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27 days ago
Current Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1 like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes

Bio

Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.

Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.

Most Recent Posts

By the way, on the Ariadne mission ...

It's a Grimm yeah? And our objective is to cripple it so it can't bring harm to Vale any further?

And as a Grimm, it is, without a doubt, always going to be hostis humanis generis?

It doesn't contribute to the ecosystem at all, yes?

So is there any ... detriment, if we were to brutally murder it ... by accident?


No (I didn't right that mission). Accidentally kill it with fire. This is what will happen to you if you don't.
Oh

and in case anyone's wondering, do some posts about morning routine/things that happened during the week before we leap into missions. We've got to at least pretend to have continuity.

<Snipped quote by Lugubrious>

What's a little odd is someone made that mission but I am to antagonize for it. I mean, I don't mind but for what I had planned for CODE didn't account for a second team to tag along. Seems like overkill to me and I kinda want to take away that option.

Because you know. Fuck @MULTI_MEDIA_MAN Your team will pay for your transgressions and trespasses.


Wanna change the mission parameters a little? I'm deceptively flexible.
<Snipped quote by Lugubrious>

Thanks bruh.


Also, you're in no position to get onto Kaben for yuri, Mr. Laurmaranth.
Also, despite my overwhelming laziness I've finally updated the characters tab. Sorry.

<Snipped quote by MULTI_MEDIA_MAN>

Hang on JNPR, like the cannon team? Jaune's team? I can't count the number of ways bringing canon characters into more than passive mentions and very short interactions can go wrong. Plus two teams seems like massive overkill for that mission.


It seems to me like the best way to go about it. Whoever made Griever Hunt (I know who made it) mentioned multiple teams being sent on that mission. I figured including some NPCs for the antagonist to control (though not to oppose the main characters) would bring an interesting and fun aspect to what could be an intense mission.
Hm, point noted. Those are indeed good points. I must have forgotten when this issue was previously resolved with me specifically. Will edit accordingly.
so i guess nothing ever came of JMCL being down to go with us?


What? When did this get approved by every member of JMCL?
four and a half days later


The time had come, but in no ordinary fashion: the time had come, once again. For some, undoubtedly, it carried with it the stinging memories of the time previous, when their excitement and energy turned into panic, pain, and personal sorrow in the wake of shocking events unforeseen. Others, however, not only retained but magnified their anticipation, ready to leave the books, bells, boredom, and beaten path behind in favor of adventure, adversary, and who knew what else. This Friday, alarms had been smacked, clothes thrown on hastily, weapons inspected, and breakfast hurriedly scarfed as that all-important hour of 9:00 AM ticked nearer. Ten minutes prior to the appointed time, all students, whether freshman or senior, journeyed with their teams to the pavilion colloquially termed Mission Control, where the day's assignments awaited them. All around the area elevated screens flashed to life when groups of four drew near, and when inputted the team name, would not hesitate to relay the task appropriated for them by the Beacon Board of Missions.


Mission: Patrol
Difficulty rank: C
Overseeing staff: City Guard officer
Reward: 2 Credits; 2000 Lien
Briefing:
A flu has grounded several of the Guards patrolling the city’s perimeter. <Team Name>, we need you to plug that hole. Your objective is to take over a section of Vale’s defenses and stand guard. I know it is a boring job, but somebody has to do it. The Guard will offer you a small compensation for your time.
Stay vigilant, and if by some chance the Grimm make a move, do not hesitate to call for help!
Antagonist: @Lucius Cypher


Mission: A Friend In Need
Difficulty Rank: A
Overseeing Staff: N/A
Reward: Bianca Nuit
Briefing:
A letter for Team VGNB arrived earlier today, inside was a message from Bianca. It appears she's been kidnapped and is currently being held for ransom. From the coded messages, it has become clear that she is being held at an isolated mansion owned by an influential member of the transnational criminal syndicate known as the Dodici Cosca. Your job then, as her friends and teammates, is to infiltrate the mansion and rescue Bianca from the clutches of her kidnappers and search the mansion for evidence of the Dodici's involvement in illegal operations.

Be warned, the Dodici are infamous for their cruelty, and will likely not hesitate to attack on sight. In addition, recent rumors suggest that the Dodici are increasing operations human and faunus trafficking. There is a possibility that other prisoners are located in the mansion. Keep an eye out and rescue any you come across.
Antagonist: @Write


Mission: Brewing Storm
Difficulty rank: S
Overseeing staff: Glynda Goodwitch, MCC representative
Reward: 5 credits, + 1 if difficulty rises to SS, 2000 lien
Briefing:
Three weeks ago the Manticore Chemical Corporation set up shop outside of Vale’s official borders, establishing an outpost named the Outlands Distillery on a cliffside overlooking a swamp valley.  As far as we know, everything went swimmingly.  After the first week, the Distillery was in production, harvesting the dangerous liquids and fumes choking the swamp and breaking them down into large amounts of chemicals we use in our everyday lives.
Five hours ago, Outlands Distillery went dark.  MCC is panicking; not only have is there a huge investment at risk, but they haven’t heard a peep from the Distillery crew.  Preliminary scans are, however, turning up large amounts of Grimm, as well as the Distillery’s radio tower, which has been downed.  This means that there are likely survivors, but they are unable to contact help directly.  The Altesians have been notified, but with no bases anywhere nearby, they are not expected to arrive within the next ten hours.  As such, the job has been handed to us.  We’re sending both of your teams to investigate, kill the Grimm attacking the place, and rescue the men and women trapped in the distillery.  MCC is offering a substantial amount of lien in proportion to any chemical drums you’re able to save, but make the civilians your top priority.  
Reinforcements: Team IFRA and I will be waiting in the airship, overseeing the operation from above.  If necessary we can descend to assist you, or direct the ship to fire on marked positions.  Each team leader will be given a flare gun for this task.
Antagonist: Lugubrious

Team CODE @floodtalon@Multi_Media_Man@Forsythe@Abillioncats
and Team JNPR [@Jaune Arc][@Nora Valkyrie][@Pyrrha Nikos][@Lie Ren]

Mission: Griever Hunt
Difficulty rank: C
Overseeing staff: Esther Vanhomrigh
Reward: 2 credits, 10 Lien per Griever killed (provide evidence)
Briefing: There have been reports of a Griever pack hiding in the western farmlands. Find the pack and eliminate it before it causes too much damage. The pack tends to spread out over a wide area and will hide at the first sign of trouble so be prepared to do some extensive tracking. Outside of the Grievers and possibly some minor Ratatosk infestations there have been no signs of Grimm in the area, and the area is generally quite safe.
It cannot be stressed enough that the food supplies and farming equipment must remain untouched. With fall approaching there is no time to regrow the crops so too much damage can lead to food shortages!
Reinforcements: Several hunter teams have been called in for this mission. Should you for whatever reason encounter something you cannot handle on your own you can call in teams from the surrounding area for help.
Antagonist: @Harinezumikouken


Mission: The Chorus of the Deep
Difficulty rank: B
Overseeing staff: Rowan Iderson
Reward: 3 credits, 1750 Lien
Briefing: Four days ago, the sheriff department of the seaside town of Trawl received a missing persons report, but preliminary efforts at finding said missing persons proved unsuccessful.  Yesterday, however, another missing persons was filed, and this time there was a witness.  An lady by the name of Magenta Rookwood was walking with her friend Daisy near the shore when Daisy went into a trance, muttering about how beautiful something was and having to find it.  Confused but unaffected, Mrs. Rookwood followed her friend over the rocks, but lost her in a cluster of boulders.  After that, Daisy was nowhere to be found.  What’s significant about all of this?  Mrs. Rookwood was hard of hearing, and used an aide to pick up sounds.  That means that we’re dealing with a Siren.  If you know anything about Sirens, you know that despite their relative frailty, each and every one is a huge threat.  You must get to Trawl, track down the Siren, and eliminate it before it can call for help.
Reinforcements: Professor Iderson will be on call to drop in should things turn nasty, but please, call her in as a last resort.
Antagonist: @Multi_Media_Man


Mission: Hit and run
Prerequisites: 4 credits worth of missions completed or any mission that dealt with targeting large/numerous grimm.
Difficulty rank: A+
Overseeing staff: Prof. Ozpin
Reward: 4 credits +1 for each difficulty up
Briefing: Good morning KNVS. I’ve selected you to perform a dangerous but important task. Your previous accomplishments make me confident you are up to it.
Last week, another team assigned a recon mission discovered a lair of an Ariadne dangerously close to Vale. Your mission, should you accept, will be to perform a strike on this creature. It’s presence is not a danger to Vale on it’s own, however the numerous broodlings in the area have become much tougher opponents under it’s influence.
It will undoubtedly try to pit it’s drones against you, and that is why you must approach stealthily, deliver a crippling blow and extract in the shortest amount of time. Remember, your goal is to neutralize the Ariadne, not to kill it. Crippling it sufficiently to be unable to move with it’s broodlings will be sufficient to keep Vale - and yourself - safe. Pack lightly, but for heavy damage.
Antagonist: @Prince of Seraphs


Mission: Capture the Fort!
Difficulty rank: B
Overseeing staff: None
Reward: 3 Credits, 1000 Lien per defender
Briefing: This is a fairly straightforward mission: There is a Hunter Outpost overrun with Grimm, but recent observations shows that there is a fairly minimal Grimm population at the moment. This would be the best time to strike, clearing out the fort and securing it. You task, should you accept it, is to not only eliminate all threats within the fort, but also hold it until reinforcements arrive to secure the location. Try to keep the damage to the fort to a minimum: while it's made to hold off against large assaults, it's been years since anyone has been able to do any maintenance on it, and it will fail as a fort if it's destroyed before reinforcements show up.
Reinforcements: Once the fort is cleared additional hunters will arrive within 2-3 days.
Antagonist: @Lucius Cypher


Mission: Defend a Caravan
Difficulty rank: S
Overseeing staff: N/A
Reward: 4 Credits, + 10,000 Lien
Briefing: This one isn’t pretty, but it’s a necessity. We have a trading caravan coming in from Minstral that is a biannual flow of resources moving between our countries. However, we’ve been told there are large groups of Grimm moving on the Caravan’s location. We need to move swiftly and with tact. Your objective is to figure out what is drawing the Grim to the caravan and defend it, we don’t know when exactly the Grimm will arrive, so you’ll need to have at least one team member awake at all times, this job should last a full 24 hours. As this is so last minute, we have no time to send you back up. Good luck.
Antagonist: Lugubrious


Just as she set her foot on the train's steely threshold, a random crick in Filia's neck tantalized her into quickly turning her head left to null the sensation. When she did so, she happened to spy an unusual sight just a few feet away. Well, compared to flying singers, gun-wielding psychopaths, dubiously edible monstrosities, and who knew what else, this particular sight did not compare, but for Filia it doubtlessly struck her because of its unique brand of strangeness.

Somewhere between mundane and ridiculous, and somewhere between the train and Chao's restaurant, sat a small bird. It appeared to be wearing a crafty little jacket, with white feathers arrayed neatly on its chest with sleeves, shoulders, and a coat of blue. Though its eyes and beak were a slick, ungracious sort of black, the jaunt flair of the feathers atop its head totally ruined any seriousness it might have otherwise had. Never before had Filia seen this type of bird. The only flying creatures that nested in New Meridian were the ones that withstood the squalor and chaos of the big city and thrived in it: the pigeons, the crows, and the bats. Moving with an instinctive caution, for fear that she might disturb the blue jay, the schoolgirl sidled away from the train's entrance. Tentatively she reached a delicate hand close to the animal, and Samson, having seen by now what his host was up to, sighed lightly and let her have her fun.

Filia didn't remember much from her earlier life, but just now she recalled the image of some graceful, beautiful lady in blue, who held a finger up for a bird to perch on. As well as she could, the schoolgirl imitated the gesture, and for a moment the jay, who studied the incoming human hand, seemed keen. A second later Filia's finger pierced whatever bubble it perceived to be its personal space, and in a flutter the handsome bird took off, shooting like an azure arrow to the roof of the eatery. There, it perched on the eaves and looked imperiously at the girl who wanted to feel the softness of its plumage. Only the slight downturn of Filia's eyebrows and lips marked her disappointment as she turned back to board the train, resigned to action instead of connection.

DIO – Positively 4th Street

@Luciansmentor@Invisible Man@Gamegurugg


A smirk escaped DIO when he witnessed that both the fearsome attacks of himself and Overlord met their mark. Standing up straight, he waited for his ally to draw even with him, arms crossed, and watched Forneus drift toward the pavement on a cushion of bubbles. Though his eyes acknowledged the existence of the bloodthirsty blade Venge, his muscles offered no response. An instant before the tip of the demon's sentient weapon would have pierced his arm, it caught suddenly in midair. The wrathful metal twisted and shuddered like an insect caught in a spider's web, but the hand of the World would not relinquish its hold. The vampire muttered something, and Venge plunged into the road, embedded there for the time being until its master could yank it out. Seeing Forneus working another spell, DIO shrugged and allowed him to do so. Moments later, he suppressed a laugh to see that after all, the abyssal lord just needed healing. Though on the outside DIO reeked over indifference and overconfidence, his mind sped to catalog the observance. After taking a dire blow, Forneus appeared to need time to cast a spell to restore himself, during which time he unknowingly delivered himself into his foes' hands.

Another moment ticked by, the quiet and heavily-damaged street evocative of the ominous peace of the warzone, before Forneus resumed his blather. The vampire presumed to speak for the Overlord after the metal behemoth received a compliment. ”Think nothing of it, chum. Save your admiration for feats that require effort.” He tilted his head, and his long, blonde hair waved like yellow flame through the slight city breeze. Not many of the people whom DIO faced could boast this kind of impudence and self-importance, and it amused him—but then again, seldom did any being unfortunate enough to fall afoul of the World's user last more than a second against him. Once Forneus ceased talking, turning his focus to another magical art, DIO sighed, ”You're far too hammy for me to take you seriously, you know.” A dome of bubbles surrounded him, and the world appeared a viridian green. Still DIO spoke. “A technique tempered over time? What kind of ultimatum is that?”

The afterimages of Forneus came forth, filling DIO's eyes with the mildly irritating likeness of his enemy. Still DIO spoke. ”Allow me to give you an example. Forneus! I've grown bored, and intend to finish you now. If you survive this, I invite you to think again about the nature of power. Until then, goodbye!” It was as if God pressed the 'pause' button. With time stopped, the look of the abyssal lord's face struck DIO as somewhat comical, but more importantly, that look belonged to the real Forneus. The vampire had dealt with afterimages before thanks to his former servant Polnareff, user of the Stand Silver Chariot. They were tricks of light and motion that relied on speed, and in the absence of speed -or any motion at all- the illusion failed. DIO grinned and allowed time to continue as normal.

The world sprang into motion again. The real Forneus was lost amid the insane flurry of afterimages, but DIO remembered where he was. His body flashed and the World surged forward toward Forneus, to grab him by the collar, and to hurl him with enough force to send him flying for a couple of blocks. While this move did no damage, it would most certainly get the demon lord out of DIO's luscious hair, and permit his affairs to progress forward once more.
<Snipped quote by Prince of Seraphs>

<Snipped quote by Write>

@Lugubrious Reminder.


I did Write's because his was short and he was persistent, but rest assured I'll finish rereading and critique yours as well. The first thing to note, as I alluded to in the contest, is that you almost always use 'there' instead of 'their'.
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