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Object permeance is overrated.

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With information from Hannah and Matteo, Ash learned of the bounties. The spear-wielding goblin was a poor choice, but Ash felt as though it would be too difficult for their group. After all, they had no practical experience. Going against an experienced veteran would be extremely dangerous, especially considering how much he's survived. Not to mention, it resided in the Rugome Fort. If it resided in a fort, there would be no doubt that there would be a large number of goblins. The toad was also dangerous. They didn't know what to expect from it. If it could kill two adventurers, then it would be difficult for a bunch of people who had never fought anything other than deer and straw to beat.

Ash didn't even want to think of the bear. She wouldn't even go to the northwest.

But an idea brewed in her head.

"How about," Ash said with some self-deliberation, "we head west to the ruins. We won't head inside, but we might hit a small group of goblins scouting. If we get in trouble, we can easily run back through the woods, before they can call for any reinforcements."
In Rengoku 8 yrs ago Forum: Casual Roleplay




You have died. You know at least that much. Rather than growing old and passing, you left the mortal coil early. But you didn't die. Not in the traditional sense, anyways. Your eyes closed for the last time, yet they opened. You took your last breath, yet you breathed. You were gone, yet you're here. Except this wasn't your home anymore. It wasn't even Earth. This place was strange; you awoke holding your breath. It was difficult to open your eyes. But this feeling was familiar. It was cold and smothering, as if you were trapped underwater. In fact, you were trapped underwater. In a panic, you managed to stand. Your upper half erupted from the cold water. You were drowning in a fountain. Besides a few curious onlookers watching, nobody really cared about you.

Looking around, it was obvious this wasn't your world. Worn down stone tiles covered the grounds. Wood and stone buildings were carefully built, but gave wide berth to the fountain. The largest building had an extremely worn down path; the thick groove coming out of the fountain flowed directly to the large building. It was the most ornate out of all of the buildings. Instinctively, you walked down the worn path to the building. You saw hundreds of signs outside the building. Languages. Some were familiar like 'Bienvenido', 'ようこそ', and 'добро пожаловать'. Some were in odd languages you had never seen before. But the largest sign was above the door. It was written as a collection of lines and dots formed in a way you had never seen before, but you could easily read it.

'Welcome to Rengoku'

Upon entering, light seemed to vanish from the world. Whatever windows the building possessed were covered by stacks of books and papers. There wasn't a single place to sit. In the middle of the room was a desk. Behind it, a beautiful man sat. His face was rather distinct, appearing more as a model than a clerk. Flowing garments of silk shrouded his thin form. With wire-frame glasses accentuating his sharp eyes and long, silk-like black hair, he pushed the paper and pen on his desk towards you. Without so much as a word from the man, you read the paper. On it, a single phrase and a single line.

'What do you wish to be?'

Locations:
  • Rengoku
    The City of New Dawns

    A large city in which everyone wakes. At the center is the town square, which has both the fountain and the ornate building where you met the many-faced man. To the north are the markets, to the east and south are the residential buildings, and to the west are the businesses. The city has a rich history, with worn down stone pathways and old, medieval European architecture.
    x
  • Old Castle Ruins
    Baby's First 'Dungeon'

    Located an hour south east of Rengoku, people around the city often talk about the ruins. While knowledge of the place is often kept secret, rumors often speak of a limitless supply of skeletons carrying rare armaments inside.


Terms:
  • Currency
    Rengoku and most cities use a basic coin called 'Pana'. Pana is divided into denominations of 1, 5, 10, 25, 100, and 500. For simplicity's sake, it is implied you always have enough for bread and board unless stated otherwise.
  • Class Packets
    A visual representation of your class with affinities and skills. Note: Classes can change with adequate experience or knowledge.
    • Affinities
      The weapons your class innately know how to use. Additional affinities can be gained by training and experience. Mechanically, it's more efficient to use equipment you have affinities with. More damage, more chances to hit, etc. They are most similar to proficiencies in D&D.
    • Skills
      The abilities of classes. Often appearing as odd memories, skills let you understand how to manipulate your body to maximum effect. The more you use a skill, the more familiar it becomes, which in turn makes it more efficient. Additional skills can be gained by experience, training, or doing weird things.
  • Equipment


Combat:
  • Combat will be reminiscent of D&D and even more simplified. It will require google docs and the ability to view spreadsheets.
  • Combat is separated into rounds, with each character acting once per round. Each round is about six seconds long. Priority is decided with what makes sense in a narrative standpoint (IE, ambush, closest to target, etc) and the order will stay constant throughout rounds.
  • In order to allow for all levels of play, people can choose to fight without dealing with stats. I'll do everything behind the scenes. They will still need to know movement and see the spreadsheet, though.
  • A turn for a player consists of one movement and one action. This action consists of any attack, item usage, dodge, dash, or anything that takes more than one second. If a minor action can be done within one second, you do it for free but only once per round. Some abilities are unaffected.
    • Dodging makes attacks less likely to hit. You can brace with a shield, negating damage.
    • Dashing allows you to move twice the distance.
  • All complex mechanics in a fight are on a "makes-sense" basis. If it makes sense, then it's good.
  • If you want stat blocks, tell me and I'll hook you up.


Bestiary:


Character Creation:
General rules are as follows: your character can be from anywhere on Earth, but will come from modern times and be new arrivals. DM me if otherwise so we can talk in private. Characters are human, but some classes can allow for non-human features. DM me if you're thinking of that so we can work something out. I'm only accepting, at max, 8 people, so characters won't be accepted on a first come first serve basis.

[hider=character]
[img]Appearance[/img]
[b]Name:[/b]
[b]Age:[/b]
[b]Wishword:[/b] (A single word or phrase as exact as 'warrior' or as vague as 'destructive', it can even be in other languages - this dictates your class, which is not a permanent choice)
[b]Personality:[/b] (This exists to make sure there aren't 4 anti-social babies, doesn't have to be ultra detailed and rigid)
[b]Appearance:[/b] (Anything your picture doesn't convey)
[b]Talents:[/b] (Non-combat skills that carry over from your previous life, things like athleticism, climbing, underwater basket weaving)
[b]Background:[/b] (Doesn't have to be long, just make it so your character has some initial weight and reason to their why)
[b]Equipment:[/b] (Leave empty for now.)
[/hider]

[hider=Class Packet]
(Replace this hider with the class packet when you get it)
[/hider]


Weew, that's a lot of people faster than I thought. Y'all are spoiling me. OOC is coming soon, either later today or some time tomorrow.

Here's a character sheet in the meantime.

Feel free to slam your own personal touches on this basic bitch code.

[hider=character]
[img]Appearance[/img]
[b]Name:[/b]
[b]Age:[/b]
[b]Wishword:[/b] (A single word or phrase as exact as 'warrior' or as vague as 'destructive', it can even be in other languages) - this dictates your class, but is not permanent in this state)
[b]Personality:[/b] (This exists to make sure there aren't 4 anti-social babies, doesn't have to be ultra detailed and rigid)
[b]Appearance:[/b] (Anything your picture doesn't convey)
[b]Talents:[/b] (Non-combat skills that carry over from your previous life, things like athleticism, climbing, underwater basket weaving)
[b]Background:[/b] (Doesn't have to be long, just make it so your character has some initial weight and reason to their why)
[b]Equipment:[/b] (Leave empty for now.)
[/hider]

[hider=Class Packet]
(Replace this hider with the class packet when you get it)
[/hider]



If you have any questions or concerns, either PM me or hit me up on discord. Discord is the fastest way to reach me, always.





Though, lore-wise since this is just an interest check, is this adventurers? and omg villains and classes, skills, monsters gahk *chokes on excitement* anw


The RP will have a healthy focus on adventuring, ye. Exploring new landscapes, new people, falling off cliffs, ye, if that's what you meant by that.

Colour me interested.

How big of a player pool are you thinking of?


Somewhere around 6-8 people max.

I will only declare interest if you put up with my inconsistent posting schedule!


bye felicia
@Buzzkill@Concept@Lotrix Molick@Phantomlink959@Fallenreaper

Sorry for ghostin' on y'all. I got kinda sick a few weeks back and I'm now recovering. If you're still interested, holla at me. I'll do my best to kickstart this thing back up.
Burger y :(


you have been uninterdicted
Can I use my death to partake in inconsequential voyeurism?


you have been interdicted




You have died. You know at least that much. Rather than growing old and passing, you left the mortal coil early. But you didn't die. Not in the traditional sense, anyways. Your eyes closed for the last time, yet they opened. You took your last breath, yet you breathed. You were gone, yet you're here. Except this wasn't your home anymore. It wasn't even Earth. This place was strange; you awoke holding your breath. It was difficult to open your eyes. But this feeling was familiar. It was cold and smothering, as if you were trapped underwater. In fact, you were trapped underwater. In a panic, you managed to stand. Your upper half erupted from the cold water. You were drowning in a fountain. Besides a few curious onlookers watching, nobody really cared about you.

Looking around, it was obvious this wasn't your world. Worn down stone tiles covered the ground. Wood and stone buildings had been built with impeccable craftsmanship, but gave wide berth to the fountain. The largest building had an extremely worn down path, but it was little more than a deep, uneven groove between the fountain and the building. It was the most ornate out of all of the buildings. Instinctively, you walked down the worn path. You saw hundreds of signs outside the building. Languages. Some were familiar like 'Bienvenido', 'ようこそ', and 'добро пожаловать'. Some were in odd languages you had never seen before. But the largest sign was above the door. It was written as a collection of lines and dots formed in a way you had never seen before, but you could easily read it.

'Welcome to Rengoku'

Upon entering, light seemed to vanish from the world. Whatever windows the building possessed were covered by stacks of books and papers. There wasn't a single place to sit. In the middle of the room was a desk. Behind it, a beautiful man sat. His face wasn't distinct. Rather, you couldn't make heads or tails of what he looked like. Like a dream, his face seemed to change every time you looked away. Flowing garments of silk shrouded his thin form. With wire-frame glasses that were the only constant feature of his face and long, silk-like black hair, he pushed the paper and pen on his desk towards you. Without so much as a word from the man, you read the paper. On it, a single phrase and a single line.

'What do you wish to be?'

x


Welcome to Rengoku, a project that has been brewing in my mangled mess of a mind for some time. In essence, Rengoku is an RP about growth and character choice. Characters are intended to grow as the RP progresses, both in ability and character. Characters are intended to be at the beginning of their journey - weak, confused, but willing to push on. A core theme of Rengoku is uncertainty; the future of a character is uncertain. As a result, I would ask that people don't plan more than two steps ahead.

As the RP progresses, people will uncover the secrets of Rengoku. This is another core theme: discovery. Rather than being forced on a linear path, I will encourage freedom of movement. You can go off on your own, do things with friends, anything you want (not without consequence, however), you can do.

The RP will contain some level of randomization. Equipment gained, starting class, class abilities will mostly be done without meta-player input. The actions your characters take will directly affect how they grow and what they get. That being said, I won't force people to start out with things they don't want to. I will allow players to choose their own class at the start (if they so choose) and send me some abilities that they want, but I will be balancing that shizz out.

As fantasy adventures often have combat, I will have a D&D-lite type system. For some players, they might enjoy massive D&D battles, but others may prefer to write up simple fights. I will sort of split the difference and give players some choice. If one wishes to know what exactly their abilities do numbers wise, I will oblige and hand over the data. If one prefers a simple system that's pure writing, I'll hide all of the mechanics and translate them into plain text.

The world of Rengoku is neither light-hearted or grimdark. Rather, it remains in a state of purgatory between the two. While the RP will often be light-hearted, it will often go down dark paths as a more realistic view of a fantasy world. The world of Rengoku is standard to that of anime fantasy that's often seen in isekai. Safe areas are inhabited by weak creatures like slimes and oversized pests, seedy areas have goblins and orcs, while dangerous areas would be filled with demons and dragons.

As for posting expectations, I don't expect massive posts every time. After all, this is casual and I'm a sucker for quality over quantity. I would like to pace this RP at around weekly postings because that's a nice mix of not being rushed while actually progressing the story. Of course, that isn't to say you aren't limited to weekly posts. Posts that push the story forward would be weekly, but posts that are for interaction would be as many as you like (provided people aren't slammed behind via 8x posts in a day).
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