)
Keen Ear (0.2)
Minor Heal (0.1)
Static Bolt (0.4)
You are experiencing a Fast Rate of Skill Progression.
You are experiencing a Fast Rate of Skill Progression.
I̶m̸a̵g̴e̴ ̶c̷a̴p̵t̸u̸r̶e̷d̵.̵
D̵͇͖̞̠̻͙̮̜̯̭̓̈́̈́̈̑̎̇̍̕̚͜͝͝ͅĄ̴̢̨̬̺͍̫̳̃͝N̷̡͎̲̤̱̗͎̥̩̝̍̄̿͂͑͘G̸̜̬͓͓̘̈͐͊́E̷̡̡̼̤̘̬̠̥͙͎̝̮̝̣̓̅͑R̵̤̥̗̚!̷̢̢̠̟̝̣̥̠͎̭̳̣́̉͑̈́́̋̕͠ͅ
̵̧̨͖̻͓̜̣͋̄͐̓͛̿̌̒̍ͅD̵̡̡͇̜̜̮̏̈̀̒́̊̀̓͑͆̄͘͝ͅA̴̪̺̰̓́͒̉́̊͜N̶̡̧͓̦̼͙̺̠̞͖̞̩̪̬̄͊̔G̸̡̧̢͇͚̗͕̖͇̪̳̒̿̌̔̽̀͜Ȩ̵̬̻͙̼̭̠̖̻͈̝̲̞̉͂̿̉̿̀́͂̃͂̎R̴̨̜̼͌̆̒͘͜ͅ!̴̡͙͚̘̘̦̬̭̦̝̩͙̔̒ͅͅ
̴̧̼͕͚͕̣̥͓̣̳̝͉͙̪͆͜D̶͍̻͒̍̽͆̈́̓̊̃̏͛̿͠Ả̷̢̧͍̝͍̜̟̗̲̤̂̇ͅN̶̡̢̢̯̺̠̜͓̝͓̾͆͒̓̚G̸̛̝̣̘̥̋̀E̷̺̬̝͈͖̒̆͛̿̉̂̕Ŗ̶̙̙̹̻̻͛̒͂͌͒̄̂͋̽́͌͒̕!̵̣͙̰̱̲̼̬̬̣̮̽̌̈́͐̊̚
Y̵͎̔Ő̵̯U̴̝̇Ŕ̷̙ ̷̲̓Â̴̫L̸̟͛E̴̝͛R̸̭͌T̸͕̀ ̷͈̅S̸̫̅K̸̯̋I̵̜̕L̸̢̓L̴̺͠ ̸̰̾I̶̲̿S̸͙̍ ̸̞͑Ŗ̷͠E̵̛̼Ạ̶̈́C̴̼͆T̵̟̕I̶͍̓Ǹ̸̝G̴̥̒ ̵̳̂S̸̜̚T̵͙͐Ṟ̴̊Ỏ̶͙Ṉ̵̾G̴̨̊L̶̡̑Ý̶͙!̴̡͝
̴͇̔Y̴̧͠Ò̸̙Û̶̺Ȑ̵̩ ̶͎͠M̸͔͛Ȅ̴̮Ņ̴́T̴͚̚A̶̜̒L̶̩̏ ̸̩͆R̴̘̾Ĕ̷̗Ś̴̼Ḯ̸͜S̷̩̍T̵̩̎A̴̠̓N̵̟̍C̵͙͒Ȅ̵̻ ̵̼̍S̴̩̈́K̴̙̄I̸̹͆L̶͔͌L̸̹̐ ̵̞̃I̴͇̐S̷͖̾ ̴̇ͅB̶̻͝E̷̳̋I̵͈̚Ṅ̴͈G̴̪͗ ̵̯̈́Ǭ̴V̶̧̅E̵̼̋R̵̫̔C̵̬͊Ō̷͖M̴̜͝Ě̶̖!̴̼͆
̸̤̎Ŷ̵̥O̴͍͘Ů̶̺R̵̻͒ ̸̡̋S̶̃ͅȄ̸͎N̸͕̊Ș̷̋O̷̥̎Ř̸̥Y̵̫͌ ̵̝̒R̶̭͐E̴̩͘S̶͇̓Ỉ̸͓S̶̜̋T̴͎̓A̶̠̚N̶̼̒C̶͔͗E̸͍̾ ̷̧̓S̵̛̰K̷̰̿I̴̝̊L̴̟͗L̶̗̒ ̷̺̆Į̷̓S̴̯̀ ̶̣͝B̵̪͌Ê̶̩I̸̡̎N̵̩̆G̴̰̎ ̴̈́͜Õ̴̢V̷͙͆E̸͖̚R̸͓̈́Ć̴̠Ǒ̵̱M̸̦̓Ë̵͚́!̵͕̄
Title Gained: Witness I
You have seen things. And they have seen you. At this Rank, functions of this Title are unclear.
TRANSFORMATION COMPLETE!
(Immature) Pygmy Drake > (Adolescent) Mystic [Winged] Kobold!
You have Transformed!
Your base speed stats have increased!
You have not reached your full Potential. The Skill Use Light Equipment's development is reduced. Skill is currently at (0.2 > 0.7).
You have gained access to the Job System at 0th Tier!
---Job System---
Creatures with a certain level of intelligence, sophistication, and potential for civilization often learn that specialized functions for different members make the society better. Specific forms of training, and specific mindsets, mean that those who undertake a "Job" are better suited for certain things than others with different "Jobs." When you take on a Job Type, the World System will allocate earned Skill Points in a way more favorable to your choice. Using a skill you are familiar with as an example...[Stronger]. By using your tail in addition to other parts of your body while muscle training, you also developed [Prehensile Tail]. You intentionally attempted to strengthen yourself, thus [Stronger] became the priority skill increased. Applying this principle, if you were in a magic based Job, points toward Spells Skills would be prioritized in any situation where more than one skill is being developed. And vice versa if you were in a physical Job like some type of warrior. Jobs may cost you versatility, and make it harder to learn skills you already have that do not fit the Job's perogative. However, they will speed up development of the more fitting skills. Jobs are not permanent choices and may be changed, however doing so will require a training period for the new Job.
Available Jobs for Kobolds:
0th Tier
- Raider - Physical focus. Offensive focus.
- Air Raider - [Winged] Kobold only. Physical focus. Increased Offensive focus, Evasive focus.
- Skirmisher - Balanced focus. Defensive and Support focus.
- Voodooist - Magic focus. Offensive focus.
- Witch - Possess Alchemy above Rank I. Magic focus. Increased Utility focus, highly versatile.
- Bandit - Physical focus. Offensive and Defensive focus.
- Sneak - Physical focus. Evasive focus.
- Scrapper - Physical focus. Offensive and Evasive focus.
- Shaman - Magic focus. Offensive and Support focus.
- Drake Tongue - [Winged] Kobold only. Magic focus. Increased Offensive focus. Increased Support focus.
- Gatherer - Balanced focus. Support focus.
- Scout - Physical focus. Evasive and Ranged focus.
- Healer - Magic focus. Support and Defensive focus.
You may unlock other Jobs by fulfilling certain conditions. You may gather further information about Jobs by focusing on one at a time before making your choice.
---Job Tutorial Complete!---
You gained the Variance, Mystic!
Your Max MP has increased!
You have not reached your full Potential. The skill Mana Affinity has been reduced to (0.5).
You have not reached your full Potential. You already possess the Skill Mana Orb. Skill increase reduced. Total is (2.3 > 2.55).
Skill Change: Stun Stinger II has changed to Stun Fang II!
Skill Change: Poison Spray II has changed to Poison Spit II!
You are Famished.
You are Thirsty.
You are experiencing a Fast Rate of Skill Progression.
You are experiencing a Fast Rate of Skill Progression.
You are experiencing a Fast Rate of Skill Progression.
Skill Gain: Crafting I (0.9 > 1.0)!
Your knowledge and understanding of mechanics, workmanship, and other such things enable you to craft better items. The process of creating many items is still an unknown to you, but if you ever succeed in such a creation its Sub-Stat Enhancements will be higher than normal.
You used Crafting I!
You are Disassembling an Item!
Scrap Leather Boot (Below Average) + Stone Knife (Average)
Item Successfully Disassembled!
Obtained: Leather Strips (Poor) x4!
Fur Clothing (Bad) + Stone Knife (Average)
Item Successfully Disassembled!
Obtained: Dire Rat Pelt (Bad) x3
Obtained: Unknown Pelt (Poor) x2
Obtained: Hex Cat Pelt (Poor) x1
Filthy Underwear (Bad) + Stone Knife (Average)
Item Sucessfully Disassembled!
Obtained: Dirty Cloth Strips (Very Poor) x6
Level 8
EXP: 90%
You used [Analysis]!
---Adult Male Orc Grunt: Guze [???]---
Considered by some to be the pinnacle of Goblinoid transformation, the Orcs stand apart as their own Feral Race. Like the Enlightened Races, they are capable of forming proper cultures, making technological or magical advancements, and continue to accumulate their own history. Physically, many Orcs are on par with Humans while some may surpass the Enlightened Races in particular areas--usually raw strength or stamina. Their numbers often grow rapidly in times of peace, thus many rivals seek to keep them suppressed.
An Orc Grunt stands right around 5 feet tall on average, but the density of their muscle mass usually puts their weight between 130-150 pounds. Their abilities can usually be considered "average" for the various Orc subtypes. Guze's physical stats are roughly quadruple your own, without taking into account equipment.
Guze seems to possess several combat skills, and is good with archery and hand to hand combat as you have seen firsthand. His Job is unclear, but likely to be some sort of scout or hunter. His MP is about half of your own. You can detect just a few magical abilities from him, but only one seems to be active. He is equipped with a Bowhorn Shortbow (Good), Hide Clothing (Well-Made), Cloth Wraps (Average), Leather Pouch (Well-Made), and several other items you have not seen clearly yet. You suspect there is another weapon of some sort, what seem to be some basic supplies or survival kit, and tools for hunting or capturing more slaves.
Fire, Poison, Ice, Curse, and Spirit magics are often most effective on Orcs. Most other elements are decently effective, but they tend to have high tolerances for pain and damage resistances. The weakest elements against them tend to be Earth and Water.
---Analysis Complete!---
You used Monster Analysis II! You used Magic Analysis IV!
---Cariblade---
A possible Transformation of the Bowhorn Deer, the Cariblade's horns have better adapted for close range combat. A diet rich in certain nutrients has hardened its antlers, turning them from woody formations to rigid, metallic spikes. Special blood vessels throughout the blades allow them to vent heat very efficiently, however this makes the metal unsuited for normal forging. Whereas other types of deer mark their territory or shed horns by rubbing against trees, male Cariblades often use rocks instead to hone their edges. Cariblades are not particularly magical in nature, but have higher MP than most other creatures you've seen in the forest. Its MP is still slightly lower than your own. It does not possess any magical skills, but seems to have some physical ones. Its physical stats are all higher than yours. It is weakest to Lightning Element Magic. Fire and Wind are decently effective. The effectiveness of Ice, Water, Metal, and Earth are lessened.
You used [Analysis!]
---Adult Male Orc Grunt: Guze [???]---
Considered by some to be the pinnacle of Goblinoid transformation, the Orcs stand apart as their own Feral Race. Like the Enlightened Races, they are capable of forming proper cultures, making technological or magical advancements, and continue to accumulate their own history.
An Orc Grunt stands right around 5 feet tall on average, but the density of their muscle mass usually puts their weight between 130-150 pounds. Guze's physical stats are more than double your own, without taking into account equipment.
Guze seems to possess several combat skills, and is good with archery and hand to hand combat as you have seen firsthand. His Job is unclear, but likely to be some sort of scout or hunter. His MP is slightly greater than your own. You can detect one magical skill from him. He is equipped with a Bowhorn Shortbow (Good), Hide Clothing (Well-Made), Cloth Wraps (Average), and a Leather Pouch (Well-Made).
You used [Analysis!]
---Whetstone---
Sharpening stones come in a wide range of shapes, sizes, and material compositions. Stones may be flat, or shaped for more complex edges, such as those associated with some wood carving tools. Whetstones may be natural or artificial. Artificial stones usually come in the form of a bonded abrasive composed of a ceramic such as Carborundum or Corundum.
This stone is of Well-Made quality, and does not seem to have been used much. However, it also seems a bit too "squared off" to have been made by hand, especially by an Orc...
Its only magical quality seems to be a faint hint of elemental Mana, Earth and...something quite similar, but not the same. It seems as if it might conduct Mana as well. One side is a bit cooler than the other and ever so slightly damp...
You used Magic Analysis I! You used Material Analysis I!
---Rusty Chipped Arming Sword (Very Poor) (Blood Coated)---
This once-fearsome sword has seen better days. It can do some damage in the right hands but also breaks quickly. It is roughly two and a half pounds in weight, just under three feet in total length, and its grip is made for a Human's single hand. >> Given its current level of damage, a great impact might break the blade due to the changes in its edge shape distributing the force. Honing the chips out of the edge, and polishing off the rust to keep it from eating further at the sword, could restore its usefulness. But it will likely never return to its true power.
---Fur Clothing (Bad)---
A set of clothes consisting of a kind of robe, belt, and mantle pieces all fastened together with plant fibers. Seems to feature Dire Rat fur most prominently, but there are some other bits in here from creatures you don't recognize too. It has a rather strong smell. >> Given its condition, some of the pelts could use replacing and the cordage is starting to dry rot.
---Vine Bracers (Various) x4---
A set of bracers or greaves made by taking simple vines, braiding them, and wrapping them around one's limbs, with a stick or two. Braces the limb and provides slight protection from blunt impacts, but cutting edges or fire could easily dispose of this "armor." The quality varies between each piece, as they were likely made by someone unskilled. Right Leg - Average. Left Leg - Bad. Right Arm - Poor. Left Arm - Below Average.
---Broken Haubergeon (Below Average > Bad, Damaged)---
A shirt of chain mail, a shorter version of a proper Hauberk. A Hauberk would reach to mid-thigh and cover the arms down to the wrists; this article, on a Human, is about the length of a normal shirt and its sleeves are shorter. >> It seems quite old, perhaps second-hand, and in recent battles has taken quite a bit of damage. At this point, the links are liable to break under any considerable force, but the overall garment may still stand up to a handful more blows.
---Filthy Underwear (Bad)---
A pair of boxer shorts that have seen far, far better days. The less said about the stains and smells on this garment, the better. >> If it were properly washed, it would still be a bit threadbare, but in certain weather something is better than nothing.
---Vine Greaves (Good) x2---
Specifically made for the legs, these thicker vines have been braided and wrapped on a Goblin from the knees down with two flat pieces of wood to brace the limb against impacts. They'll stand up about as well as some light cloth padding would, but sharp blades and hot flames would make short work of them. >> They're better than the Vine Bracers, but not by much.
---Treebark Bracers (Good) x2---
By taking a strip of thick bark from a rounded limb, and using braided vines to fasten it in place, this piece of armor provides a primitive layer of protection. The hard wood will even stand up to a sword, though not for very long, and while it's still vulnerable to flame it would take longer to burn to ash. >> It's a good bit better than Vine Bracers, and the Wood could potentially be processed for improvement.
---Scrap Leather Boot (Below Average)---
This boot is far too big for a goblin, hence why half of its toe-end has been cut off. It's made of what was probably once fairly decent leather, and seems to have been cobbled competently, but it's seen too much wear and tear and mistreatment.
---Iron Dagger (Well-Made)---
Though competently made, the iron in this weapon is of somewhat poorer quality. Technically, the forging process renders any "iron" object a form of steel, but this difference in quality is reflected in calling it Iron rather than Steel. Still, it is much better than anything a Goblin could normally make. Compared to Stone Knives you have seen before, it is more than twice as strong and fast.
---Ripped Cloth Bandanna (Average)---
A simple headwrap made of soft cloth. It offers some light protection for the head, but also keeps longer hair or sweaty brows from interfering with one's vision.
---Black Iron Skillet (Average)---
Technically, the forging process renders any "iron" object a form of steel, but this difference in quality is reflected in the object's name. Black Iron, sometimes called Ohg Iron, is even lower in quality than normal Iron. But for simple tools and appliances like this it is more than sufficient. >> The goblin wearing this has imparted it with a very thin layer of...personal grease. Cook with it at your own risk.
---Wooden Club (Good)---
A simple wooden club made by taking an especially thick branch, stripping and drying it, and wrapping some vines around the grip. It's fairly effective as a weapon.
---Stone Knife (Average)---
A knife made of a Sharp Stone, further knapped to refine its edge. Vines have been wrapped around one end so as to hold it without cutting oneself. Its light weight means attacks can be made quite swiftly.
---Rat Jerky x3---
Dried meat from a Dire Rat, sprinkled with some form of herbs and spice. It has a rather gamey smell and the taste is doubly so, but it'll keep one from starving at any rate.
---Tarnished Copper Ring (Well Made)---
A simple ring with no inscription or gem set in. It has been exposed to the elements and not well taken care of, so despite the obvious skill of its craftsmanship it is beginning to turn a chalky green color.
---Hard Shell (Average)---
A small piece of an Armored Badger's shell. This piece isn't big enough to be of any great use, but a few more pieces could be added to it to make something suitable as armor or shielding.
---Large Piece of Glass (Fragile)---
Wrapped in a dirty piece of cloth, this piece of glass is rather thick. It likely came from a jar or vial rather than a window. Though it's rounded around most edges, it could still cut quite easily.
---Analysis Complete!---
You are experiencing a Rapid Rate of Skill Growth.
You are experiencing a Fast Rate of Experience Gain.
Skill Rank Up: Material Analysis I > Material Analysis II (1.925 > 2.025 > 2.575)!
Obtain more detailed information about the qualities and traits of Materials. If you know of a currency value, you can make a rough estimate of an object's worth. The more detailed your knowledge of the local economy, the more accurate the assessment.
Skill Rank Up: Magic Analysis I > Magic Analysis II (1.975 > 2.025 > 2.6)!
Gain more detail about Magic oriented Skills and Spells. Lose less effectiveness when analyzing Monsters, Materials, etc so long as they are magically inclined.
Skill Gain: Lucid Dream I (1.0)!
Your mind's eye has learned to wander in the sleeping world! In your own dreams, you are now able to do anything you'd like with some focus--swim in chocolate, or fly without wings! However, you will also retain more control when affected by certain dream or mental effects--foggy visions may become more clear, and whispering voices are louder...
Skill Gain: Intimidate I (0.8 >1.0)!
Your force of personality has become semi-magical in and of itself. When demonstrating your power or anger, you appear more threatening to those weaker than yourself. You may be more capable to force them to do what you want.
Skill Gain: Memor Eyes I (0.1 > 1.0)!
By expending a flash of Mana, you burn an image into your mind in a limited form of eidetic memory. This image can be recalled at any time with far more clarity than the greatest artist's sketch, and certain other skills--such as a form of Analysis--can be used on the image as if they had been used at the moment the user actually saw the event. At this Rank, only 1 image can be stored in the user's memory at a time. At this Rank, the stored image can only consist of a singular instant in time and cannot be linked to other memories. These images can be read by or transferred to others using certain mental magics--sometimes against the memory holder's will.
You used Magic Analysis II!
---Breath ????---
You are attempting to concentrate mana into some form of breath weapon. However, the mana element you are using is too scattered to create a visible effect as of yet...
You used Monster Analysis I!
---F. Lizard Zombie---
Fanged Lizards are a reptilian monster with potent venom. When injected via a bite, it acts as a neurotoxin to paralyze the prey. When exposed to the air, it becomes a highly acidic liquid. The lizard can spit at a distance. Fanged Lizards are capable of magic but most do not naturally possess it. >> As a Zombie, the undead version of this monster becomes slower, but their durability and strength remain the same. Their poison becomes more potent, however, due to the process of decay. They also become much more aggressive, as all corporeal undead are naturally hostile to all living creatures.
You used Monster Analysis I!
---Zomblin---
Goblins stand between three and three-and-a-half feet tall on average, and they are much like human children. However, their natural cunning and viciousness is far more vile. They tend to form savage tribes with little in common save for the constant drive to survive. >> As a Zombie, this creature's speed and strength haven't changed, but its durability has increased. Even with debilitating wounds it will continue to fight, as all corporeal undead have an extreme hostility towards the living and a hunger for flesh.
Skill Rank Up: Faster I > Faster II (1.9 > 2.0)!
Further increase your base speed stats and movement rate. By gaining at least one rank of Stronger, Harder, and Better, Skill Synergy will occurr and you will gain one rank of Physical Conditioning.
Skill Gain: Meditate I (0.7 > 1.0)!
By concentrating and calming oneself, increase the regeneration of Magic Power and Stamina. This skill cannot be used in battle. Any distractions in the environment will drastically decrease the effectiveness of this skill. This skill cannot be used in conjunction with other skills.
The ambient Mana is high in this place for some reason.
Your MP is Full.
Your MP is overfull, you have Temporary Extra MP.
Status Update:
Hunger decreased. You are Peckish.
Thirst increased. You are Parched.
There are 3 Kele Shoots remaining.
Your [Leaf Dress] has been reinforced! It is ever so slightly tougher!
Status Update:
Hunger decreased. You are Peckish.
Thirst increased. You are Parched.
There are 3 Kele Shoots remaining.
You have reinforced the [Leaf Dress]! It is ever so slightly tougher!
Skill Unlocked: Warcry II (2.175) is now available again!
WARNING! YOUR MP IS LOW!
Your HP is below 25%.
Your MP is just above 50%.
You obtained Wild Kele Shoot x5!
Carrying this number of items is difficult given your size. Your speed is slightly diminished.
You used Material Analysis I!
---Poisoned Wooden Javelin (Average)---
It seems a Pointy Stick was Sharpened into this lightweight javelin, then coated in Poison. With enough throwing force, it can cover a decent distance. Its tip is quite dangerous to soft targets, but any decent armor would quickly blunt the wood.
LEVEL UP! Your combined experiences have culminated in new power! Your Max MP has increased! You are now Level 10! You gain Skill Points to distribute as you please!
Unspent Skill Points: 11[[OOC: 5 from level up, 1 left over from last time, Christmas+NewYear+HiatusApology bonuses]]
Current Skills:
Stun Stinger II (2.1)
Poison Spray II (2.025)
Alchemy II (2.875)
Overwork III (3.3)
Charisma I (1.65)
Venom Shot II (2.0)
Crafting I (1.8)
Lesser Force II (2.225)
Magic Analysis III (3.20625)
Alert I (1.35)
Lesser Flight I (1.5)
Muffle I (1.65)
Monster Analysis II (2.8)
Material Analysis II (2.95)
Meditate II (2.35)
Poison Glob I (1.2)
Poison Breath I (1.05)
Plant Analysis I (1.1)
Tremor Sense I (1.05)
Mana Orb II (2.175)
Shield I (1.05)
Mana Slice I (1.7)
Mana Shape I (1.6)
Analysis (--)
Rabid Fit I (1.05)
Mental Resistance I (1.5)
Mana Vision I (1.75)
Mana Sense II (2.075)
Minor Heal I (1.2)
Prehensile Tail (--)
Poison Splash I (1.3)
Dual Cast I (1.2)
Mana Control I (1.2)
Stronger I (1.3)
<UNUSABLE>
Blunt Resistance (0.2)
Scribe (0.6)
Faster (0.3)
Intimidate (0.8)
Acid Volley (0.1)
Venom Claw (0.4)
Dragon Affinity (0.45) <CANNOT BE INCREASED WITH SKILL POINTS>
Slash (0.5)
Fireball (0.2)
Dextrous (0.7)
Mana Dart (0.4)
Use Light Equipment (0.2)
Minor Heal All (0.1)
Iron Gullet (0.3)
Poison Slash (0.2)
Mana Drain (0.6)
Lucid Dream (0.2)
Skewer (0.4)
Memor Eyes (0.1)
Stone Shot (0.1)
Dragon Lung (0.1)
Deception (0.2)
Stealth Kill (0.1)
YOUR BODY IS BEGINNING TO CHANGE! You are undergoing Transformation! Based on your life experiences, your ability to survive, and the strength of your will, new paths have appeared! Choose carefully--there is no going back! WARNING. THIS PROCESS WILL LEAVE YOU TEMPORARILY VULNERABLE.
OPTIONS (* Indicates Suitability):
*(Adult) Pygmy Drake - Stunted, pesky cousins of greater drake species, this creature has a poisonous stinger on its tail rather than a breath weapon and glides more than it flies. Nonetheless it is somewhat clever, and mages sometimes keep it the way someone might keep a pet bird.
- Very Slight increase to all base stats
- Increase Potential
- Increase MP
- Increase Lesser Flight
- Increase Mana Orb and Dragon Affinity (reduced)
**(Adolescent)[Winged] Kobold (High Variant Chance) - Small, reptilian creatures with odd primate characteristics like upright spines and grasping limbs. Quite similar to Goblins, often competing with them for the same territories and resources. Some individuals have other characteristics--the Winged Kobolds are often said to have Draconic power in their veins, and are often revered in their tribes.
- Slight increase to speed-related stats
- Increase Light Equipment Skill (reduced)
- Gain Access to Job System: 0th Tier
(Adolescent)[Winged] Lesserwurm (High Variant Chance) - Related to dragons, but still a cold-blooded reptile, this creature burrows through the earth and fills the enclosed spaces around its prey with poisonous fumes. Its lengthy body is quite fast and deceptively strong, and its ability to shed its skin somehow allows it to heal more quickly. Some individuals have other characteristics--the Winged Lesserwurms are one step closer to their draconic cousins.
- Lose hind limbs
- Increase to base speed-stats
- Slight increase to base power-stats
- Increase Minor Recovery (reduced)
- Increase Poison Breath (reduced)
(Adolescent) [Brute] Drake (Guaranteed Variant Chance) - A subspecies of dragons that many believe was once domesticated in the past, bred to be manageable by their tamers but still retain some of their ancestor's power. Larger than the biggest dogs and about as long as most men are tall, this broad shouldered and heavily built, quadruped drake has no wings but is incredibly strong and tough. Its scales can be compared to chain mail, its claws to well honed knives, and its jaw can crush bone as easily as the human jaw crushes a piece of fruit.
- Increase Dragon Affinity (reduced)
- Increase Chosen Breath (Options: Poison, Acid, Mana) (reduced)
- Increase base power and defensive stats
- Lose Wings. Lesser Flight Skill locked.
**(Adolescent) [Winged] Drake (Guaranteed Variant Chance) - A subspecies of dragons that many believe was once domesticated in the past, bred to be manageable by their tamers but still retain some of their ancestor's power. Though Drakes are normally quite brutish, every so often one of lither build retains its wings. However, this comes with a drawback that its body is not as heavily muscled and its scale layers are lighter. One could argue, though, that with more growth it is the closest type of drake to a true dragon's potential.
- Increase Lesser Flight
- Increase Chosen Breath (Options: Poison, Acid, Mana)(reduced)
- Increase Dragon Affinity (reduced)
(Adolescent) Lesser Wyvern (High Variant Chance) - Wyverns are already considered degenerated forms of primitive draconic species, but these smaller creatures are even further from the root of mighty dragons. Like many reptiles, Wyverns grow in proportion to their environment, so these creatures are often found in areas where a normal-sized Wyvern wouldn't have enough resources to support itself. Their stingers are potent, however, and they are swift fliers.
- Greatly Increase Lesser Flight
- Increase Poison Stinger
- Very Slight increase to all base stats
LEVEL UP! Your combined experiences have culminated in new power! Your Max MP has increased! You earn Skill Points to distribute as you please! You are now Level 9!
Unspent Skill Points: 10[[OOC: Normal 5+accumulated Bonuses]]
Current Skills:
**Use Light Equipment (--)
Tremor Sense III (3.275)
-Soil Manipulation II (2.8875)
Stone Shot II (2.125)
Taboo I (1.0)
*Stronger I (1.5)
**Sacred Ground II (2.375)
Rock Spire II (2.2)
Earth Affinity I (1.3)
Meditate I (1.5)
Earth Vein II (2.425)
-Spell Chant I (1.2)
Monster Analysis I (1.2875)
Material Analysis I (1.9)
Plant Analysis I (1.37)
*Mental Resistance I (1.1)
Fortify I (1.1)
*Mana Orb II (2.175)
**Shield II (2.55)
Overwork I (1.8)
Mana Affinity I (1.05)
Magic Analysis I (1.95)
Analysis (--)
**Earth Wall II (2.2)
*Minor Heal I (1.4)
Guidance I (1.9)
*Dual Cast I (1.15)
<UNUSABLE>
Quake (0.5)
Crafting (0.8)
*Point Strike (0.7)
*Smash (0.7)
Throw Item (0.4)
Charisma (0.6)
*Mana Strike (0.6)
Focus (0.6)
Stone Fist (0.6)
*Stone Breaker (0.6)
Intimidate (0.6)
-Scribe (0.2)
*Fire Resistance (0.3)
Demon Affinity (0.25)
Underground Movement (0.5)
**Use Medium Equipment (0.2)
Faster (0.3)
Alert (0.2)
Pacify Animal (0.3)
Inspire (0.3)
Lucid Dream (0.2)
Spiritual Awareness (0.1)
Lesser Cleanse (0.2)
Iron Gullet (0.1)
Wall (0.2)
Mana Shape (0.3)
Deception (0.4)
Charm (0.2)
Mana Drain (0.1)
Rabid Fit (0.2)
Mana Surge (0.1)
Condense Earth (0.1)
Skill Gain: Dual Cast I (0.8 > 1.0)!
Splitting one's focus is a difficult task, but like playing the drums it can be learned. Casting different spells with different effects or requirements increases the difficulty and the MP required, but the caster's mindset can also affect this Skill. A Caster at this Rank may Dual Cast by: (1) Cast the same spell simultaneously, usually within two hands. Example using Current Skills: Stone Shot. This expends twice the MP cost, and both versions of the spell must be the same Rank, but the Casting time is only that of a single cast.(2) Prepare two spells simultaneously, to be used one at a time. Example using Known Skills: Rock Spire and Mana Orb. Rock Spire is prepared but not cast; the Earth Mana shines under the targeted area. Mana Orb is cast at a target, knocking it into Rock Spire's prepared area. Rock Spire is released. Both spells can be no higher than Rank I. Delayed Spells can be held no longer than 10 seconds at this rank. Certain spells that might require rituals, components, or other complexities might not be Dual Cast in this manner even at Rank I. This use consumes twice the MP for a Delayed Spell plus the normal MP cost for the other spell. (3) Cast a single instance of two different spells, usually within two hands. Example using Known Skills: Your Mana Orb and Ash's Mana Slice. You cast Mana Orb at a target to your right and Mana Slice at a target to your left, at the same time. This usage expends the sum of both spells' MP cost, and requires a slightly longer casting time, but both spells can be used at the same time or one after the other. Both spells must be Rank I. Certain spells with more complexities may not be Dual Cast even at Rank I. Certain spells that synergize well may increase in power or cause new effects when Dual Cast in this way.
There are several drawbacks to the Dual Cast Skill. Passive Skills can already be used together unless they contradict or otherwise interfere with one another; Dual Cast cannot be used to combine Passive and Active Skills. Example using Current Skills: Meditate and Mana Orb. Casting Mana Orb would cancel Meditation immediately. Dual Cast requires that the caster split their focus; it cannot be used with your <Unusable>Focus skill or similar abilities. Dual Cast only works on Spell Type Skills, it cannot combine Spells with your Physical Skills. It also cannot combine Pure Spell skills with Battle Spell Skills, but Battle Spell Skills can be Dual Cast. Dual Cast and Spell Chant cannot be used together at the Current Rank. Even when the caster has higher proficiency with both of these abilities, the amount of MP consumed and the increased chance of error within the Chants make such a combination risky.
Skill Gain: Mana Orb I (0.9 > 1.0)!
A simple blast of Energy elemental magic with a range of 30 feet. At the moment it only does as much damage as a strong punch on average, unless the enemy is weak to magic. As it gets stronger it becomes a generic, non-elemental energy blast. Due to its simple nature and lack of elemental properties the Mana Orb spell is easily malleable into other spell forms.
LEVEL UP! Your battle experiences have culminated in new power! You gain Skill Points to distribute as you please! You are now Level 5!
Unspent Skill Points: 20 [[OOC: Due to timing of Level Ups, Christmas/New Year Bonuses were missed for 2019. These, and a little extra to make up for my hiatus, were added to the 10 points Nira had been saving up and the 5 she got from Level Up.]]
Current Skills:
Alert I (1.4)
Lesser Flight I (1.6)
Minor Heal I (1.0)
Muffle (1.55)
Shield I (1.05)
Mana Orb I (1.0)
<UNUSABLE>
Crafting (0.1)
Keen Ear (0.2)
Mana Strike (0.1)
Meditate (0.7)
Point Strike (0.2)
Stealth Kill (0.3)
Suppress Presence (0.5)
Monster Analysis (0.3)
Smash (0.1)
Faster (0.3)
Magic Analysis (0.4)
Iron Gullet (0.2)
Charisma (0.9)
Charm (0.4)
Deception (0.2)
Pacify Animal (0.2)
Taming (0.1)
Plant Analysis (0.2)
Mana Sense (0.2)
Spell Chant (0.3)
YOUR BODY IS BEGINNING TO CHANGE! You are undergoing Transformation! Based on your life experiences, your ability to survive, and the strength of your will, new paths have appeared! Choose carefully--there is no going back! WARNING. THIS PROCESS WILL LEAVE YOU TEMPORARILY VULNERABLE.
OPTIONS (* Indicates Suitability):
**(Adult) Pixie - A tiny humanoid Fey-type Monster. While somewhat intelligent, they lack empathy towards one another even compared to beasts like Goblins. Capable of flight and healing magic, but not physically strong or skilled enough to fight or use weapons well.
- Slightly increase all base stats
- Increase HP
- Increase Potential
(Immature) Imp - The smallest and most pitiful of Demon-type monsters. Though relatively strong for their size, they are still mostly specialized in magic. However they lack the finesse and technique of other Demons, using plain and often brute-force style spells. Their cunning and absolute refusal to ever admit that they are lesser to any other being, however, can make them dastardly plotters.
- Increase base power-stats
- Increase Rank: Mana Orb
- Increase Lesser Force (reduced)
- Increase Demon Affinity (reduced)
(Immature) Sprite - A highly territorial, but otherwise relatively friendly type of creature. Quite similar to Pixies at first glance, they are much more empathetic and even altruistic than other types of Fey. Unless an enemy presents a threat to their homes and families, they often prefer to flee rather than fight, but if something enters their nesting area they are known to swarm much like wasps.
- Increase Max MP
- Increase Rank: Minor Heal
- Increase Minor Heal All (reduced)
- Increase Light Affinity (reduced)
**(Immature) Hipixie - A larger, stronger, and more sophisticated variety of Pixie, very similar to the commonly known relationship between a Goblin and a Hobgoblin. Growing almost as large as a goblin themselves, their ability to fly becomes more difficult to use but their size now allows them to use many forms of lightweight tools and weapons. Considered to be some of the first True Fey, species of Fey-type monsters capable of forming societies and cultures rather than simply flitting about on any whim or reacting to any emotion that comes into their tiny heads.
- Increase all base stats
- Increase Use Light Equipment (reduced)
- Slightly increase HP
Skill Gain: Growth I (0.9 > 1.0)!
A spell skill of the Nature element, but unlike many spells its usage is less "specific." The user channels energy into a plant, and accelerates its maturation or increases its natural qualities. Fruits will grow bigger and richer, vines will grow longer and stronger, and so on. At this rank, only one quality of the plant can be enhanced, and the spell's effect can only reach the parts of the plant one is directly touching. MP Cost is increased depending on the amount of enhancement.
You used Magic Analysis II!
---Great Elder Mystic Kao Tree---
This Kao Tree has drawn from a rich source of Mana for many years, as well as from the ambient environment. It is likely the oldest and most powerful of all plant-life in the area, and at this stage of growth excess Mana is shunted into the surroundings. However, more energy than is strictly needed for the tree's own growth is being used. Certain creatures may be drawn to this energy, as the excess may cause the growth of magic-restoring plants or infuse surrounding materials.
You used Monster Analysis I!
---Pixie---
Pixies are a tiny humanoid Fey-type Monster. While somewhat intelligent, they lack empathy towards one another even compared to beasts like Goblins. Capable of flight and healing magic, but not physically strong or skilled enough to fight or use weapons well.
Skill Gain: Suppress Presence I (0.8 > 1.0)!
Using your magical power, you subtly mask your presence from the senses of others around you. By comparison, it's a similar ability to those shy people who seem to disappear at the corner of the crowd's vision as they hover in the corner.