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C H I Y A ⛨ M A M E



Current Location: Mrs. Tohru's Academy


""

Chiya looked at Umi and then at the corridor and back again, with eyes filled of curiosity. Exploring this place didn't sound like a bad idea at all. They didn't seem to be pressed into doing anything at the time, anyway. So, why not?

However she couldn't say that the others seemed to share their interest for adventure. Well, too bad for them.

"You mean it's time for adventure, Umi?" Chiya said. By now she had easily being infected by the other girl's sunny disposition. "Why not? We should go now before anyone try to stop us," she added, grabbing Umi's hand before darting away.

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W A R N O T E S



"Alright, Cadets, it's time to move out!" The Captain shouted once she thought that enough time had gone by. "We have to report our findings to Orello— What, how can that be?" However her voice trailed off as soon as took a look at the journal Althea gave to her. "They certainly can't mean the Prime Minister Bergman, can they?"

"Stop acting like you are alone here," the Captain said to Natus, grabbing a hold of his shoulder before he could totally leave. "You are going to scout ahead, but only if you have back up. Ferris, you are going to team up with Finis and clear a path through the hillside. We don't need anymore scouts facing Wagnil's fate or worse," she said before letting Natus go. The route through the hill would no doubt be the worst for Wagnil, but not only would it cut almost full day of walking, it also seemed to be the only safe route they had now.

"Everyone, form a line, we are moving to Orello, now!" The Captain said before leading the formation toward the hillside.

The sounds of water from the stream that crossed the bottom of the rocky hills mixed with the howling of the wind in a sinister symphony. It was clear that the Cadets had yet to go through the worse this cloudy night had in store for them.


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Chronicles of Aquaria


--"A long time ago, the gods and the mortals lived in harmony, they inhabited a city known by the name of Aquaria, the Seat of the Gods. Built over a lake that spans as far as the eye can see, close to the mysterious floating lands of Arcadia, Aquaria was a one of kind place of adventure and mystery.

It's within this unique place that this story will be told. Are you ready to take part on it?"

Overview

Aquaria was the second most important settlement, the greatest trade hub, known for its extensive book and commodities trading, and the most culturally advanced city of an empire that spammed most of the known world. However, after the a long story, the empire fell to little but scraps, yet Aquaria remained firm. The biggest city-state of remaining world, Aquaria holds a veritable trove of mysteries and adventures within itself.

It's no surprise that many adventurers never leave the comfort of the city walls, after all the city they live is full of areas to be explored. These stories will focus mostly on these adventurers.
World & People

Given its role as a major trade and cultural hub, Aquaria is home to a plethora of people from all backgrounds, races and professions. However, the large majority of the native population is composed of humans and elves, a spiritually powerful race of exclusively feminine beings endowed with fox-like ears and tail. Elves were much longer lived than humans but, given their single gender, they could only produce off spring with humans and that any male coming from such a union will be human; over the time the average life expectancy of an Aquarian born citizen became of around 150 years. Even then, elves can easily reach the early 200's.

With such a long lived populace, it's expected that Aquaria would become a cultural hub and it's. Aside from being known as the City of Water, Aquaria is also known as the City of Books. Literacy is taken seriously in Aquaria and most people have a hobby of reading. In fact, Aquaria's Grand Library is world's biggest library; said to be so vast that no one knows for sure the exact number and content of all the tomes there stored. Expeditions to isolated sectors of the Grand Library are common with adventurers seeking rare and otherwise forgotten lore.

It's not only of literature that Aquarian culture lives. Arts and music are also a major cultural asset. In fact, It's common place to name children after artistic related themes, music in special is very appreciated as a source of names, in honor of one of the city's greatest heroes of times long past, the elven knight Arianna "Aria", also known as the Knight of Gales. Education is also rather high quality. The University of Aquaria, attached to the Grand Library, is perhaps the last center of education of its level on the otherwise savage world, receiving visitors of all places on its Halls of Learning.

When it comes to politics, Aquaria is an advanced place as well. Aquaria is ruled by a council of representatives composed of five thirteen members chosen from the various social classes of the city, each with a decade long non-hereditary term of office and administered by a High Queen that holds the executive powers withing the city. The Queen title is hereditary and the royal family is composed primarily of elves descended of the knights of legend, Arianna and Sedril.

Lastly, but not least, let us not forget that Aquaria is also a city of adventure and of commerce. Everyday its bustling streets and markets get filled with people bargaining all kinds of goods from all places. There's an old saying that goes by: "You can see more of the world staying a day in Aquaria than in a lifetime of travel." In many ways it's not wrong. The city is also bustling with adventurers, who congregate in Aquaria's many adventuring guilds, which are further united under the banner of one of the two major adventurer leagues, the Wind Harpists and the Water Cartographers.
Mystery & Magic

Magic is an arcane force that exists all over the world and permeates every living being. Magic can be used to conjure and manipulate the Greater Elements (Fire, Water, Air or Wind, Earth, Light and Darkness or Shadow). All magic is composed of manipulation and combination of those elements, but given that magic is an expression of the soul of each individual, there are no two completely equal mages. Even if some basic spells can be learned by everyone, all mages have a unique expertise, though it's more likely that those who share blood bounds will have similar expertize.

All living beings (and some non-living ones as well) are capable of magic, but not everyone practices it. In order to perform the mystical arts a strong will to reshape reality to meet one's internal view is needed. All mages are capable of manipulating all of the Greater Elements. However are at their best when dealing with their Elemental Alignment and can't really draw any power from the ones opposite to their alignment.

Like with magic, all beings are born with an Elemental Alignment one of the Greater Elements, rarely will be born someone with two different alignments as long as they aren't opposite to one another. Even more rare are those who practice Spirit Arts, that is, they are bound by a contract to the Spirits --sometimes called fairies-- of the land granting them powers similar in nature to magic but that come from their aptitude to channel their Spirit's power. One can't use both normal magic and Spirit Arts at the same time, having a Spirit contract seals you ability to use normal magic as the Spirit uses their Master's mana to sustain themselves.

When it comes down to it, the main difference between normal mages and Spirit users is that the first use their own mana to power their spells, leading to a burn out sensation and eventually increasing fatigue from prolonged usages of magic. Spirit users channel power from their Spirits, which i turn do channel it from the land itself, meaning that no fatigue is incurred for magic usage, but the Spirits need rest to recharge their energies and while they are dismissed, their users' power is greatly diminished. The only exception to this are the Elves, who can channel magic directly from the land just like Spirits do, meaning that elves never run out of magic power or get tired from spell casting. Lastly, Spirit Users are generally capable of greater feats than normal mages, but are restricted to the elements their Spirits can manipulate.

Aquaria is also a land of mysteries, full of ancient ruins and barely known even for those who live into it. Really a place of boundless possibilities where the limits to one's adventures tends only to be as big as their ambition, or courage.
Character Sheet

Name: Self-explanatory.
Age: Self-explanatory.
Gender: Self-explanatory.
Race: Self-explanatory.
Height: Self-explanatory.
Weight: Self-explanatory.

Appearance: A brief description (around a paragraph), picture (anime only, please), or a combination of both, at your own leisure.

Character Concept: Describe here what/who your character is, in simple words. You can include hints of personality and back story as well, but keep it all to a reasonable size. (one paragraph should be enough)

Combat, Abilities and Skills: What can your character do? How is their favorite combat style/maneuvers/spells? What are they good in? Can they cook, play cards, pick locks or bend steel bars with raw strength? As always keep this short and concise.

Equipment and Inventory: Your character's important possessions. Be reasonable, you don't need to list every single small trinket here, just the most relevant ones, usually those your character can carry around.

Other: Anything not above that you may think that can be important, e.g. a description of any important companions, facts or places. Maybe even a song/other media that inspired you, if you feel like adding it. (Totally optional, by the way)

Sample Post/Introduction: Give us an idea of who your character is (and of your level of writing), writing a snippet about a key turning point on their life or about their day-to-day life. Don't be hesitant to be creative with locations or NPCs but keep it within the realm of the possible (i.e. no Mary Sues/Gary Stus of any type). (max. of three moderate sized paragraphs, or around 2000 characters. Don't do anything too poor but also don't go over this limit, please)
Final Word

Thanks for reading up to now --If you are reading this I guess I can assume it, right?--, this is a long standing idea for a high fantasy, anime inspired setting that I have, or better, part of said setting.

As you can see what I came up with is more of a scenario than a premade campaign --Any tabletop player would know what I mean by that--, so this setting has the space to accommodate various stories and will get constructed and expanded as that is done.

For the initial adventure I have in mind, I'm looking for a relatively small group (4~8 players) mostly up for a dungeon crawl style game. If that interests you, don't hesitate to drop by and discuss, maybe leave a CS. And if you would rather be interested in other kinds of stories, political intrigue, cloak and dagger, etc., you can leave a suggestion as well. I'm always up for ideas.

-- Thank again and have fun,

KoL.
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Chronicles of Aquaria


A Crate full of Deceit


"Mysterious disappearances have been happening all through the Aquaria's East Market, during the first hours of the evening and right before the dawn.

Reports say that the last of the victims, the second son of a middle class merchant, has been seen getting dragged to the old city by dark silhouettes.

The City Guard, as well as the father of the victim, are offering a reward for those who can rescue this and possibly the other victims yet alive, or bring the culprit behind such heinous acts to justice.

Registrations to take on this mission must be made at City Guard HQ; only adventurers registered in an official guild will be admitted, bring your certificate.

--Velocchio, Captain of the Guard."


That news slip, which was posted on a good portion of Aquaria's public bulletin boards this slightly cold, early spring morning was what attracted a number of adventurers. For a reason or another, which is left to you, your characters decided to heed the call.

Now, you are standing among a crowd of other adventurers in front of the Guard HQ, an imposing three story building with a well-kept lime stone facade. A life-size sculpture representing the traditional image of Justice, one of which is headless for as long as anyone can recall, stand at each side of the main entrance, to announce to all the purpose of the building. The streets behind are as bustling as ever, with the movement of both people and goods. Nothing short of a normal Aquarian day.

Either way, this is where our adventure begins. So, what do you do now?
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Yuuno
Name:
Yuuno Kurogami
Height:
157 cm
Weight:
50 kg
Hair Color:
Black
Eye Color:
Slate Blue
Age:
16
History: [indent]Yuuno had lived most of her life as a sheltered girl, growing up in the house of her remarried father's wife's parents without really having any connection with the conservative elderly couple, even though she doesn't hate them by any means. ... Yuuno got flabbergasted upon hearing that her cousin plays no video games, even DGO, and fearing for Yoshino's future (who at this pace, might as well become a bum, once she graduates), Yuuno tries her best not only to make her cousin play DGO and join the Bruisers, but also reveal what she knows about the Black King, who Yuuno has a bit of a secret crush for.... Not the brightest gem on the crown, but far from being the dullest, that's what Yuuno is.
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Through action, a man becomes a Hero.
Through death, the Hero becomes a Legend.
Through time, the Legend becomes a Myth.
And by learning from the myth, a man takes action. ~ Corazon, One Piece.
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T H E B A T T L E O F A R C A D I A
"War. War never changes..." Or maybe, it does. However in a world such as the Nexus, build around it, living and breathing of nothing but conflict, there can be only so much change before one goes back to the basics. After all, history's a carousel, no matter how long you ride it, one time you always come back to ground zero.


Such is the nature of this battle, there shall be no conflicts for resources, no quests for glory, or points to capture. Just war in its most pure and unbridled form...

I N T R O
Having overcome the trials demanded by the Infamous Alchemist of Genesis, despite the great hardships and traps laid on their way, the former Triumvirate found itself once more at at a state of ease.


War was still raging all through the Nexus, of course, but the main representatives of each faction could rest for sometime, after becoming the playthings of the narcissistic genius who — perhaps — had a little too much power in her hands.

That wouldn't last, for, soon enough, another missive would reach the hands of the leaders of the three realms:

"The mystic lands have risen once again from amidst the primordial chaos. It's time to test the mettle of your best, for this time only TOTAL WAR will grant you victory.

Neither accept, nor give any quarter— as long as the blood of your foes is still running within their veins, there shall be no end to the oncoming strife."


O B J E C T I V E
Kill or capture all the opposing forces on the battlefield. No other condition shall grant the victory to any side. Only the last man standing shall savor the spoils of this conflict.



@Lmpkio @Banana @floodtalon @The 42nd Gecko @Mega Birb @Awesomoman64 @Ryonara @Flamelord @Lucius Cypher @Lonewolf685 @TheWindel @Inner Demon
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THE BATTLE OF KC-00032
Burning the Fuse of Warfare

"Infused with the demonic might of the Leviathan, smelted in the hallowed forges of Alt Signia and now, processed by the most advanced Machina technology. It's no exaggeration to say that the resources obtained from Ruthria shaped, and were shaped by, the recent history of the Nexus' unending conflicts.

Now, the final chapter of their history is about to be written.

Will they finally find their ultimate use, or be destroyed and forgotten like everything in this world of eternal war?"

INTRO


After their successful acquisition of the Resources obtained at the Battle of Ruthria, the Machina—under the command of the High Queen Eos—built a completely new factory to process them.

In this factory a number of new and much more advanced weapons are being produced, including the newest series of combat vehicles known as Exosuits. As soon as they are ready to launch it's doubtful that the Machina will face easy defeats as the ones in their recent history.

Having received such news, the other factions took whatever action they could to stop the High Queen's plans.

The Angels built a fortress from which they can deploy their forces to face the Machina in their own territory. The Demons on the other hand, used their skill to influence and corrupt the Machina's own forces, building an army out of KC-00032's workforce.

Such a betrayal cannot be tolerated by those who follow the will of their High Queen. As such, any who oppose the defending forces, Angels, Demons, or even Machina themselves, will be considered hostile targets by the Machina forces.

OBJECTIVES
Simply put, this is a battle of elimination, the last force remaining on the battlefield shall be the ones claiming the victory.

EXTRA

Given the fact that this battle shall take place in a metallurgic plant, there's a number of environmental hazards that can be used to one's advantage in battle. Pits of molten metal, compactors, grinders, acidic baths, laser cutters, high voltage cables, and much more.

At any moment in the battle, characters from the Demon and Angel factions can call upon support from minor NPC forces. The Angel's army is specialized in healing and protection, except for their Valkyrie forces which tend to give an oomph to their attack power. The Demons are comprised of corrupted Machina that are better used in guerrilla tactics or as disposable "meat shields". The heaviest construction machines are useful for defensive purposes, though.

The Machina count with the support of KC-00032 itself. The factory's arsenal of experimental weapons can give an edge to the Machina as long as they can keep control over it. Among the weapons there's a set of three functional prototype Exosuits, stored in the facility. These suits known as (α, β and γ) can be combined (as long as they remain operational), forming three different configurations: Form I (ranged attack power), Form II (melee attack power) and Form III (defense). Such a machine has power to face to face even the mightiest of the Heavens' or Hell's forces.


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ERIS REINHARDT
Fort Breda



"I see, would it bother you if I took a look at it?" Eris asked. "I'm Eris Reinhardt since I have medical training and will be taking care of you all from now on. I'm sure I can at least help you relieve the stress with some Ragnaid."

Veronica's legs didn't seem in a far too bad shape, at least from where Eris was looking. Even so, she could always have a lightly sprained ankle or muscle cramp. It wouldn't hurt to take a look. As long as Veronica allowed it, of course.

"Well, it seems like things managed to work themselves, didn't they?" Eris said in a cheerful voice as she noticed Lily coming to their encounter.

Even then, one thing still bothered Eris. She couldn't take her eyes off that child from earlier for much long. Uneasiness was visible on her face as she looked at how a child could prance around a military base with such gleeful demeanor. "I really don't get it why they allow children to join the Militia. We should be the ones protecting them, not sending them to war. War is already bad enough as it's, I just can't bear the thought of seeing a child as old as the ones I teach get hurt fighting it."


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EINS REINHARDT
Eris' Apartment

"Oh, so you are a Healer as well? I guess I can find a place for you in the battlefield. If you allow me, of course," Eins said to Cassandra. She had a smile on her face, though it was nothing like Eris' soft one. Eins' smile betrayed her inner shrewdness, a characteristic that she was quite proud of. Perhaps more than she should be.

"I guess you should just try to not lose your way, Cassandra," Eins said, laying a hand over one of Cassandra's. "Eris certainly doesn't think badly of you. She's probably just too absorbed in her own world, like always. That girl is really cute, but she's also quite fragile. I assure you that you have made a difference, if not for anyone else, you certainly did so for Eris."

"If you have made up your mind, you shouldn't give up on the path you chose. It may not lead to where you want, but certainly you'll find something at the end of it."


CiEL
Purple Crown Academy: Auditorium

A new set of steps would be heard in the Auditorium not long after Aderyn arrived. At first, their owner which turned to be a girl with a dignified appearance—her pale skin and blue eyes making her look like a porcelain doll—seemed to be unaware of anyone else's presence.

The girl spent her time pacing around the stage with slow and calculated steps, almost as if she were trying to commit its geometry to her memory.

It was only after Masae used the sound system to call Aderyn that the girl turned around. Soundwaves being the funny thing they are, even if directed will still rebound from hard surfaces like the floor. Unless there's something to absorb them, of course.

"A directed sound system, uh? That's something really interesting that you have here," the girl said, hopping off the stage.

"Oh, please forgive me," she said, extending her hand to greet Aderyn. "I'm Haruka Yorimoto. But you may know me better as CiEL. I'll be staying at your school for some time. It's a pleasure meeting you, senpai."


RAMPAGING TIGER
Deep Ground: The Faded City

"Uh? That's your idea of a comeback?" Tiger's jaw dropped when she saw Butterfly get ready to counter attack. How could he think that such a telegraphed move would hit anyone, no matter how fast it was?

The blonde waited until the very last moment before sidestepping from the path of Butterfly's blade and trying to grab his arm.

"If ya wanna fly higher, let me give ya a hand, Butterfree!" Tiger yelled, using Butterfly's own speed to throw him toward a derelict car, before following with a jumping axe kick (if her grab maneuver succeeded) or a clothesline followed by a kick once he was on the ground, if Butterfly could somehow change the path of his attack enough to avoid the grab.

"Next time, try an attack where I can't see those squares, Butterfree!" Tiger shouted as she put some closed the distance between the once more, regardless of the outcome from her previous maneuver.

"By the way, aren't ya worried that I'm here just to delay ya? After all, you guys have a city to retake, don'tcha?" the Blonde brawler asked as she tried to keep Butterfly at a range where his weapon would be much less useful than her fists.


ICY MINT
Assembly Cliffs

"Are quite cool today, right Broker-san?" Mint asked, as deadpan as ever, as her digitalized form approached Broker.

"Is it because you leveled up or something else?" The ice mage stopped when she reached her destination, taking the time to look at the damaged structure of the Cobalt Bruisers' former fortress.

"I like this place. Titania-sama is quite cool as well. I would like to fight her when White Sun gets bored of this war," Mint said as a cold wind blew between them.

"This war is boring... Why is there no one to fight here? Don't they want their city back?"


BURNING BLOSSOM
Network Forest

""


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HIGH QUEEN EOS
Hyperion: Bastion's Room

Before Bastion could say anything else, Eos walked to her and pulled the half-dazzled girl into a hug. "You shouldn't have gone there. I don't want anyone else to capture or hurt you again," the android said. "Even if you cannot remember, you are important to me."

"I have a surprise for you. You'll probably remember it if you come with me," Eos said while pointing to the window. Outside of it, Bastion would have a privileged view of the stage where the Queen would hold her concert. "I can't stand to see you like this anymore." The Android let Bastion go before taking a step back, allowing an unsettling silence to fall between as she waited for Bastion's reply.


HYPERION
Karaoke Bar

"Heh, it seems like this place hasn't changed too much through the eons," Hohenheim said as soon as the fight began. "No one knows how to show respect, until..." the Alchemist grabbed the poor sod who used her table as cover, "you turn them into furniture," she said as the less-than-lucky brawler was turned into a new table which Hohenheim promptly rested her booted feet on.

"At least I can't say that this place is dull," Hohenhenheim said, before calling the barkeep to refill her spent snacks. Despite the generalized chaos at the bar, the Alchemist seemed to be rather well-behaved only ever turning the idiot who dared threaten her into random items, from dice to... pleasure toys. Not that it looked like Hohenheim was having any sort of entertainment from this, but at least she wasn't destroying the place as well.

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Vessels

Putting it simply, what is called Vessels by many are in fact portions of their users' soul. Their crystalized will made manifest. For this reason, each of them is unique in its abilities and potential even so all of them work under a certain few guidelines, or better, rules that seem to apply to all magic users.

A Vessel will always have at least two different forms, the Dormant (or Standby) form and an Active form. A more skilled and or powerful user may have access to more numerous or complex forms but this is very rare for all but the most elite users.

Each of the two forms may have access to different abilities and powers, but the Standby form will always have a mundane appearance and generally simple functions. Ex: a cloak that grants better protection against the weather, a pair of boots that will never wear from normal usage, a piece of jewelry, or anything in between.

The Active form will usually take the shape of another object (more often than not a weapon or defensive gear) that allows the user to unleash their true powers. These powers can come in nearly any shape, from control over the elements to incredible strength and durability, summoning, invisibility, healing, etc. The possibilities of a Vessel's power are nearly limitless. Their only limitation is that they'll always reflect their user in one way or another, for that reason they tend to be highly thematic abilities.
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War Notes


Intro

The Neo Arcadian Empire is the greatest and most powerful of the three major powers that dispute the supremacy of the Valys continent for hundreds of years. The reason why the Empire remains as the lead military power, outmatching its bitter rival, the Alliance of the Free States and the Grand Duchy of Westris, lies at the core of the Imperial lands: Cadenza Military Academy. It's at this Academy that the most powerful of the Empire's elite warriors are raised and trained as the swords and shields of its people.

While Cadenza may not be the only one of its kind in the World, it certainly is the best one. An uncontested proof of that is that its students won more Interacademy Tournaments, one of the most traditional events of the Liberation Festival, than any of its rival academies combined.

However, this isn't a story about such heroic exploits, at least not about the feats of its students during the upcoming tournament where only the highest achievers are allowed to compete. This story will be about a group of students, a provisory class, assembled among the best of the remaining students.

A commonplace borderlands training patrol took an unexpected turn, changing their fate forever.


The World

The known world is pretty comprised of the Valys continent. A land that was once ruled by the Almighty Arcadian Empire. Ever since its fall, the world has passed through various periods of turmoil until a group of legendary heroes succeeded in defeating the mysterious Goddess of Strife, paving the way to the current era. Their victory is remembered in the Liberation Festival.

The Empire occupies most of the Northern Valys, a mountainous land of deep valleys and temperate forests full of natural resources which power the Empire's mighty economy. The very Northern however are a harsh land where few can prosper. Despite its riches, the fact that the Empire is plagued by dangers, both mundane and supernatural is the main reason why it hasn't succeeded in reunifying the continent once.

The Alliance occupies most of the Southwestern Valys, along with many of the maritime territories of the Valys Southern coast. Their lands are far poorer in resources to the Empire but have a better agricultural potential, allowing the many smaller states that comprise the Alliance to stand up with numbers that pretty much match the Imperial Army toe-to-toe.

Of the three major powers in Valys, the Grand Duchy is the least plentiful of resources and population, but they more than make up for it with intellectual and technologic advancement. They occupy a small enclave at the high mountains of the Nothern Valys, nearly completely encircled by the Empire, except for a bit of the North Sea's coast.


Characters

As explained before the characters of this RP will be a group of cadets from the Cadenza Imperial Military Academy sent on a training mission to patrol a borderland region while the Academy's best are away, representing it at the Liberation Festival.

What makes Cadenza students different from most other soldiers is that they are part of a group of select few individuals who can give physical shape to their souls in the form of Vessels which allow each of them to do a variety of deeds. Usually, a Vessel looks like a small keepsake, a piece of clothing or jewelry. When called upon they will reveal their form, allowing their user to access the full extent of their powers.


Character Sheet

Name: Your character's name. You can add any nicknames, titles, etc here as well.
Age: Your character's age. Must be between 14 and 19 years old.
Appearance: Your character's appearance. It can be an image (no real life pics, please), short description or both, at your discretion.
Bio/Summary: A short description of your character, with any details worth of notice. You can be creative, but keep this simple and short (nothing longer than 2 paragraphs, please). Thin of it as the profile of a character you'd get from readying the back cover of a book/any other media.
Vessel: The appearance of your character's Vessel on any of its forms. Most Knights also give names to their Vessels, if you think of one you can add it here too. Again, keep this small and simple. Up to three different forms is a reasonable limit, even though most most Vessels only have two (Dormant and Active).
Abilities: Your character's abilities. Most Vessels follow a theme to their abilities, so keep it simple as well. No OP abilities, please.
Equipment: Any other important equipment your character may have on them that's not their Vessel. If they carry anything else on them, of course.
Trivia/Other: Anything that the above secins may not have covered. This section is optional, you don't have to include it if there's nothing else you want to add.

*: You can play around with the formatting of the CS as long as it remain readable and you follow the instructions above.


Character Example


Name:
Ordfinne "Finne" Aeglinn.

Age:
17 years.

Appearance:
As seen above. Height: 172 centimeters (aprox. 5'8"); Weight: 59 kilograms (aprox. 130 lbs).

Bio/Summary:
A rather tomboyish girl with a strong personality. Finne was born at one of the many high valleys of the Empire and lived a mostly normal life until the day her magic potential was discovered. After moving to the Academy she didn't change that much, always keeping her carefree attitude.

Vessel:
Finne's Vessel is named Keroberus. In it's standard form it looks like an unassuming bracelet, with a trio of charm representing the Sun, the Moon and a Star hanging from it. When called upon, it'll take the form of a short wand that can both be used to invoke her supernatural powers as well as smack things at short range.

Abilities:
Keroberus' power allows Finne to create illusions, generating all kinds of visions and sounds. With concentration she can even have it cause some damage. Since they are illusions, Finne can will her attacks to ne non-lethal if she wants to.

Equipment:
Witch outfit, tarot deck.

Trivia/Other:
She own a black cat curiously named Tabby.



Rules

I'd rather avoid adding an extensive set of rules since I believe we all already know (or should know) the basics etiquette and education. However, since experience has shown me that showing is better than telling more often than not, here are some guidelines for us to follow:
Follow the Guild's rules as well as you can. It's ok to skirt around and bend them a little in favor of fun but let's try to not get anyone banned, shall we?
A little of respect goes a long way into making a healthier game for all of us.
Do to others what you want for yourself.
When in doubt, either ask someone or use your common sense. Preferably both.
Try to keep some quality standard on your posts. You don't need, or should try, to deliver a novel on every of your posts. One or two paragraphs is more than well enough, as long as they both have quality content and are well written. In other words, "Quality over Quantity".
Have fun. God knows that I want to so you'd better have it in mind as well if you wanna join.
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