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Hidden 4 mos ago Post by Simple Unicycle
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Simple Unicycle Cardboard Box Man

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You know, I'm feeling in the zone so I may regret this, but I think I'm gonna try a second character.



You actually went and did it, you mad fuckin lad.
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Hidden 4 mos ago Post by Master Bruce
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Master Bruce Winged Freak

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C H A R A C T E R C O N C E P T P R O P O S A L
T H E P U N I S H E R



C H A R A C T E R C O N C E P T P R O P O S A L




What an excellent way to announce that with the opening of the IC, we're waiving the 24-hour contesting period on all future applications! The Punisher and Howard The Duck are hereby ACCEPTED!



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Hidden 4 mos ago 4 mos ago Post by TGM
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I'm going to also see about going all in and trying to contribute to this game at 200%. We'll see if I can pull it off.



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Hidden 4 mos ago Post by Master Bruce
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Master Bruce Winged Freak

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C H A R A C T E R C O N C E P T P R O P O S A L
G R E E N L A N T E R N




Bit of a controversial take, but no one really stepped in to claim Hal... so I'll allow it.


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Hidden 4 mos ago Post by TGM
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Thanks for believing in me, chief.
Hidden 4 mos ago Post by Hillan
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Hillan I'm a writer - Lying's what we do.

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S U P E R M A N




Man, they'll really let anyone put on a cape these days.

Accepted.
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Hidden 4 mos ago Post by Retired
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Retired "Hayao Miyazaki"

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At some point us New York street level heroes are gonna have to figure out the state of organized crime in the city. Is the Maggia still mostly untouched?, etc.


The untouched Maggia angle was for my shitty Spider-Man concept. So, I believe, that wouldn't be the case now. Judging from @AndyC's character notes, there are a lot of separate crimelords in NYC. Including Tombstone and Hammerhead at the top.
Hidden 4 mos ago Post by TGM
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The untouched Maggia angle was for my shitty Spider-Man concept. So, I believe, that wouldn't be the case now. Judging from @AndyC's character notes, there are a lot of separate crimelords in NYC. Including Tombstone and Hammerhead at the top.

Yeah I noticed some of the defections and the like. It is in my notes section of my MK sheet.
Hidden 4 mos ago Post by AndyC
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At some point us New York street level heroes are gonna have to figure out the state of organized crime in the city. Is the Maggia still mostly untouched?, etc.


Silvio Manfredi is the head of the Maggia as a whole, but he is currently indisposed for reasons I haven't bothered to elaborate on. In his place, Hammerhead is running New York, and Tombstone has broken off to start his own syndicate. Hammerhead's group are your more prototypical gangsters, while Hammerhead is using more creative methods for trying to deal with Spidey. I haven't touched Wilson Fisk since I figured that would be under the purview of anyone who wanted to take a crack at Daredevil, but since nobody has yet, we can assume he's out there and currently "above" the street-level gang war.
Hidden 4 mos ago Post by TGM
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Silvio Manfredi is the head of the Maggia as a whole, but he is currently indisposed for reasons I haven't bothered to elaborate on. In his place, Hammerhead is running New York, and Tombstone has broken off to start his own syndicate. Hammerhead's group are your more prototypical gangsters, while Hammerhead is using more creative methods for trying to deal with Spidey. I haven't touched Wilson Fisk since I figured that would be under the purview of anyone who wanted to take a crack at Daredevil, but since nobody has yet, we can assume he's out there and currently "above" the street-level gang war.

Sounds like a future Moon Knight and Spider-Man special event.
Hidden 4 mos ago Post by AndyC
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<Snipped quote by AndyC>
Sounds like a future Moon Knight and Spider-Man special event.


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Hidden 4 mos ago 4 mos ago Post by IceHeart
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IceHeart

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If I really need to, I can also go traditional Lobo but figured this could be a nice change on the Lobo formula.

C H A R A C T E R C O N C E P T P R O P O S A L
L O B O



Lobo Czarnian/Bounty-Hunter/Metal-Head Czarnia [Fragged] Lobo, Last Daugthter of Czarnia


C H A R A C T E R C O N C E P T


"You like Dolphins you Bastich!? Frack, now I gotta be Civil...Sissy."

Lobo was a nightmare born to a planet that had been at complete peace for hundreds of years. Just her own birth was enough to cause the midwife in charge to go insane from her unbridled ferocity. Her name means "one who devours your entrails and thoroughly enjoys it" and Lobo relishes that fact.

Completely out of control, Lobo unleashed a biological terror on her own planet which wiped out the entire population save Lobo. Needing something to do after fragging her own planet, the logical thing to do was to become a mercenary and bounty hunter both for the thrills and all the cash possible. If the price was right Lobo would take up any contract to feed her own avarice and coffers.


C H A R A C T E R M O T I V A T I O N S & G O A L S



Lobo is just a hilarious and interesting character, being a complete parody and all of the tropes of the time. Badass enough to go toe-to-toe with the man of steel and smart enough to learn almost eighteen thousand galactic languages this bastich almost has it all. The only thing even slightly keeping Lobo in check is the fact they stick to their word to the very letter, cause that doesn't stop them from using the exact wording to their advantage sometimes.

At first I was just going to go for a typical Lobo but then I saw that female version art and I was just like, "heck why not!?" This Lobo is not longer the 'main man' but the 'main gal' and she is gonna love every second of smashing her way to her quarry, wherever that may be. Better not get on her bad side or risk getting fragged!


C H A R A C T E R N O T E S



Dawg – This stupid dog must think I'm fun to be around since I find it sniffing around my digs all the time. Fragging mutt must have a death wish, I see that bastich eyeing my grub for a bite. Down Dawg!

Space Hog – My trusty SpazFrag666, this hot hog lets me crash through the universe like nobody's business! I installed my own stereo system so you can always tell when the main gal is running you down! Touch the hog and I'll skullfrag ya!

Manga Khan – This bastich can really grind my gears but he pays well enough. He'll sell any crap for a profit and is able as stable as a fart in the wind. Hey as long as he pays I'll hold off fragging his ass when I see him!

Lundgren – Only mate that will ever truely get me. Finest pal and fellow bastich I ever met. Even allowed me to ride him once! The frag you looking at me like that for!? You have something against dolphins!? I'll skullfrag ya if you touch one fin on that fish!

Vril Dox II – This stick in the mud bastich is a really goody-two-shoes and one obnoxious geek. Runs some little club called L.E.G.I.O.N. and thinks he's a real big-shot. I'd skullfrag him but I get work from time to time, so perhaps next time I'll frag em.


S A M P L E P O S T




P O S T C A T A L O G U E


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Hidden 4 mos ago Post by Master Bruce
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Master Bruce Winged Freak

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C H A R A C T E R C O N C E P T P R O P O S A L
W I C C A N / C H A N G E L I N G






And by message I mean app.
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Hidden 4 mos ago Post by Byrd Man
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Byrd Man El Hombre Pájaro

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Hidden 4 mos ago Post by Stormflyx
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Ahhhh I'm interested again.

To think of a hero since my obvious pick has been approved already.... :P
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Hidden 4 mos ago Post by Lord Wraith
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Lord Wraith Leaf on the Wind

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@Stormflyx Welcome!
Hidden 4 mos ago Post by Sep
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Sep Admiral EvilScottishGuy

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@Lord Wraith Welcome!
Hidden 4 mos ago Post by NinaDivine
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NinaDivine

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Green Arrow CS minus sample coming shortly...
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Hidden 4 mos ago Post by TGM
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@Sloth I have faith in you, but also at least finish the sheet if Nina wins in the arrow-war.
Hidden 4 mos ago 4 mos ago Post by Roman
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C H A R A C T E R C O N C E P T P R O P O S A L
E V E C O F F I N ♦ W I T C H ♦ C O F F I N H I L L ♦ B L A C K M A G I C
C H A R A C T E R C O N C E P T:


”Some debts can never be repaid.”

The Coffins, founders and original settlers of Coffin Hill, are an old family with their roots in Salem and their hands dipped in blood and muck. They have a history of power, wealth, and terrible secrets. Eve Coffin is the last living branch of her ancestral tree - and she is determined to let it end with her.

In 2009, at fifteen years old, Eve and her closest friends delved deep into the woods of Coffin Hill; they went in search of the fabled witch, seeking to strike a bargain. What Eve had failed to understand was that she was the Witch of Coffin Hill; in those woods lived only the creature that lived in servitude to the Coffin family, the source of their power and status. All they had accomplished with their ritual was untethering it from her bloodline.
Four girls had walked into that dark forest that day. Only Eve walked out, and she had been forever marked by what had transpired within the cradle of those trees.
She fled from Coffin Hill that night. Neither the town nor her parents would miss her.

Ten years later, she returns, discovering that the creature in the woods had hungered in her time away; that hunger and rot had spread to the town beyond the treeline. People had been going missing, nearly always reported near or travelling in the direction of the woods by those who’d seen them last. Only Eve knew the true culprit responsible for the horror that now befell the town more frequently than ever before. A decade to the day, she went back into those woods, ready to do battle.

She emerged three days later, not saying a word; Eve collected her things and left Coffin Hill forever, taking the curse of her family with her.

It’s been a year since she emerged again from those woods. Eve drifts now, haunted wherever she goes, too scared to stop moving in case she brings ruin and misery to stay with her. She is The Coffin Witch, the last one there will ever be, and she spends everyday repenting for the sins of her forebearers, carrying the burden of her family name with her.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

Eve's motivations are fairly straight-forward, even if the work involved isn't: use the witchcraft of her family to undo the damage her family has done, and protect the innocent from the malevolent beings of the occult world, and then eventually die alone with no children or legacy and let her family's sins die with her. She drifts from town to town, city to city, and does what she can to fight back against the ever-encroaching darkness as she travels.

My own goals are to use a new character that we haven't seen before in these games to write supernatural/occult mystery and drama stories. I read Coffin Hill a couple years ago, a friend's copy rather than one I picked up myself, and I liked the character of Eve and the horror-occult leanings of the story. As she travels she'll also be very open to crossover stories and community events, something I usually avoid in the endless iterations we churn through, and something that I feel might re-light the spark. If I want to write solo stories, I could just work away on googledocs; if I'm writing as part of a greater collaborative, then I should get involved. So let's get involved.

S A M P L E P O S T:

Coffin House was never Eve's home; merely the building she occupied - hesitantly, reluctantly. It had never felt cozy, inviting, or welcoming. It had never felt safe. Even when her parents were absent, and the air was lacking any ambient cruelty or emotional negligence, the sense of being unwanted pervaded every fibre of Eve's being. The House itself did not want Eve residing within; the feeling was mutual. Eve did little to alter the sense of being rejected by the very brick and mortar. Coffin House was built on bloody foundations, and blood only beget more blood. She stared up at the great oak doors to the manor for the final time, then slung her single bag over her shoulder and spat at the ground, a great glob of spit landing smack on the first step. There was an imperceptible shudder in the brickwork, and a large chunk of moss and mud and dead bugs loosed itself from the guttering and landed at Eve's feet.
That was that, then. Farewells made. Eve turned, and resisted the urge to look back. The House watched her go for as far as it could manage.

The rest of the town felt no less hostile, but not because of malevolent architecture: this was a far more mundane form of malice. No one in Coffin Hill had forgotten August 13th, 2009, the night Eve had taken 3 young girls into the Woods and never returned them. She had been a pariah ever since; branded a murderer, it was only the fear of retribution from the Coffin elders that saved Eve from vigilantism, or even lynching, in the few weeks that followed. After that, they couldn't reach her from outside the institution anyway. Now, though, as she walked down the main street of Coffin Hill towards the bus ranks, she felt eyes on her from every window, every corner, every car. She lowered her head and fixed her gaze on the cobbles, not daring to make eye contact with a single person. Had any of them even a fraction of the Coffin witchcraft, these hard stares would be enough to entomb her in the stone beneath her feet. As it was, the air was unnaturally cold, and she felt a baleful darkness nipping at her heels. She hastened along.

-

As the coach pulled away from the stand, Eve stole a final glance at Coffin Hill out the back window. To the far west, she saw the House standing atop the eponymous knoll, some inimical arbiter of the town; behind Coffin House itself, she could barely make out the treeline of the woods. The trees and the things that dwelled in them looked back.

Eve watched until the town faded away into the fog, then turned and nestled down in her seat. She could still feel it on the back of her neck, but when they crossed the county line, there was a snap sensation in the back of her mind, and she knew then that Coffin Hill was gone. She settled into a restless sleep, and dreamt unquietly of a town that never-was.

P O S T C A T A L O G:

TBC.
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