Current
Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
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like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes
Bio
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
@Lugubrious Why you no say who proud soul is? Spelling and Grammar: 10/10 Writing Quality: 9/10. Story Line Advancement: 7/10 [poor Navy - will its destruction bring about Jvanic Wrath? Will The One By Immortals Altered forgive the one who wounded her so?] Character Development: 6/10 [his interaction with the natural cat and the unnatural one is fascinating - does it mean that his perception of beauty is physical alone?] Independence: 6/10 Total: 38/50; 76%; 8 Khookies to Allure
@Inuyasha Don't think I ever told you that we've rebooted this...if you want to join, feel free to say so :)
It's part of the fun. Try and guess who it is. Cyclone threw in his idea already.
The Hierarchy of Laguna ((For better images, refer to the official book))
The weakest but most numerous of Heaven’s standing army. They are often encountered in squads, or as support for more competent warriors.
Pitifully weak but many in number, even compared to other Third Spheres. They are mere fodder, and are not only looking down on by other angels, but are slaughtered readily if it means some sort of progress.
Affinity - Humans who are deemed worthy of entering the angelic hierarchy are made to kill themselves in ritualistic fashion. Then their souls become Affinities, further bolstering the forces of Paradiso. The religious articles they equip are all tools used to further their conviction to protect the righteous and can become powerful weapons used to strike down those with sullied hearts. Variation+: Applaud, which are larger, stronger, and much more durable. Their increased size gives them much farther reach than Affinities and by extension makes them more dangerous. Catchet and Compassion - Belonging to the lowest rank of angels, these two angels are said to have been sacred weapons brought to Paradiso after the heroes they traveled with came to the end of a long journey. Though weak and predictable, their blades are deadly if allowed to swarm. Dear and Decorations - With limited spiritual powers, this angel is spotted comparatively frequently within the physical, human world. Dears, with their dignified faces, are surrounded by the countless childlike faces of their Decorations. Capriciously firing arrows, they are often mistaken for Cupid. Enchant - An Angel shaped like a cart wheel. The impetus behind this fateful form was the Creator's desire to craft an Angel designed to compel humanity to continue its struggle and feel no satisfaction at surpassing others. They roll to attack, and at high speeds are wreathed in flame. Acceptance - Characterized as the symbol of death and acceptance, various legends tell of Acceptance solemnly placing the souls of the dead upon its back and carrying them away, ignoring their past deeds and any pleas for a second chance. They may wield lances, swords, or harplike bows. Variation+: Accolade, Third Sphere commanders who can also use hammers, whips, and spears.
The stronger grunts of the Third Sphere Angels. Members of this sphere usually appear in pairs or threes, and are frequently supported by six or more Affinities or other members of the Angel sub-rank. Compared to most higher ranks they are still quite weak however, and higher ranking Angels don't seem to regard them with very much importance.
Fidelity - Considered a creature of the sea due to its fish-like body and multiple tentacle-like arms, Fidelity departed from the ocean to impart humanity with their primeval memories. Those who forgot their past and begin to disrupt the serenity of life are often dragged by this angel to the darkest depths of the ocean. Energy blades manifest in their hands, and floating bombs dispense from their mouths. Enrapture - Though eighth in the angelic hierarchy, Enrapture was born many eons ago and is now considered the oldest angel to have ever existed. Given the task of leading humans to bliss by speaking directly to their spirits, it is said that the concept of faith did not exist until Enrapture's creation. They empower and embolden their allies.
The strongest of the Third Sphere Angels, with some of them even being comparable to Second Sphere ranked Angels, members of the Principality sub-rank are the highest ranking members of the Third Sphere and seem to serve as specialized shock-troops.
Ardor - the highest ranking member of the Third Sphere, Ardor are christened with the rank of Principalities. Presiding over the protection of the masses from evil spirits, they are equipped with a shield and armor of proof. Wielding the power ofParadiso on those who encroach upon happiness, Ardor are recipients of much adoration from those seeking salvation. Irenic - Irenic is charged with spreading the message of Divine Will across Paradiso, and is most commonly depicted as a boxy form with four wheels capable of achieving great speeds. Faster than even the wind, it can cross Paradiso, thousands of times larger than the human world, in nary a single day. Only this and physical strength avail it. Allegiance - Allegiance belongs to the Principalities, ranked seventh in the angelic hierarchy and part of the Third Sphere. While Third Sphere Angels are the most common type encountered in the physical realm, Allegiance, clad in solid gold armor, appears only during times of strife between Paradiso and the human world, in order to purge the armies of evil spirits. They wield segmented flame swords that can burrow into the earth.
Appearing more rarely, Second Sphere Angels are powerful and can be dangerous to even those familiar to the three realities. They commonly appear with support from many Third Sphere angels, such as Affinity, but can also appear in pair or threes.
Living up to their name, members of the Power sub-rank are hulking creatures that deal massive amounts of damage. Their attacks are wide-reaching and can cut a swath of destruction across the battlefield with ease. They are also physically durable.
Beloved - Beloved is a member of the Second Sphere class Powers, ranked sixth in the angelic hierarchy. Its status is more that of a spiritual being, but it is also burdened with destroying the enemies of Paradiso. Excelling in combat, Beloved are known for brilliant exploits in demonic battles. On their foreheads are single, yellow eyes; on their backs are sensitive red nodes at mid-spine. Kinship - Kinship, as one of the Second Sphere Powers charged with defeating evil beings, is responsible for transporting the forces of Paradiso onto the battlefield. Leading countless Angels to the front lines, catching sight of Kinship's magnificent flying appearance is analogous to many as the arrival of true happiness. They float in air or water, and employ missiles, a laser, and clawlike oars to attack. Belief - their sturdy, dominating size makes them an ideal candidate for giving orders on the front lines during wars with the Inferno. The gigantic snakelike right arm of Beliefs has caused them to often be depicted in legends as hideous creatures, but in reality, this feature is meant to be a divine whip for binding evil with its unwavering faith. Their faces can open to reveal spiked, wormlike mouths to bite or spit sticky slime. Worship - Ranked sixth in the angelic hierarchy, Worship is a Second Sphere Power with the body of a giant warship. In contrast to Kinship, a Power used for transporting angelic armies across the battlefield, Worship uses the divine power of God to decimate his enemies. Worship's entrance into the fray is a sign that the battle is reaching its climax. They use energy blasts, Cherubim missiles, and laser attacks; an enemy who gets too close will discover the large, lunging jaws hiding behind each face.
Extremely deadly, even in comparison to higher ranking angels, members of the Virtue sub-rank are fast, powerful, durable, and incredibly aggressive. They are regarded as some of the most difficult enemies that can be encountered. They usually appear paired with members of the Third Sphere, or in pairs, and are frequently underestimated.
Fairness - A Virtue charged with the administration of miracles, it is wrapped in flames when appearing in the physical world, a power emblematic of its courage. A torrent of flame blazing as bright as the sun, these flames become the light that burns away darkness from those who receive the graces of a Fairness. However, for those out of the angel's good graces, they are the fire and brimstone of destruction. Grace and Glory - Grace, draped in flame, and Glory, controller of lightning, are the twin escorts of the Creator. They share a wild disposition and are often depicted as gods of war, heroically leading the soldiers of Paradiso into battle, with their giant claw-like weapons being symbols of their ferocity. Urbane - As a notably advanced being even compared to other angels, Urbane, a Virtue in the angelic hierarchy, is said to be shaped by the subconscious fears of humans. Urbane's power to reduce the triumphs of civilization to mere ashes with a single swing of his arm most likely reflects the subconscious fears man harbors toward both the natural world and their own society. Flame gushes forth from this slow but brutal giant.
The highest ranking members of the Second Sphere. Like Virtues, members of this sub-rank are deadly and brutally powerful, though they are also the least frequently encountered of the Second Sphere Angels. Their attacks are varied, have incredible range, and are extremely fast. In comparison to their Virtue counterparts they are similarly durable, but generally deal much more damage per hit.
Gravitas - A Dominion in the Second Sphere of angels. The name Gravitas means stern and severe, so this angel is often depicted as steep, uninhabited mountains forever frozen in ice. His extreme cold has been unpenetrated for eons, and it shows no change through the passage of time. Gravitas awaits silently for an opponent willing to sacrifice everything to face him. Winter gushes forth from this slow but brutal giant. Harmony - Within the Second Sphere Dominions, whose name imparts feelings of control, sovereignty, and governance, the angels named Harmony stand as a special symbol of peace. When appearing in our world, it is said that humans experience their presence as an auroraesque light. In packs of five or six they attack with electricity-infused strikes or orbs. Fearless - Fearless are classified as Dominions, the fourth rank amongst the hierarchy of angels. Controlling the lightning feared by many as the instrument of divine justice, Fearless make known the majesty of God to the masses. Swift and ferocious, they are rather like dogs in temperament.
The Demonomicon
-in hell, the strong survive, and the strongest rule. Beyond that, there is no semblance of order among chaos. Demons of this book are sorted by their strength. ((for better images, refer to the official books: Infernal Demons, Darkside Bestiary, Devil List
Marionette - former creations of enjoyment corrupted and animated by demonic power. Though quick in short bursts, encountered in groups, and wielders of blades, they are weak. Variation+: Bloody Mari and Scarecrows Sin - sins are demons dependent on their connection to physical objects. They choose weapons like scissors and scythes as their form, and the illusionary reapers wield them. While able to fly and phase through solid surfaces, they are slow, vulnerable at the mask, and weak. Variation+: Mephistos, which are demonic scorpions that attack with extendable fingers. Variation++: Faust, which are like Mephistos but at greater Fiend level Sargasso - floating demonic skulls capable of wielding magic, whether to cast spells or explode, but easily destroyed. Hell Pride - while slow and easily defeated, Prides make up for their weaknesses with numbers. Variation+: Hell Envies, which are formed from green bile. Variation++: Hell Gluttonies, which use blasts of sand, and Hell Lusts, which are the fastest and strongest Hells Hell Wrath - slow, weak, and tormented, Wraths carry organic sacks that explode violently at the slightest provocation. Variation+: Fleshbursters, which are larger, stronger, and have their bombs built in. Minion - the dog of hell. Speedy pack hunters that attack with tooth and claw but unimpressive durability. Variation+: Flamecallers, which are made of lava, and Goreclaws, which are poisonous and diseased The Wicked - human corpses reanimated by demonic energy. They are among the weakest of demonic creatures, and aren’t even controllable by their superiors. Variation+: Undead - humans reanimated by a demonic necromancer, possessed of greater combative and intellectual power. They usually wield weapons.
Hell Sloth - teleporting sand-powered assassins, vicious but slow. Hell Greed - Strong carriers of urns, which spew forth sand to create Prides, Sloths, and Lusts to fight for it. Dullahan - the husks of demon knights. Well-armored and nigh-impervious front the front, they charge to skewer and maim, but leave their vulnerable backs open. Abyss - quick, fearsome, and strong, Abysses use blood as their medium to liquify and teleport. They work together intelligently to take down more formidable foes. Abyssal Rider - infernal cavalry whose cracked flesh burns with hellfire. They can channel their fire into sorcery or through their horses. Remarkably difficult to defeat without a horse of one’s own. Phantom Guard - the backbone of the legion of hell, these hideous soldiers come equipped with all varieties of weapons and armor Hideous, Craver of Hatred - They constantly scuttle in groups, searching for unfortunate prey who have lost their way. Hideous often appear in groups in the human world as well, but displaying no cooperation and movement. For them, there is only scrambling for prey in a mad dash. Yet, Hideous possess a very strong intelligence, able to forge various weapons and rarely challenging enemies that appear in larger numbers than their own. Hatred, Holder of Enmity - A Hideous that has been forced into starvation and has resorted to devouring its siblings to survive. Building enough power to stand alone in a fight, Hatred's anger and unspeakable rage still claim complete control of the Hideous around him, who tremble in his presence. Malicious, Gazer of Death - A master occultist of Inferno who is the embodiment of malice. He is a shaman of hell who finds his greatest delight in deceiving and betraying others, trapping them in regret and hopelessness. It is capable of powering up the enemies that surround it, and never appears in battle alone. Malicious can attack by swiping with its feathery arms and conjuring a portal on the floor to ensnare.
Hell Vanguard - slender demons that teleport themselves and allies around with magic circles and to the clamor of deathly bells. Their enchanted scythes drain life from their victims. Blitz - elite demons who surround themselves in lightning to electrocute and teleport. Though powerful foes, they are blind, and sometimes mistakenly attack other demons. Shadowcaster - snake demons that float in the air to rain down vile fire on their foes. Though extremely evasive, they are not as durable or destructive in melee combat as other Devils. Gholen - massive and durable demons whose hands erupt with fire. Along with scorching flames, they attack with brute strength and concussive shockwaves. Gholens shake off blows that would fell trees, and crush skulls as if they were clay. Variation+: Earthcrackers, whose entire bodies are made of ultra-dense magmatic rock. Jailer - hulking, repulsive creatures. Hanging from this shroud of decayed flesh are cages where the souls of those killed by the Jailer remain trapped. Though formidable, the controlling corpse at the heart can be pulled out and killed to slay the whole. Variation: Tormentor, harder to kill but easier to evade. Wraith - seductive specters and devourers of life force. They wait to strike until an opportunity presents itself, and gouge out great injury when doing so. Lich - Resembling a cloaked spirit carrying an urn, Liches are capable of summoning spectral skeletons referred to as The Host to defend themselves. They can also use their urn as a melee weapon in combat. Not extremely powerful combatants by themselves. Phantom General - elite demonic commanders of the Phantom Guards, and the more sentient demon soldiers of hell as a whole. They are highly skilled with weapons, heavily armored, and seldom encountered without reinforcements. Mictlantecuhtli, Presser of Destruction - A gigantic bat that lurks in one of the darkest and deepest of Inferno's endless caves. It is said to leave trails of the plague wherever it goes. Using speed and disease it slashes with its wings or curls into a vicious drill. Pain, Driver of Agony - A powerful tank that would trample Angels with bloodstained iron wheels and drag them into a world of nightmares during wars with Paradiso. According to Vigrid legend, Pain's wheels were used for torture, until becoming sentient themselves and reincarnating in Inferno. Like his name, Pain is said to feed on the subconscious feelings of injury and hurt and one's soul and will appear anywhere people misguidedly attack each other in an effort to obscure their own sense of loss and loneliness. Pride, Enveloper of Flame - A fallen angel from Paradiso who once served God as a blazing chariot. Bearing the name Pride, those who summon him trade their ears and eyes for power and pleasure. However, those who call him forth must be careful with his powerful: he controls his reins, not the one who summoned him. And once the flames of the chariot have been ignited, they cannot be extinguished. Not even by Pride himself. Greed, Confuser of Elements - An abnormal creature possessing three necks, six legs, and nine stomachs. Though they are constantly hungry, they are unable to send the waste left behind from their constant gluttony. Those who are devoured by Greed are destined to be trapped for eternity, forever cut off from the cycle of death and rebirth. They attack with fearsome strength and speed, and command the powers of ice and fire. Resentment, Swindler of Progress - Resentment, born from the sludge of Inferno, is an exact manifestation of bitter, repressed emotions inside humanity. Once it has chosen a victim, it will follow them forever, no matter the distance, until it can tie them down and make them feel the weight of the pains of hell. Aside from having a proficiency constriction and melee combat, Resentments can revert enemies to younger forms. Sloth, Embracer of Extremes - A demon who lies in wait for pious believers to be granted entrace to Paradiso so he can slice them apart and cast them to Inferno during their ascencion. The six swords sheathed in his back represent gluttony, profanity, doubt, idiocy, rage and arrogance. Each blade awakens feelings in victims of its respective sin when cut. They attack with a bizarre but deadly six-sword style.
Fallen - angels tempted by hell and transformed by their evil into brutally strong, twisted monstrosities. Possessed of both a raging bloodlust and a rather reminiscent drive for punishment, they hunt down their targets and rip them to shreds in a seething rage for what they have lost. Trauma - The Trauma are huge Demons, powerful enough to lift a bus. Their brutality is fearsome to behold. They are heavy assault demons, and can serve as walking battering rams to annihilate entire cities given enough time. Suffering - repulsive four-armed abominations with frightening strength and agility. These monsters feed on the many corpses and mutate them into swarms of undead which they are capable of controlling with their roars. The Noss - gigantic and immensely powerful Abyssal Creatures. Standing at several stories high, it supplements its momentous stomps and swipes with sonic blasts and ear-shattering screeches that call forth swarms of demonic wasps from their nests within it to sting its foes. Gomorrah, Devourer of the Devine - a territorial and solitary monstrosity in the form of a vicious dragon. Thought to be the twisted souls of ancient kings who abused their citizens, Gomorrahs deliver pulverizing bites or throw their substantial weight onto their prey. Scolopendra, Eradicator of Paradise - A vile centipede hailing from Frejentonta, a river of boiling blood in the depths of Inferno, rumors speak of it's body exceeding ten kilometers in length. Moving unlike anything its size, its deftness allows it to wrap around and constrict its prey in the blink of an eye. Phantasmaraneae, Twister of Flame - Enormous, incredibly rare spider demons found in hell's seas of magma. In addition to calling forth unquenchable fire, they spin webs and hatch broodlings with infamous speed. Labolas, Destroyer of Fates - A beloved pet dog who had the bad luck to wander into hell, but the good luck and survival instincts to get through its harsh environment and grow into a force to be reckoned with. With the superb hunting abilities, it has even become known to some as a merciless butcher. Baal, Empress of the Fathoms - Baal's enormous, wobbly body is too heavy for her to control, giving her a disadvantage in the heat of battle; however she possesses an endlessly extending tongue that can reach the far ends of the battlefield and swallow up opponents within an instant.
Hekatoncheir, Shatterer of Earth - A giant endowed with six fearsome arms capable of pulverizing mountains. Out of the infernal plane, only its arms appear. Lacking knowledge, but brimming with brutality, it is said that even the most powerful of conjurers should take heed of the danger this beast presents. Hydra, Spinner of Destiny - A once beautiful maiden who was banished to hell for the sins of her younger sister and mutilated into a snakelike monster with seven heads. Her human heart has long since been lost, and she viciously attacks anything she deems an enemy. Those trapped by her seven heads must suffer slow, painful deaths. Out of her many heads, only one is real; slicing off any of the others will not amount to much more than a scratch. Insidious, Consumer of All - a giant manta ray-like monstrosity with a skull motif and a large eye on each of its 'wings'. Due to having a role as a demonic carrier and destructive force, it could be considered the Infernal counterpart of Kinship and Worship. It sails though the air with tremendous speed and powers and can perform numerous attacks. A myriad's of hell's creatures live within his guts, making him useful as an assault set during wars with Paradiso. If swallowed by Insidious, the only way to escape is to stand atop a tower of corpses and wait for him to open his jaw while he engorges with his next feeding.
Gilgamesh Database
Gilgamesh is unrelenting in its defense of humanity and humanity’s interests. To do this, it employs what amounts to a private army known as the Reclaimers, but as with any armed force there exists a cream of the crop.
Primarily ranged fighters characterized by dependable though not overly damaged fire, the Light Infantry are among the more mundane of Gilgamesh’s operatives
Silver – though not cold or outright dismissive, this agent epitomizes apathy and a lack of will, even coming across as dryly ditzy at times. Nevertheless, she is a formidable soldier, and with her special rifle punches holes in enemy defenses for her allies to exploit. Her pack contains a ‘mirror shield’ generator, capable of reflecting incoming attacks. Bullion – a former Demon Hunter who fought in blazing armor, only to be retired from the game for eight years after narrowly escaping death and leaving his fighting arm behind. In Gilgamesh he found new courage, and though possessed of a sardonic nature at times, quietly dedicates his all to the cause. His new left arm is a Devil Arm made from the soul of a bloodthirsty dictator who went to hell and returned as a demon. Lysander – an old soldier who’s subsumed his identity into the persona he’s created in her personal war against the forces of the Hierarchy of Laguna. For their duplicity involving human spirituality he despises them. His wields an automatic mag-rifle and carbon-fiber armor, while his visor functions to both cast light and shield from light when needed. Ophelia – a former Canadian police officer and the daughter of a demon hunter. When unnatural sickness struck her and demons attempted to use her to revive an ancient evil, Gilgamesh offered their aid, and after the ordeal was over she signed on in thanks. Her SMG puts out considerable damage at close range, and her cybernetic limbs are capable of injecting a paralyzing toxin. Fortunato – an engineer and a crackshot with a hand cannon. His technological harness, powered by an internal reactor, serves as an iron lung for him and thusly keeps him alive. It can also Though a heavy drinker, he manages a certain eloquence and manner that keep him highly esteemed among his cohorts. In a pinch, he can jettison his reactor’s waste as a makeshift toxic bomb.
Large weapons and suitably large firepower at range are found in this class. Though not always as versatile or mobile as Light Infantry, each one packs a punch.
Babyfingers – a colossal man made even larger by his extensive cybernetic modification. Horace –his real name- is a pillar in the battlefield, extremely hard to topple but impossible to ignore. His weapon, Fimbulventr, spreads vast quantities of freezing liquid, and can also create blocks of ice to fire as hard projectiles. Lilija – a small Czech woman with huge firepower. Using angelic teleportation magic, her weapons system takes all sorts of special bombs from a storehouse near Gilgamesh HQ to imprint a firing code onto, launch, and detonate to great effect. One of the most humorous of all Gilgamesh operatives, Lilija is quick with a joke and has an eagle eye for puns. Skylark - the Reclaimers' air commander. Though formally trained in the US airforce, this sharp-tongued motormouth is more likely to be found in her Tiltrotor Harness. With its turbines, she can hover in midair or fly at speed, and with its missile pods she can rain destruction on the battlefield. Its personal shielding system makes sure that no dime-a-dozen attack will faze her. Petard – the name of an ancient French bomb is a fitting name for this demolitions expert. For most of his childhood, Petard –or Pete, for short- maintained an unusual connection with the heavenly plane, yet to destroy the forces of hell he joined the Reclaimers. His augmentation is a self-contained magic forge, capable of churning out intense heart or bombs of molten slag. Marion – standing at 6’2” even without her armor, Marion rivals some of the titans of Gilgamesh in height. Despite this, she displays a rather sweet demeanor—unless her rage is unleashed, turning her into a frighteningly and brutal berserker. Her enormous weapon doubles as a gatling gun and a lance, but remains rather unwieldy.
Quick and deadly but best in one-on-one encounters or duels, infiltrators are seldom seen on the front line
Tickler – formerly a crippled Russian punk without a cause, Tickler fights with reckless abandon and manic drive, making less of a fight with her enemies and more of a slaughter. Her arms are, in fact, twin Devil Arms formed from a demonic cephalopod called Morbuzahk, and they hold power of pain—to make enemies suffer or to strengthen herself. She is very capable of violently passionate affections. Madamizuumi – an enigmatic warrior styling himself in appearance and fighting style after the ancient shinobi of Japan. His eerie visage and morbid mindset veer him into nigh-demonic territory at times, but in truth he is an ardent worshipper of the Creator. He fights with speed and precision, using ‘light bombs’ to dazzle and disorient the enemy. Gloom, Bleeder of Jubilee – a demon and a defector from the underworld. While wandering on earth, he encountered several of Gilgamesh’s operatives, and was defeated and captured. After learning of his hatred for the underworld, the higher-ups authorized his experimental augmentation. Now part demon, part machine, and with a mind lambasted by conflicting ideas, he serves the corporation in the shadows as an assassin, armed with cruel blades and hemomancy. Enoch – a drifter from Nepal turned sniper for Gilgamesh following an episode involving the destruction of a temple by the Hierarchy to retrieve an angelic artifact. His weapon is actually a miniature and highly-efficient railgun, firing bullets at enough speed to punch through metal, which he can then detonate. The canisters on his belt are smoke bombs. His love for the dramatic leads him to theatricality and plethoras of one-liners. London – though more of a doctor than a soldier, London is an accomplished infiltrator, and highly skilled with knives both in hand and thrown. These knives are all magically-created copies of an Angel Arm, Brave, which she keeps in her belt with her other tools. It has no special effects aside from this, merely sporting an enhanced constitution. Whether at base performing research or surgery, or moving discreetly through enemy territory, London is impeccably calm. Among friends or enemies to taunt, however, she reveals a flirty side.
Melee fighters with middling attack power, middling agility, and middling defense. Unique skills often give their styles unique flair.
Argedko – a longtime Gilgamesh operative from Scotland. Generally cheery, she is a stickler for both stylish clothing and stylish fighting, citing flair as one of her main passions. Her partizan, Marowit, is a Devil Arm crafted from a creature of nightmares, and she can use it to make illusions just as well as to thrust, parry, and slash. Macbeth – though Gilgamesh’s primary purpose lies in humanity’s defense against heaven and hell, other sorts of agents occupy its ranks. Macbeth is soft-spoken, dexterous, sadistic, and trained to fight superpowered humans. To that end, he employs Deva, a pair of cursed Devil Arm blades with a gradual petrification effect, with which he is frighteningly lethal. Lenore – the newest warrior from a long, proud line of fighters, Lenore holds no compunctions about decimating her enemies with a smile on her face. She is courteous and attentive, sometimes creepily so, but there is nothing unusual about her proficiency with a flaming spear. Preferring to absorb damage and distract enemies, she fights with a defensive and extravagant style. Algernon – a nonbeliever in the ability of technology on its own to stand up to angelic and demonic might, Algernon wields an axe and javelins from ages long past, blessed with the spirit of an ancient hero. A life’s worth of experience with the supernatural makes it difficult to surprise or outsmart him, and despite his brusque attitude he enjoys sharing knowledge with others. Estragon – a swordfighter wielding a blade of electricity. He is direct, intuitive, preoccupied with mundane things, and rather lazy, but when push comes to shove he displays a natural skill with his weapon and a capacity for taking charge of dubious situations. Overclocking his sabre can turn it into a lightning rod, capable of making chain-lightning attacks but draining power faster. He is, unfortunately, ineffective against large opponents.
Brute power and immense durability form the core of this class of soldiers. Their ability to dish out and take punishment is difficult to match.
Jekyll – a Gilgamesh scientist born in Morocco, known for his morbid fascination for experimentation. He loves to study angels and demons at the biological level, and takes almost as much enjoyment out of tinkering in the lab as heading out into the field to acquire samples. Tanking punishment with his extremely resilient hazard suit, he brings a variety of toxic injections and poisonous gases to battle. Ell – as gorgeous as Ell is, the word ‘confident’ doesn’t appear in her vocabulary. While a viciously powerful warrior with her screaming Angel Arm Israfel, which distorts air into concussive sonic blasts and spread crushing vibrations through solid objects, she is extraordinarily timid, even around her allies. She does, however, attempt to socialize—only to expose her incredible social awkwardness. Atlas – towering over most of his allies, Atlas boasts that he rivals a Nephilim in physical power. His claim is substantiated by his ivory armor, which enhances his own inherent toughness. As boisterous bruiser, this Norwedgian is the first to accept a challenge and the last to give up at his best, but hardheaded and unobservant at his worst. Katherina – a brilliant mind and an elegant appearance belay Katherina’s true nature. She is loud, obnoxious, and highly critical of her allies, never giving them any credit and constantly demanding. An insecure coward at heart, she fights completely removed from the action using a Gladiator drone that she pilots remotely. Unrestrained, impersonal, hardy, and untiring, it allows her to get the job done and return to playing videogames. Tybalt – a board, heavy-set man from the American south and a steadfast defender. Wielding twin greatshields crafted from the souls of a fallen Grace & Glory pair, which are capable of locking together for maximum defense. He is self-sacrificing and self-effacing to the point of being morose and worried all the time, but few are more dependable comrades in battle than he.
Soldiers whose sorcery-derived talents land them variable position and strategy, some not suited to normal combat.
Moto – serious and respectful in combat, Moto wields an Angel arm called Simikiel. This chakram is capable of creating numerous identical copies of itself, all of which fly farther and faster than thrown, and can return to Moto when he wishes. His amulet is charged with power as he deals or takes damage, and when fully charged endows Moto with an aura of protective light that heals him and allies constantly. Aguila – not many who dabble in the demonic arts are able to crawl back from the abyss, but Aguila did, and despite finding himself faced with distrust he chose to fight for humanity in the Reclaimers. The Devil Arm he wields, a staff called Gilead, did not come from Regalia, Gilgamesh’s arms manufacturer, but it wields the power to conjure flame and form it into the shapes of monsters to battle on Aguila’s behalf. He treats life somewhat flippantly, and never turns down a chance to annoy someone. Viola – though embroiled in an attempt to revive the Umbran Order for a time, Viola eventually abandoned the reformed clan to join Gilgamesh for personal reasons, but she did not leave her sorcery behind. Like most witches, she is capable of extending her hair, but in her case she uses it solely to form giant hands or lances to attack with. Otherwise, she creates magic runes with all sorts of effects. Hector – hailing from Spain, Hector served for most of his life as a Catholic priest, but found his life changed forever by an encounter with an angel of the Army of Light. He went on to study the supernatural, but arrived at the conclusion that humanity, made in the image of God, could not fall into oblivion under the cruelty of both hell and the Hierarchy of Laguna. Using magic he controls sand freely, using it to attack or creating constructs to fight for him. Prospero – the so-called ‘modern mage’ commands a unique blend of technology and sorcery. Inventive and curious, he constantly strives to solve things more quickly and efficiently. On the battlefield, his hexes create and alter plantlife, and he displays a proficient telekinesis. By no means a physically imposing individual, he prefers to support his allies and hinder allies from afar. Known to stutter.
Phantom – a public face of Gilgamesh and one of its most-feared combatants. Styling herself after a vengeful spirit, she employs top-of-the-line cybernetic augmentations to fight faster and stronger than any human, to move in ways unimagined, and to vanish without a trace. Yousai – not much is known about this hulking metal monster. It only seems to appear on the battlefield, an impregnable fortress of titanium armed with twin mortars and a sniper rifle better classified as a railgun. Rumor tells, however, of an old Japanese soldier and his young granddaughter who pilot the immense mech together, one as pilot and the other as gunner. The same rumors tell that both are skilled warriors in their own right, and that if some unnamable abomination were to crack this walking fortress, its achievement would be only the beginning of the battle. Durandal – one of Gilgamesh’s heroes, though at first glance he doesn’t seem the part. As a teenager, he was abducted by a sadistic demon corrupter that attempted to make him into a weapon. The demon succeeded only enough to make blades sprout from his skin, for those very blades proved his end. He found refuge at Gilgamesh, and for exceptional courage during an important mission was given the soul of the horned demon Umbrage, Venter of Frustration, forged into the shape of a massive lance. Wielding its inimitable penetrating power in addition to his own strength, Durandal labors to reduce anything that stands in the way of humanity’s ascension to a eviscerated pulp.
The Charred Citadel
The base of the Firebrands, the agents of the Charred Council. It has numerous facilities, positions, and more to be explored, utilized, and upgraded.
Entry Description: In good shape. Nothing more than an entryway through which the Citadel's innards may be accessed. It can be upgraded with traps. Function: N / A Operators: N / A
Fountain Description: In good shape. A ten-foot by ten-foot circular fountain with constantly flowing water. Individuals can use it to cleanse themselves or their gear of gore, dirt, and so forth. Operators: N / A
Cell Block Description: Unguarded, but in good shape. Six hardily-built cells designed to keep captives captive. Captives may be convinced by guards or Firebrands to join up or spill the beans, depending on the situation. Operators: None
Nyx Cell Description: Unguarded, unfinished. A particularly roomy but maximum-security cell capable of containing even the deadliest combatants if properly constructed and enchanted. The Nyx Cell's facilities are capable of inflicting torture by means of heat and arcane overload on the occupant. Operators: None
Meeting Chamber Description: A room well-lit by braziers, with plenty of space on the walls for maps, and a long table at which formal conference between Firebrands can take place if they are so inclined. Operators: N / A
Library Description: In poor shape, with little stock. A repository of knowledge in physical form. In its heyday, it would have been intricate and impressive, but now all that remains is scattered tables, rotting chairs, fragmented shelves, and scraps of yellowed paper. Operators: Eeliot – a journeyman from a far-off realm, quite unable to return home. He is inquisitive, talkative, obliging, mellow, humorous, and friendly all in one. Despite his affable attitude and charming mannerisms, he is positively loony and delusional, referring to himself as the King of Knowledge.
Mineshaft Description: In good shape. At the center of this chamber lies a gaping pit, into which any potential miner or seeker of wealth may descend to relieve the underground of its mineral resources. Any number of ores, gems, or stones may be excised from the earth to be made use of. Rudimentary tools are provided, as well as a vertical lift to lower the flight-impaired into the ground. Operators: None
Statue Chamber Description: In poor shape. While normally this hall would be filled with enough statues to make a maze of limbs and bodies captured in stone, only a few sculptures remain. The visages of the Four Horsemen stand most prominent. Operators: N / A
Though he could imagine neither the complexity nor the variety, nor that essential glamour that lay within, of the world that now stretched before him like a scrumptious smorgasbord upon the banquet table, Allure knew beyond the shadow of a doubt that it contained much magnificence for him to savor, and the knowledge made him giddy. With a spring in his step he left the Deepwood behind, his heart soaring with possibility. He marched through the trees, and with his questing eyes scoured the bark of every tree and the surface of every stone. Knotted wood did not excite him, but neither did it incite him to action. He did not, after all, seek to coax the beauty for which he longed from the stage and backdrop where it promised to appear. Nevertheless, he could find an esoteric artistic statement in the rhythmic swish of leaves and the nurturing golden sunlight which filtered through it. Its warmth dotted his face. How divine, he mused, could this luminous treasure be if personified in human form!
From the underbrush a noise caught his attention, and Allure held his breath. The moment of discovery thrilled him: would the living thing soon to cross his way embody the beauty of nature, or its unsightly flaws? He dropped to his knees and stilled himself nearly enough to stop his heart, less by his movement he frighten the approaching creature away. When the beast finally emerged from the billowing leaves, the handsome man could not contain a gasp.
Patterned from muzzle to toe it was, clad in an ostentatious coat of tawny yellow and ebon black. Like the brilliance of the sun between the mask of the canopy, it flaunted its spots, yet paradoxically the harmony of spotted cat and spotty light hid the former from view. Slowly, curiously, the leopard stalked forward. Its every movement belied sinews beneath the gorgeous fur; it moved with a predatory grace and confidence. Allure stretched out his hand, bending his fingers downward like claws. After a moment, the beast began to move in. ”Yes…that’s it,” the man whispered. A gleeful smile played across his lips. ”Come and let me…touch you.” It stopped short a few inched from his fingertips, but Allure did not wait. He reached out, predator to predator, and nestled his hand in the thistle-soft fur on its head.
A quiet, peaceful moment passed. The leopard made a sound of pleasure; the man’s lay apparent on his face. ”You are a beautiful creature,” he crooned. ”Proud, colorful, deadly. Were that you were a woman. I could lose myself to a wild, gorgeous girl with that quiet tenacity and supple grace.” The moment of serenity and unity among two of the most gorgeous things alive persisted a short time longer. Allure gave its ears one final stroke. Then, rising to his full height, he turned away, and the cat departed unchanged.
Scarcely had it gone when a new noise bade Allure twist around. This newcomer, he could tell, shared none of the subtlety of the tawny hunter whose beauty he admired. With a startling abruptness a mass of bluish hair, amorphous and odorous, burst through the foliage. Allure fought fiercely to suppress a violent gag, and failed. It landed next to him in an ungainly pile and tumbled through the long grass for a couple of seconds, forcing the man to press a hand to his face in horror. With his other hand he reached out dramatically, and cried at Navy as it bunched itself up to leap away, ”Vile, disgusting blob! In my most fevered nightmare I could not have imagined that hair, a canvas for fascinating art, could be so sullied! You must allow me to give you a trim!”
So saying, he articulated his fingers into a rigid, flat formation and swiped horizontally. Instantly, Navy flew apart, two wretched blue hairballs rather than one, split perfectly through the middle. Filled with manic drive, Allure began to dance. He span and swung his arms, his balance suitably flawless, and with every turn of his gorgeous body threw another slashing motion Navy’s way. In less than ten seconds, only noisome shreds of the thing remained, and Allure ceased his dance of death with an extravagant poise. “Aha! You are not now so contemptible. You have sacrificed your very life so that I could make my beauty shine; perhaps you were not the basest form of ugliness I’ve encountered thus far.” Gathering himself, he leapt forward to the epicenter of carnage. In a rough circle, about fifteen feet across, the grass –which lay flat, as it, too, had been cut- bore a garish blue stain.
Ahead lay the open savannah, where the land itself assumed myriad forms beneath an endless blanket of grass. Rather daintily, Allure navigated out of the blue splatter, only to hear yet another noise coming from behind. Spinning around in a single hop, he gazed back the way he came and beheld a colossal orange ant. A quizzical look crossed his features as it approached. ”What’s this? An oversized grub thunders toward me…does it seek to strike me down? There is nothing beautiful about idiocy—except its demise.” He raised a finger as if stricken by a profound thought. Patiently waiting, he watched the ant draw closer, but to his confusion it began to slow down. It slid to a colossal stop a few feet away to regard him with black eyes. After a brief pause, Allure curled up his finger and placed it beneath his chin, musing upon the odd behavior as he examined the gleam of brilliant sunlight on its carapace. He smirked. ”Oh-ho! I know why it is you have changed your tune. Though you are grossly engorged, you are attuned to natural life, yes? And you have discovered that I, most perfect Allure, am most perfectly natural, as all beauty is. Perhaps it astounds you, too, that the world is so full of hideousness when beauty is so ingrained in the idea of life.”
Allure performed a backflip, sailed through the air, and landed smoothly upon a large branch on the last Acacia tree before the proper savannah began. The eyes of the giant ant followed him. Shaking his head, Allure lamented, ”Though you’ve perhaps a smidgen of wisdom with you, and intellect bears an ethereal beauty most admirable, I can see no way to redeem your ghastly form…save, of course, one.” He traced a fingertip along the body of the One By Gods Altered, severing in a single stroke the bottom half of all six of its legs. With a thump the huge insect collapsed to flounder among the grass. Its attacker appeared oddly intrigued for a moment before he tilted his head back and laughed, ”Ah, hah hah! Your suffering is exquisite. The smell of your blood seduces me…and yet, makes me hesitate. You’ve been touched by divinity. To redeem you with my cutting charms could embroil me in the rancor of a god. Though I care not for reproach, I must admit I am not yet powerful enough to dash to pieces the cosmic horror of a god.” He slipped backward off his branch and fell to earth, knees bending to absorb the impact. Placing one foot in front of the other and holding his hand out to the side, he bowed, saying, ”And so, you are spared. See that you become more beautiful for when next we meet, insect.” Laughing, he turned around and sped away, dashing through the grass with the predatory grace and speed of a spotted cat.
-Allure encounters a leopard, is enchanted by its loveliness, and praises it -When Navy appears, Allure is horrified, and he dispatches it quickly—better than such a vile thing deserved -Confronted by the giant ant, Allure prepares to defend himself, but the ant halts its attack, since it only targets unnatural life. Ultimately unimpressed, our handsome hero wounds it, but senses the power of Vowzra. He chooses to spare the ant and then flees.
So I'm making the humans still. Working on the post (AKA making sure it's compelling and fun to read and well made and completely without grammar errors, so I'm doing the personally impossible) but I'm still in somewhat in a knot about the whole life stuff. What are the exact consequences if life isn't made from Slough's essence?
It can't grow or evolve on its own, it is targeted by White Giants and other such protectors of life, natural life displays an aversion to it, and it doesn't sustain itself via normal processes. Basically, humans made without Slough's essence wouldn't be humans at all; they would be as alien as Niciel's angels, and would reflect Realthos rather than natural laws. As such, they would be deathly and dark and barely like flesh-and-blood humans.
On a related note, if you're looking for a way to get inspiration for the human form, Realthos might do well to encounter Allure.
Though their relief and gratitude were palpable, the two men could not form a single word amongst them through the chattering of their teeth and ragged breathing. Cold rolled off them in waves, but even being out of the food locker already appeared to helping. Neither made any effort to resist the removal of their clothes, despite the sickly pallor and clamminess of their skin, and without much in the way of lucidity then received the warmth offered to them by the students.
Benjamin’s inquiry received a punctual reply. Goodwitch’s familiar no-nonsense voice surged through the radio. “Yes. According to Manticore, eighteen people were present in the facility during the last report. I can get the names if you require, but you shouldn’t. With these two accounted for, and the bodies found, that makes five. Factoring in the people in the safe room mentioned by your new contact, you have thirteen. Five left,” she calculated flatly. “Time is of the essence. Take a look in all of the rooms in the hallway before going downstairs.
-meanwhile-
As a unit, JCL moved into the next room with Lucas on point. Directly after the decontamination room was chemical processing. While no doubt a marvel of engineering and efficiency during the distillery’s heyday, the processing room now lay in a state of ruin. An entire wall was dedicated to the stacking of chemical drums, separated neatly by a demarcation line into filled and empty. Of course, quite a few littered the floor in various states of damage, and a variety of chemicals lay in puddles across the floor. They suffused the entire room with an intriguing but nauseating odor, of which the students had only gotten a hint in the generator room. Judging by the state of the floor and nearby machinery, some of the puddles were acidic, but to a sane individual none would seem attractive for the setting of one’s foot. At the far end of the room was a lift, like the dumbwaiter but far larger, for the ascension of filled drums to the vehicle lot for transport.
The noise caused by the three teens’ entrance quickly gave way to silence. Worryingly abruptly, the feminine screaming had ceased, though by now it was obvious that it came from a closed but unlocked door to an adjoining storage area. After a moment, however, a new noise broke the oppressive quiet. A large chemical drum with sides raked by clawmarks, situated at the other side of the room, shuddered violently, a clang reverberating within. From this drum a muffled noise echoed forth, ambiguous in all but intimidation.
The three remaining students, with Jorie slung over Sterling’s shoulder like the catch of the day, made it to the evac point without incident. While a few of the lesser Taijitus tailed them, a couple volleys of projectiles successfully turned their attention back to the abandoned caravan vehicle to join their fellows in ripping into it like hagfish into a dead whale. No humans remained in the formerly-proud vehicle to elicit such wild bloodthirstiness; evidently the Grimm delighted in destroying the works of man nearly as much as eviscerating men themselves.
By a miracle of carmanship, the driver had arrived with Lilac just before Sterling, Estelle, and Sarina made the final ascent. They piled in, a collective despondency hanging around them like mist. As the airship took off, leaving the canyon of failure behind, the pilot said nothing; Beacon’s seniors would be their own worst critics. Not many students of their caliber flunked a mission, and while nobody lay dead on the dusty arid ground, team JESS seemed so gripped by a morose quiet that there might as well have been.
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
<div style="white-space:pre-wrap;">Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.<br><br>Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.</div>